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Full text of "ZZap!64 Magazine Issue 065"

ITT 



PLUS 
AfllGA GAMES! 



BMTAtN'S BEST-SELLING COMMODORE GAMES MA 



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\ 



A MEWSFIELD PUBLICATION 
No,65 SEPTEMBER 1990 

€1,95 

WITH CASSETTE 
^ US S4.50 



- * 




.11 j; 



A corpse in an Edwardian 
mansion... 



T 



m 




US Gold's three million 
homicides! 



v;/. -- 



MEGATAPED! 




SI 



COMPL 

. WHOP 

^ C64 GAM£ ACTION 
JUST FOR YO 



"f: 



;jlkUr^t 




STARACE Denton Designs 
DICKY'S DIAMONDS Atiant 



What? 
No great cassGtt&7! 

Ash your newsagent for ft 

— nicely! 



^ 






TIME MACHINE 

Sizzling 4-D 
action! 

BLOODWYCH 
TWo-player RPG 
classic for the 
C64! 

PARADROID 90 
The amazing 
Amiga conversion! 



REVIEWED: 





GOLDEN AXE 

From the tkirbo 
Out Run team! 



WIN A MURDEROUS 
HOLIDAY WEEKEHOl 




aA7bo 



09 



^ae 







BASED ON THE Al 
NTERNATlOm BEST SELLERS - LAST NINJA 1 AND II 



SBTEN 3 SO™.*Ji[ LTD., mm Mil 1 U Htti Wt. fflffl. NDDUSK KW M] Tel; 091 BE* 56K Fffi Ml » m 

fUfmi on SPECIHOfil .WTTW CPC, C64, AT.W ST W1D mA 




5 




HIW 
^lini* fvrnn 

plu\ yinn 
qqlr irirBWI 
rrVNintqii 

iM^raiHrapi 
arnuvFiDhii 



H.'tovi^ rliriall 

■flaflllar 

-u*li iBnIrHk 

PKUbjUh tMiarWu 

ItmrroniH 

r(r1> THiOViMp 

i»li1he4r iHTdlDn 

[eTiii^ -HhtorD 

ifUBii aif/anta Q' 

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Hul ii^nvitp) trmtc 
arai4 KMreufixnT 

neiJ il^Kn 

■dvw*iHMFnuiai 

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■uliUrl 

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(aralkJr^n 
all OHarWHUiK 

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iiwutttii Baax ■^"■1 
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viiHaiBipiBiVn 
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Limwoitt n FBum BTiftfina 

Pinl ■Asoflpl - irdiO^ 
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npn-nd, ■onuBd 
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lEBfi IBII t1BI3i ^D^ 
fw^ HHcilpU'iPI rvn VI 



ISSUE 



, RESEARCH INI 

EWORD 
1 HE THINK TANK 

33 HRAP- 

39 BUDGET 

46 CREATURE FEATURE 

49_SCOHELORD 

SUPERSTORE 
. . PIGINAPOKE 
66 RESULTS 
80 PREVIEWS 



UE COM 

2'9 30UV£ OUR CRIME 

Aflid win a muriJer weekend from US 
GoldE 



(jX> ;*:»:: 



"^i'/^ss^ 



-St 



.X 



27 mCTJATAPE 9 

All yuu n*jfU U, I^fkjw aboul Ihis niDnlh'a megalspe. 

43 MODEM MANIA 

Nik Wiia ^..pior^-b the wonOeilul world ol Micronei, ' i 



53 GOLDEN 

Ed Slu vjkH 



S&Hwsre lo see Ihehr lateai con-ofj conversion. 



10 MURDER 
* Tlii.'d! -^ over 3 rrHllion diffen 
for buddiny sleulhs lo --olve in US 
Gold's C6^ and Aniiga ^izjler 

14TIME MACHINE 

Puzzling atjtiun id warp your brain in 

Vivid Image's second successive 

Sizzler. 

^ 70PAHADROID'90 

The Uassic <JroJd game is finaUy at 
las! onto Itie Amiga. 




BLOODWYCH 

CONQUESTS OF 
CAMELOT (AmJqak 
EMLVN HUGHES 
INTERNATIONAL 
SOCCER r Amiga) 
FLOOD ^ ^ 

fiAlAXV FORCE 
HARDBALL II (Ami 
HAflLEY DAViOSO 
(Amiga) 



15 
19 



7e 

75 

la 
7ie 

77 



HEATSEEKER 
HORSE RACfNQ 
INDIANA JONES AND 
THE TtmPLE OF DOOM 
KICK OFF 2 
KILUNG MACHINE 
KING'S OJEST IV 



(Amiga) 
tOSTTAtHOCTMEIAmlfla|7B 



9 
l^ 

17 

19 



PulANCMESTER UTD 
MANCHESTER UTD 



16 



lUR&ERfS; 10 

MURDERjAmlaa) fS) 10 
PAHADfiOlD'^" ' 

POLCE0UEST2 

RADTtAmP RACEH 39 
SHADOW WARRIORS 79 

SHADOW WARRIORS 
(Amiga) 79 



TlMEMA€HrNE/SJ 

TdME MACHINE 

lAmiQaifSJ 

TIMrSCANNEH 

TIME SOLDIER ( 

Ajnlga) 

TRB^SURETHAP 

VINDJ^ATOft, THE 
WELLTRIS (Amiga) 



M 

14 
39 

74 

7-4 

G3 




K^ 




mn. *P' 



W-fT 



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SHAfX)V/ WARRiOPS, \ho latest, greatest 

and mosi amDitious marliai arts coin -op 

game now rages onlo your computer 



interactive scenic backdrops. The secrets. 

ot Ihe Niniilsu assassination lechniques 

tiave been tianded down 5ince Ihe 

f^ediaevai wors now ihey live on in the 

jungfe ot rhe Amencar^ metropolis. A thcMJsand 

vears of Ihe NinjjIsLi secrefs ot your fingertips.,. 

Toke your techniques to the streets 

...llieiieroolttie nineties, 






' fji*vi:i: • 



Milam 




.t."Vii:t K;»*>r 



^ 







n 




NaluraJ and responsive pJayer movemeoT and 

withffle most simple ot one-louch joystick 

conlfOJ ensures exciung 

and oulhenlic Kccei 

action feaJfstic 

close-bolf coniFof. 

compuler aroed 

feom confrol 

and ttie micro's 

conjionf "flow 

01 plQV" 

monjlonng ofl 

oacT up to make 

fhi Ihe eosiesi 

unt] me mo5i 

rewarding 

soccer gome 

evercJevJsea fa 

trie hioine corricutei 

fAKf ON THE WORLD! 







7 




I i\ 



tiL. 



^ 



The hil coin-op game brtnging espionage 
; and QCtiori with 9 levels of thrHls and 
ift excjtemeni Innovalive game feofures with 
h05l of differing scenanos iFom nigh- 
powered sporls cars to underwater guerilla 
warfare. Rescue a beJeaguer&d noNon 
, from the oppressive regime of Ihe 'Council 
* forWorldDominafton'. 



L-^' 



ESPIONAGE EXTRAVAGANZA 
FEATURING 9 LEVELS Of HIGH ACTION! 




The ■POWER JP" coin 'DP hit Irom Date Eosl 
tuings suDej-oc1<ori 1o your mcro 
Kieen Join me 

fesislance 

ctufiode Q^Qins! 

me awe^oJTie 
powefs- o1 King 
C II msofi ■ Ihe manic 
scieniisr anO his 
Crimsw Cofp& 
meie eatlh lings 
Trarsm jlea into 
Ir&QchfliOJt 
1 lowing moci^ne! 
grcinf afmaurea . 

tohkiieihal circular ■ 

50 w^ airbortie 
lighieri. Tnechamjea 
jnokes ond monv ^0i9 





r*Zwl 



b<fnrMl SlM^er ManchtMer MJ^hJS 
OCfANSC Fjn 0618310650 



U 





CHARTS 

Thlngi ar* looklno up far N*ll Archai of W«dn*aflaM In 
Wolverhafflpton, ha'« won ■ E24> Boflwara tfeudvar fvr his 
charti «ntry[ QikkI an ya N«l|, and you lot haap Banding your 
vote* lor your (awaurli^ gam*! Into your ravaurlt* nwg 
cw«ry msnlh! Send Ihoae chart! volaa [your tap Ihrea for 
•ACh Chart] to Tfta Chart*, ZZAP!, Nawi/Jaftf, Tho C«e 



1. Rainbow Islands (Ocean) 

2. Tiimcan (Rainbow Arlsj 

3. Turbo Out Run (US Gold) 

4. MicfoProse Soccer mi^.» <MicroProse) 

5. Stunt Car Racer (MicroStyle) 

6. Speedball (Imageworks) 

7. International 3-D Tennis (Paiace) 

a. The Untouchables I (Oc9an) 

9. 4th Dimension (Hewson) 

10. Ghouls "N* Ghosts (Gapcom/US Gold) 

AMIGA GAMES 

1 . Kick Off 2 (Anco) 

2. Rainbow Islands [Ocean) 

3. F-29 Retaliator (Ocean) 

4. Stunt Car Racsr , (MicroStyle) 

5. Dungeon Master (FTUMirrorsoft) 

6. Kick Off (Anco) 

7. Strider {Capcom/US Gold) 

8. Player Manager „ (Anco) 

9. Mfdvwinter (Rainbird) 

10.Tumcan»„ „ (Rainljow Arts) 

C64 MUSIC 

1. The Untouchables (Matthew Cannon) 

2. Turbo Out Run (Maniacs of Noise) 

3. Retrograde (Steve Rowlands) 

4. WizbalJ (Martin Galway) 

5.Tljrricfln (Rainbow Arts) 

AMIGA MUSIC 

1 . Blood Money (Ray Norrish) 

2. Xenon 2 (David Whittaker) 

3. LED Storm film Follin/Mike Follin) 

4. Stormlord (Maniacs ot Noise) 

5. Jumping Jackson (S Picq) 

COIN-OPS 

1- Teenage Mutant Hero Turtles (Konami) 

2. Golden Axe (Sega) 

3. G-LOC (Sega) 

4_ TUrbo Out Run (Sega) 

5. Special Criminal Investigation (Taito) 



ADVANCED FIGHTER 
BOMBER 

T Mad Bomber Hogg niet a autcldfl mlulon In Fighler Bomtnr 
Advancod Mission Disk. fAflilgs) 




Amiga Fjg^fer Bom&er sizzled in Issue 59, CDrnplete Wtfilh a mission 

designer Now Adivision have pui logefher iheir own disk ol 
customised SAM-packed missions, compfele with ne<tu largets and 
some subtle changes to gamepiay. The 16 new missions are nni 
foi novices, with an incredfble density ol largeta, One mission has 
a 90 minuie time limit and anoirifjr features a lerrorisi maeling 
aboard 3 tloiiiia of surfaced suDmannes! There aren't that many 
new graphics, le the sub-s, a new raCar sils and SAM iayrchers, 
but the racon facility has been altered so you can't ^oom in so 

ckjse. This makes It tricky identifying which targets tohituriHyON 
arriva th^rfl. 

Cos{fr\Q\usX Z^a.9S \he Fighl&r Bomber Advanced Mission ^isV., 
whicli must &b used wiTli a copy of Figtiier BombGr ilseK. offers lots 
of challenge lo fens of tfie game. It's a pity itiere's ro C64 version 
and thSfft Sren'l any drarnaticafly new mission -types, ihey just 
seem harder, buE faris stKuji^J liK-© it and the pficB is fsaaonaDle, 
Out now. 



]^0 GMI, RfO 
COMMEMT! 

You still h^en'l got a copy of Newsfield's Games Master 
InlBrnsfional yet? Ah well, ZZAPJ wiH atill keep you up-to-date ^ifh 
all the most exciting dsvelopmsnts in play&y mail. GBM (Games 
By Mall) ^ a drand new P9M company which has bougt^t tf)r?e 
games, has one under developmgm and is looking far more to buy. 
The Ihree established games are ihe ch art-ioppjng wargame 
Cns-s. a lOO-player tfivia. game called rHy;a, ar^ti Sta' Cluster, a 
SF eKpJoration/conquest ganne. If you want no try one of ihese 
gamee write to Colin Khfljum at Games By MaliHSTownUine, 
utile Neston . South* Wkral, L64 4D£. You r fiisl iwo turns are 
tree, with subseqijem tuns t&stirtg £1 50 each 



TIN MEDALS 

Of laie there seems to have beon & linie confusion in several 
software houses, with tltem mislakanly assuming soma of Uieir 
games had won Sizzlers, Firstly, Domarkpula Sialerloga on the 
packaging for Amiga CyberbatI (The aolual rriafk was 72%), then 
Sales Curve advertised for programrners wilTi Itia claim that NtnjB 
Warnors achieved 92% [actual marks: 79%/82%) and finally 
SyslBm 3 put a Sizzler on their FHmbo's Oues! ads although the 
game has yet to be reviewed. 

Itseemsnowadaysiheonrywaylobesuieanaiivardisrealisto 
regularly read the rsuiews in Oscar winning ZZAP' 



MEGATAPE 9 IS HERE: 






SOMETHING BIG! 



It's this b^e's kn&es and other 
bits as weMi il'll TIM your 
underpants wllh glee! 

Yea, M&gsTape 9 is here with 
two cracking coiriplete games 
for yoii ID play. Firsi oTf» there's 
iriat web of ^nirlgue, Dicky's 
Diamonds. Yoj'll liave loads Of 
fun guiding Dicky The Owl 
rour>d Stephen The Spiders 
webs It's a hooll Then there's 
[he totally exclusive, previously 
unreJeased Sfai^CB — a slickly 
presented gpace race game by 
ace progrfimnnlng [earn, 

Odf^ton Oesigra 





T The countdown is alinost over and you'ra lnl»t iplncA. Pftdil 
lo Hu nwtil Ibnt In SUrmca. 



But we've saved the best 
news till last: this corking 
cas^elte is only the start of a 
aeries of marvellous 
Megslape*. In th^ next f^w 
Issues Z2API v^jJI bring you 
GV«n more ihrilis and spills with 
loads of great games plus 
some Incredible demos of ihe 
i^tes^, greatest neleoses — all 

JusE for you. 



FULLY 
m STAFFED 



^ 



\i/ 






\/ 



▼ A noi-raal1v-ihat'fAmoua five 
oE Childllna fund-ralaerS- L-st> 
hopA Sonia ch^Bsnl stng! 



Due to 'irlemal restructuring' : ' 
Ihe Wewsfield Errrpre. Z2AP! ii> 
bagk uptotull reviewing 
strength with a r>ew staff writer 
pining us na>rl Issus. We'd like 
!□ thank all the people vi/ho 
applied for this Job — the 
response wa^ a.bso[utety 
tremendous — and we'll be 
keet>ing the best applications 
on file for any future vacancies, 
rn the meaolimsi we 1^ope lo 
rrtaka ZZAPI an even mote 
exciting read (amd finally get 
some holidays'). 



BIG FUN WITH 
SONL^ 

All the major software and hardware maoutactufers are now 

counting every single minute to itie start of the tjhgg est computing 
event of the year. Picking up where the PC Show !eft off. the 
Computer Enlertainnient Show will open Its doors to ^e public at 
Earls Court, London on 15th and 16lh September Big names in 
atiendance will include Ocean, US Gold and Activision along with a 
n Jaxy Of Stars' to promole ttia shoe's connection with Childline. 
f l-e ch>lflren's charity Iheaded by TV personality Esther RantzsnJ- 
will receive a share of 9^Br^ admission ticket. 





YOUR 
COPY 
NOW! 



GAMESMASTER 

Intdmational 

brings together 

all the exciting 

aspects of 

fantasy 

roleiklaying 

wHh 

authoritative 

coverage 

of computer 

adventures, 

Elay-by-mail} 
oard games, 
live role-playmg 
in dark 
dungeons, 
game books 
and fantasy 
miniatures. 



GAMEtlUSTER l> pul losathar by Um lop axpwt* 

In llw niM - III aeUvalv bnohad In RPO: 

Tkn ItolcaH* and Pul Baughtan ~ tlw psopla wIm 

mad* COHPUTER AND VIDEO 6AMES tha UK's 

Ho.1 b«t1*Mlling compulw gimai migailne 

Wayn* — praildwil ol Uia irttlth Plmy By Hafl 

Pteyvr'a AcMctotiOfi and (aadlng lanlaiy gaining 

writw. 

Phw ■ taam orcontrlHitor*, Inchidbig forniw 

•dllori of VIHITE DWAHF, and lanUay authori Ik* 

Tarry PfatehatI, Michael Hoorcock and Joa Davcr 



FREE ON 
THE COVER! 

Set-up-antf-Two-'nirns 
Offer worth £5 to 
sample the KINGDOM 
Fantasy Play-By-Mail 
game! 




BRITAIN'S 

BRAND NEW 

INDEPENDENT FANTASY ROLEPLAY MONTHLY 

IS HERE! 



A NewsrieJd Publlcallon avallabbe rrom all 'good newvagenU, r>r order a copy dir 

LudloWp Shropah^r« SYS 1 JW, ancloalng a cheq^e/PO made payable to HvtVi 





SEEKER 



Thalamtis, C64 «.« caaavlte. 
CI 3, 99 dish 

Trw Tr1ptiylk>a Of Nem 
planlH are ths Hfsforce o( 
th« planet TArttrIa, 
keeping iKe populous aLlue and 
the vasT fo-ro&cs pure. But the 
rl8« o1 Industry has rasulted In 
pollution, damaging the plantn 
and killing off Itie forests. 

To combat the approBctiIng 
doom, the OnoBtlcs 
constructed lti« Leg, 8 hfiat 
probt dealgnftd to antei the 
moU po]lut«d of ar«A9. flbM A 
Ihvhwrt of theZflnl Bmog 
ItaniftB and give tt to the thrac 
pinnts. The Le:g hops dround 
the Lungle seeking out the Z«al 
flsmaa (dght pit l«vel). It tSifi 
fiwn hop up plants and walla, 
or slide along the floor Tor 
fostor movenwRt. To defend 
liaelt tbe Log can shoot (he Ball 
which It carries, or uae a smail 
bomb (H collected). The Ball 
can also be thrown out to 
GOllflCl h«ot, with \Ue player 
Gonlralling H rather ttun the 
Leg. 

The heart muei be atorwl In 
thA Leg so It can be ghnn lo 
Ihe itir^e Triphylloa plants on 
level thfee. U you have enough 



httot the plants open petals to 
block tha acid rain. You then 
rttpaalthe process — only thia 
time Bt nlghtf If you don't have 
aiKtugh heat you've failed and 
musi restart. For nlghl 
exploration an lofra-rad syalefn 
IB avail able » as 4s a ftash gun 
(energy level a permitting). 

T?ie stupid! denizens of 1h« 
forest won't hefp you though: 
apldera, frogs and fl les are 
among ttu pests wh Ich attach 
you. Contact with th em for the 
ackJ rain dripping 1h rough Id 
Ihe ground) losee L«g energy. 



Wy first fa-w goes ol Heal Seehsr were mei mxh lotal 
CDnlusion, the ever bcuncing Leg neuai going where I 
wanted \l to go aod death proiving rapid. A few calls 1d 
pfogramrTier Paul OMafley and il all bacome crystal 
Clear reweaimg a deceptively simple game hfding behind 
a contplex scenario While intenilonatly weird to loot* ai, Hgsr 
Seek&f is similar in many ways to Paul's earlier Arac (r>ol least in 
graphic sEyle). Perhaps Icso sImiJar since although il'a addidivQ It's 
also sonievrhat dated in its gajneplay and doesnl Jooh all thai 
Special. I'd have liked a Icn more change in the graphics with eadn 
naw laval (both in tha plants and creatures). Meveriholess tho game 
IS anginal, demanding enoLigh and Elie clement of oxploration makes 
It worth persisling wlh. 





A Slowly meklng progreat up a colourful end wnooth icrdlllng fevel. 
The frog is ^ery niceiy snlmeted. 



Now Its finally arrived, Heat Seekai turns our lo De an 
innovative and well presented arcade adventure Tho 
Leg ceitaJr^y looks odd — and h could do vi;ith some ofl 
for ttssqjeEU^ng — txjt the jungle graphics are very nice. 
Tha Wrius Fly Trap which snaps upi the Ball is great, a^ 
are some of the creatures sucli as tha sjperbJy animated trOQ, Tlie 
sound efTectfi further add Id the atincsphere with some excellent rain 
splashing and frog croak&. What's more the game itsalf is quite 
novef, I especially liked how Ihd Ball gathers up heat, and the whole 
Leg/Bsill set-up works ve-ry wefl. The basic game striiciiire o' 
mapping oul Ehe levels lo find the ttannes is still a Eiii facniharH but 
in^[>femoniauon is novel to appeal lo anyone looking for something 
difforonl, All in all, good fun which works very well on the C64 — fi^r 
which Ihe ganie was designed (for oncel). 



T It's nighMima and Ihera'a only a limited Brnountol light lo-eVB by. 




wivi only one life It's Just es 
well energy can be restored by 
absorbing heat energy, wfiUe 
cfiBlk will protect you h-om ttw 

rain. 

Killing creaiures ar»d 
absorbing heat bwvflta in« pau 
counter. When the boost 
counter hits 9999 the Leg can 
leleporlto ttK!nex1|ungle level 
to seek new Zeal flames In the 
quAst to save the Triphyil-os. 
Ecology has nev»r baen eo 
demanding! 



PRESENTATION 75'»> 

t^f.Ti jri-iTi:ilrHT lo^mnq ici9or\ 

PfiiclK:*) (ucxJe lH>r ony druj nighl 

u:an« EHullilL^HuTfur i>iich |iirtgl? 

/ I'l l.p 1 'hni-l ■>!' Ml* 

GRAPHICS 80^ 

Lul* n'mlour, ^ivrth (youJ fthrt(i<nij on 

thn biq plants dn-d sume Qcod 
■sprites tml llHTuS n^Ll iiiuc:h vanulv 

SOUND 76% 

Umr9tJ,-ii iiilt^ iMUh.li snm fX THngo 

''nrii -l.f'l .Lilh. 'i" ■■■i:f'llr'nl 

MOOKABIUTV 68% 

fht ccmlrrrl inffhujO i •i'\ Iim 

Trmlfaling iLii'njster bui -.n-L-e vou 

Kno*' "vhi you ro duiny ihn tjiVii* 

ptiy improves ni.vhudlv 

LASTABILITV 73% 

III t-n&c\ ttMiio-, uii^v inrut levda ^liie 
iki^lir liiwi^ itfr th6 A&v <A^l£ 1^ ^he 

Qarl.i> t-'i -" ■ " 'Ho lertm die lay 

Out 01 i oM itno ihn le^ 



TSVo 



A Ai*lii.1 \/t" "-"* "Iv fii'Eirmrl -Cflul'l 
L. A/ .. W'.'iilli,'^; iJuAiii L»V I *l-.i' I ''"'I 
lirr-ilv nuiikiMij [Wf .mitilc ^.inn.' 

piiiy 



PI SEPTEfVlBeR 1 990 ^ 9 



t\^ 



MunDEn 

us Gold, C&4. EI7 99 DISK 
ONLY, Amf(jaC2a^ 



I 



nighl un. ponnXrahn^ 
i •vvr^foom of QhnaUcv 
Uanor, Ttiv nmiit hji^i 
di»GDV*r«d aoiiivilihmi tjjih-ur 

chtlllngnn rhv itintnti lofjpn 
iloor, Ihs crumpliKJ |k' cir-nd} 
bi?c(y rjf SIf Simirr V^VMMii An^ 
il|imr mi^iticklpiil m viu-iiVif'' 
W«|i Mill Linlu^t* liu "JiillPrntl 
hhii^ftir lit fIfMlli iiini litil Hii- 



STfiIR^ I VI 



K^ f^ >^, 




HFlS 

EREMDH 

UILLIHMS 

HHlCi 

5HQT 



MRS BRENDR UILLlfiMS 
LIES DEBD AT YOUR FEET 

YOUR TASK BEGINS 



A Ciasp* AnoEhcr tmurdcr! ThQ su^pjcious guy rii |hti> Liruwit DvercD^l l^yau (CG4| 



well (here's a superaleuTh such 
4a yourseir on fiand fo 
investigale — Scolland Vard 
won't arnve lor another iwo 
hours. 

First tkiing to do is question a 
Few of Ihe many penpje ElayJng 
^T Ihe mansion Voucana^k 
aboul any of llie olher 

occupants. ih« many room& 
And various household ob|e[:t-i 
including five lypp^ of pistol 
itnd lour knivD?^') In inUdilian 
you can ,isk more lipeclfic 
qup^uon^ ,^bout Iht 
'?lnliori«thip hblHaenlHH 
ppupl'} {murder molives include 
4rthenljiric<-, bi.'iLknin'l JinU lusl) 
oi ^hoLit .'J p.nrlif:LiLi' f]-iii*ioPi in 
ii (ikirlintiliir \tUvi- vfilh <n 
pnrlUd'wI'ir (jhii'rl «i|r. cjl r^iunvu 
|1if> pf*rTini> m«v nol know 
nnylhlrtg, i3rovi<n Iko Any 
li'jvIuI AiiBWL'r!! Liiii fcje irri|»rvd 
fii /om noiiiliook l>viJn.Kirirj (in 
.IE) ii.Ein Hif iirnnlifjEik in 
rl^vid'*^ iFilo fo«f S>Ofihonr^: 






ftHi'p iFicii fipigfrprml lf>i miilr,hlf<u w(M* thuvBuii rnvmurrlDi 

Wmlprfii (Allll4J(l| 



people, plQcE-s, clues and 
motives. 

The maid lells ymi $h? ^^v* ^ 
certain Lord score near Che 
scene o1 Ihe crlpn^ |U!;l befQi<e IL 
happened ^nd nJ^o Ihj^t he 
slood to inherjl The o-difi:»rship 
ol a popjiar maijdzinp from "Sir 
Stunrl. Vol decide la eicplor? 
Ihi^ Manors four tlofi^s in 
search ol mofp clues. 
Moveinenl is 'ichieved by 
clii:hin9 Ihe cursor over ancxil. 
A ir\;ip scfeen comes in userul 

lor niivigdhon — ^nd 

knowledge or Ihi- Tidu^e J^iypul 
l« nl^o essential Vor working 
out d a ^unpiriA fionlcl h^ve 
reached Ihe <icnue oH crime in 
lime 

In iiNiny roontb, hot me hold 
objeclTiH*H hdva btD-nlnll lylny 
around ThosdcnnlM 
TMnminacI \ai 1<nn*<rpdn1fi whinh 
i.4in lir TtlUriTcl nniJ compniircl 
AikJi. AhJitX lhii> r*n tftn dr^wlny 
liKii^y rriHirihr||itr»t«'? il 
ovmllevilok - ittitub vfiy 



iilti^h hnimm 




^-__ i^ 



Ah. here comes Lord Score. 
Now ir oniy you can get his 
flngcrprlnls. A pilyheS not 
carrying onyThing nt Ihe 
momeni. The b^st thing f&r yaa 
to do is grab an Innocuous item 
— thNs bottle ol Vimii do — , 
Aip? it clean and if/att for him lo 
pick II up and drop ht D^nin 
There. tdEtl dtdn't tahe long 
how ieia enBtn'me I hose 
grubby prints, ■well, well they 
porli^ctly mulch Ihosfi on the 
cnndlc^lHck Now all thal's left 

io di^ i&to pick i^pihe 
candlovlick tor cuidcnccaud 
iirretst Lnrd Score. whoopT^. 



Anyone who's ever enjoyed 
Cijedo will iDvs ihrSr It's a truly 
interactive w/hodunn*! wnh plenty 
Ol Witnesses and syspe^-ts Jq he 
questioned. I wouldn't say It was 
that realistic, what with 
rier^gerDufi weapons lelL lying all 
over Ihe house, but tUe gemo 
certainly has a marvellouBly 
tense atmosphere- The 
monoctiromatic graphics may 
look a bri dull at flrsi sight but, 
on both machines, thiey are 
Qeautituily iJetailed with an 
enormous variety ol art deco 
lurntture ard perlod-dresaed 
cheracters who mowe afoyni^ &c 
w'fl D'thing up otijecis and even 
lighling cigarsttes. Interrogating- 
characlers is a fascihailng 
process, often with humorous 
r^suHs: iFL one game two 
crraracters were having a sacrei 
aTlair which everyone else 
seemed to know aboutl Even 
funnier (and sJd^ar), the victim's 
Oody is left sprawled on the floor 
^or the other characters to walk 
averl Quirky apart, Ihojgh, 
Wurdfl/' IS a senously bniliant 
::DhCfipl, p^rtedly implei^dhted 



10 ^ ^y^Ai- sM' ri h'liii K I'fHt 




A mlerrogaliion rnd(]£. ie-Ctrt& IrArn Jen are iwocharQcler IIbIe 4 ask A 
ebaul B), a^M about a foom, objecl, TBtHilonship, e-ra^p que^Uon, 
makta note and ^pFdli qiieslion iC&l> 

vfhat'5 IhiSt laser aword doing i ¥gu -can «ven j^h^nge your 



stuCik. beTween you' 

^hQuMerbladcs? Locks JIke 
anatner murder^ 

Never mind, by varying Ihc 
flale and ihe name of the 
mansfon al tFi? starl o1 Thp 
garne yo j can Inve^Tigafe 
app'O'lmatety Ihre? mitlkon 
uniquely generated murders.! 



sleuth'^ ap[>ear;jnce land 
name) by airenng his laclal 
Ifatures. hair and glasses- 
There are four s-klll levala 
ranging from novice lo 

supersTeuTh 



Mufffer doean'i look all thai hot ai rirsi giancs and ihe Idea ol tafclrg 
VOLjr Time arta^ysing evideroce, cross-queslioning sirspecis and 
*andeflng arouriij many B simtlar mansion tsn'l one lo set the 
gamine vMorld aiighi AmazinQly Ihojgh, the game is incredibly 
addictive, the piecing logeiher oJ rnrormaTlon becoming an 
ergrossir^ issk (akin \o Ihe besi of puzzle flames) Whai is really 
clever is Ihe way the skill levels enparid Ihe game challerige 
irnmensaly Choose a higher skill fevgl and Suspects Know moro 
informalior [he i| reievanl or merety red hemngE), more evenis 
fiapijen to disguise Uie crucial lime of Itie murdar and sLrspecced 
murder wSflponB lend to get moved around mora On nov-ce level 
It's a mce and gentle [rail lo follow but come ^ha likes oi a 
3-e^age/e>^[]eT■ie^^cod skill fevaJ and tjayood Bind you've real'^ goi lo 
l>e on the ball (even Sherlock Holmes may have delective dtficuHiea 
ai SupersletJlh iBvalf). Addictive and highly nnginii, Murder IB a 
n^oi game lo wh-ile awe/ Ihe how's with 



/-^' 



PRESENTATION 88% 

dUlOlll^UCflDlQ-Eidinkg OIHJ 



^r-' 



V 



R06iN 




Murder is one of those games you're either going to love or hate 
TFte oomt^rex web oi cIjgs, motives and characters provides &n 
e'callent simulaHon of those ever-popular murder mysterlas. Of 
course, ihase mind-bending puzzles can lesl your noie-laking ar^d 
map- mall irg skills, so pn^grammor Granl Harrjson provides both 
maps and a surprisingly detafled automatic not^wok. This means 
sir you have to dc is put Ihe clues togelhei lo gel your man — Of 
v^man Vou dOnI evan have to lype in ary rruestions, it's all done 
by icons. Indeed, until you actually play Ihe game, its ambnious 
scope and compr&henslve features might seem unworliabre, but trie 
krar system makes ii all very easy to play Of cnursa wilh any brain- 
banding game the graphics are secondary but artist Jsson Kings(ey 
h^ && th^ pdnod scene welk The subtle delaJl and mcnochrome 
sNtdIng Aork best on the Amiga due to higher resoluiion, but the 
Ce4 still looks pi-et^y good ana Ihe largpB number oi diftereni rooms Is 
impressjve. TlnereS also some limited, Put Biceiteni sound FX on 
both machines. It you lancy youfsell as a slaulh, you can'; miss thisl 



W Thr imns art, iroiti toplo tioltoin. go into iiu^^tiv^n modiv c]i«^Jl1v hou^e friap^ iJi».pUiv iiotntooiL l^liq^s 
idke Tinge rpriiils. »Bminefmgtfrpnrii file* wipfl abjccl cltnn, rnXeob^rci i^nil mjhi' .m ,i*ri^s1 






I 



GRAPHICS 8! 

Uo^otfirnni-Liii. i.ii' Liirnj-,ijMer« 

" deliMlEtJ, rtitn everythn 

Mdis td iDur-pD^if-r beds 
Diir (and iiKiudinu llbo k 
sink') 

SOUND 72% 

Nomuiiic bul sonii? mcc F^^ :.iichj 

ii(rtTi!ei*H"-n]wlHt(i tFPnpieLjJki nwl 

tlDDte riLTdoois iind '^oi-ns ^queoKr 

HOOKABILITV f 

11 i,iki'in ,L liiiic i;i.'rriikLj ni'^ot 

IJia k-'uiii. mrike r.jjniplpji ido 

iD^jiiflui^-ld-rirl .irtil ni^st 

LASTASILITV ■ 

Ovtl i^ jMliiHin Itlll.'lCMl IIILIl 

^Dhiff, plu-E] 1uiir ^hjil IducU. 
Suiprisingly tompuinv*;, ^ 
One mLirrteriT i^ tsughl you 
riflb drurlhsi" 



Vc 




I 



ullunaia nhopunn 



PRESEMTflTlOM 

InipressrvH:' 

iQCSlKinc -■_ 

anO aulorrhfurc 'ict^-uhn 

GRAPHICS 74 

dun I ii/o*y 
6L|Hli4fv 

[her*' -. ]'i-"'l/ . I viii'i'ly, 

SOUND 77% 



HOOKABILITV 

fha iCi^ns arpril [jiJflf i^ I.I 
you ■.HUH gol Ihe Hang qT Ih 
ciime.sDJwing n j!i never h&a 
.■jdaiiTiivi^ 

LASTARILITV 9 

Dy-i 

/K" I'I I 

Kt'i]|j vuu uLi-uirifiJ rui jge? 



33*%» 



compuiftive dsiMfftifl gaiTW 



^Z-fXl*! SEPTE-VtBEK t'ltO ^J 1 -| 



/> 




- •GALAXY 

FORCE 

t14.99 DiBk 



The Forth Emigre has 
occupied the fiv« 
planets oflhe Junos 

8ter S¥*Tem and turnad them 




The Amiga version 
was sfow and uneii 

dtin^H so little wa& 
BKpeciBfi or ine C64, 
oui II Turrs OLiI lo ba 
QUFie impfesgive. Covering Icirr 
disk sic]«s i1 FeatuieB loads of 
\&r^&, d6\6i\s6 graphics moving 
very quicKly Tfie cloiids, bnefly 
seen guardians and Ihe fire 
J^aplng up tn Salamander losTv 

jon are all good. But lE can sHII 
g?t 3 brl contusing, and \f\& 
gameplay scjor gels lepelilive. 
Full marks lor efforl Ihfough, and 

riopsiuliy i^e graphic routines 
mighl be reu^efT In a {gasp!) 

origijval CM game. 



Into fe«irsome military baaBS, 
Only the elite GalaKy Force 
pilots can eave the day-,- 

StArt tl>e battle on a ny of ttve 
planets and use lasers and 



missiles In time honoured 
vanophobic fashion. Energy 
can be topped up by coH Siting 
special capsules, so you mighl 
just be able to penetrate the 





A P^n^ir^tlng « forlfQsa In Ihls gfaphlcslly Impressive coln-op 



CDni/er^ion. 



Thifi C64 game ■& long overdue aod never really could 

come across wilh anyjhlng like the origmal's vrsu-al 

quality. Ai least prograimmer N?n COKhaati hss gone tOf 

the 'ieei' ot the coin-op with its Ibsi pace end ^heer mas^ 

Of graphics gettnig thrown al the player. With ProOe 

lending a hand on irie Troni-and and the axeman h^adin Walker 

providing good soncs, it's all slickly done Inevitably thougli, svilhoul 

■he awesome graphics Uie weak, lirniied gameplpy lets li down. 



tcrtress at the heart o1 Che 
planet. Once Inside It's a slmp^i 
maUvro' squeezing through 

thfi t>arrlers. punching home 

the k^iiier blow to the planer 
guardian, and zooming of Into 
■pace fo r th« next planet. 



PRESENTATION 77% 

Smart selc-i:l a pianslsLsna 

flccompani-fa by ^epcirale iniro br 

ei^Lh pliinei icaaanablG mulrikiad on 

di&k ^lii&e dooiin'r h^.v iTiinking aboifl), 

M4"iiy n-vHr-Jt^Tiirt 'ealure 

GRAPHICS 71% 

Iniin^S'jue number ol iaiii FTHitfing 
ei^pdndfrit sp^kiaEi tmh masso^ of 

Mtour ahhou^h H can gel ■T>e55v when 
The aclior hot!] up 

SOUND 68% 

AtiDve average I uno^ ^or »act^ lewl 
t)Ui i(Me ijne 15 besr 

HOOKABILITV 64% 

^i^Ihi.1 ii planti option alll:"«^ you lo 

^ee a lol of The imprea^^ive qiaptut;^ 

quHLhl^ Tin- las-i pacW acton 's 

instanlly pJayable 

LASTABILITV 52% 

Gdmspluy 15 ie[HHlivo, iii>mcii»*liiiL 

f^nlvj!^ing ani [jinllv Itti'rjN Mirfi a faal 

(Nfinrllinq enecyy supply Id Leo you 



OVERALL 






AihEiiFkii j'l itml 4 1'-Ljcirri^r I I'l 
l>riJ4tr<trFirTi<^] IiljI i ntidJiHixro i^jiin ih.' | J,i 



^ 



omni'play horse racing 



Mindscape'SportTlme. C64 
ei4.99 disk only 

The lates! in 
SportTime's Omnl- 
play series is a 
simulation of the sport ol 

kings'. Up lo louf plByera can 

compete against c-ompuTer 
opponents in a tournament, 
not riding pr Irplnlpg tlOFSes 
but betting on them. Of 
course, protessionai puntera 
don't simply use luck to win 
— so aJI tite important 

siallslics about bN 12a 

T Gusts tthlch hofse PhJI put his 



hOrfteS'andlSiockeys' 
previous races are available 
including race distance, track 
condition, and winning time. 
And il you're a mere 
pinstlcKer you can buy a tip 
from an expert con^puter 
player — if you trust Ihem 
enoughi! 

When all bets (Including 
various combinations) have 
been plaf:9d t^e race sel^tiOl^ 
Is nnult [loaded in. The horses 
are shown sIde-on, galloping 

down ttie siraighe, the view 

money on, yes it'a Finally Forrando! 



14 

I I I I I 1 ~l 1 




■KOBlN 



Aaargghhhi I just can'i believe how bad this mutri- 
load IE Still, ihis 15 a very topical game by the time 
It s loaded The Grand Naiional will be upon [is. again! 
Considonng the huge manual, the game is surpris- 
irigiy shallow There's loads of options liui vary ilitle 
depth Qi play and zero incentive to carry on oni^e Bhe [hriil of 
hymning monay has worn otT \1 gambling was this boring 

Wiitiam iHiii i^ould be out ot busm&ssl 



switching to overhead (and 
the horses to mere numbers) 
tof lh« bends of the oval 
track- 

The overal I wl nner Is the 




PL.:,_:vk:i: i :.:i.Jas^-j3Sii: 



ST 2 

•-'MP % 

3rd o 

4th -» 

5th t 

Sth t 

7th -:- 
8th 



HORTHERH L t GUT£ 

Pl_EHTv O ' rUEL 
PHnr4Ton alimhch 

THUC MnJCSTV 




This IS typical of ail 

tlie ptevEQus Omni' 

pley games' a 
huge manual to 

read, ioads of 

lengthy disk acMsaing and 
minimal playabiliiy And this 
ones p'Obabiy the w^rsi yet 
^ith vefy litilfi to do other than 
pore over rsams ot staUsiics 
before deciding which horse 
to bet on Then you have to 
vv(iit Four miniJies [only about 
IwQ-and'a-hall with a faslload 
cartridge') br the race section 
10 load, In racing terms this 
nag should be sent straight 10 
I he glue facloryi 



player who has won the rnosl 
rroney after a definable 
number of races or the first 
to reach a definable amount 
of winnings. 



PAESENTATION 24% 

Appaliir^ly mnginy ann fr^quaiLi 

Oi^ accessing Plenry nT oplnjns 

ihougli 

GRAPNICS 54% 

U u Itiloa (i&J fif& race pin^e^ilnhnni 

screens, ohay race graprnc-^ j^nh 

good harst smmjiicKi 

SOUND 30% 

MurriQii fjaiioping efsci 

HOOKABlLlTY 32% 

Tne muiiiiaiHis s tiuge handicap 
mufiri tun 

LASTABILITV 28% 

Ihere 5 nawnare neaf the game 
dBDEh I hi* i^ge manuEii impltea 



A laLler at the firql Icncv 



^3dM3g^< 



STTTITI 



EfflTT 




i«> 



in 'em to 
baseline, 

attack fhe nef 
and voitey fhe 

Winner-' You 

might have 

token th 

match S 

Ihol was 

on grass - 

con you 

play as 

we]l on 

clay or on The irMoor courts?... with TtE-BREAK 

/ou'11 soon find ociH And the ploy selection doesn't 

end 1here - ploy singles or doubles, select to play 

in all the mapr tournoments such as 

Wimbledon, Davis Cup, French Open and 

many more. Vou can then mak^ a racquet 

selection -ond that could v/in you the 

motchi 

Feoturing all Ihe shots in the book, 

breathtoking animation and amazingly 

realistic speech ard sound effects In T,V. 

style presentation moke TH-BREAK fhe 

out and out winner on on/ micro-, ^ 

0(;EAN^0FTWA!!EL1D,6CINTRALSTREFT, 

MANCHESTER tt2^NSiaEPH ONE 061 B32 6633, 
TELE](:i*)?nO[EmG.FW.^lB340650. 





^. 



COMMODORE, 
- ATARI ST, 
AND AMIGA.^ 








A In Ihemtreof pr^hisiory Prof PottsiQueatforthedccelerdlDr crystal has onryju^i bcgiin {C€4} 



Modern Day This moKea a loraJ 
ol 75 ^ciccns, ^hEJwn m d grid 
at \t\6 Cenli6 Ol th^ ^Ontrbl 
panek Once a Time Zone Is 
crealed its five screens lurn 
blue and ygu can travel 1Iice«: 
yDLi S-tAy in en^Clly The ^^inip 
posllion as you were butoro. 
nnly E^i4} Mine'ChH'irii)&s 0*ttn 
lands cape fealurcs sjchas 
rochs and lr«GS are sUll mere, 
LhE rivGr la Irt vtrtually all 
Zor^es. Pcirs n\&o carries Trat/i^i 
Pods wttich c<io be dropped 
nnd iclcp'oned bjick lo. 

AH thJs l*rn^-irnvp|ILng Is 
Crucial bi^cause you could bB In 

ihieWlddlcAcie& whj>n the ice 
Ages slop healing up, 
IhreB^emng Man's evolution. So 
yvu mu^l w,irp t>fltk ontf 'iji Ihe 
problem bi^roic d'^fl Ihe Zones 
collBpHE, Bending ydu back [o 
Ihe Stan minusalifer Vou m^ghl 
also need some -food which 
groMa in Prehtstoric limes, or 
need 1o change an ab|ecl which 
will Uave an t>fl?cl on a laier 
level Vaur energy is shown by 
fi gauge an the '■g'll of Ihe 
comrol panel energy is drained 
by walking unde>rwaler {']. 
being hit by obiecis siicih a& 
lalUng Icicles and being hil by 
crf^alure^ sucfi as yehsi To 
d>elend yDursel' you're armed 
with a shoii-ifange iapper ^ 



T 




1 



I 



Aitlivksion Vivid Im^ige. C6A 
i^ 99 cffsseHc^. ^^A 99 disk. 
Amiga E2J.99 

anlafTDrd.orriFidB 

Chrono-chprged De 
Lcrfiin'^ hevpr Tear, Prol 
Potta has hie own means ot 
liavHting ihrough lime, wilh a 
machine m lUv classic mould oT 
HG Wells s device The onlw 
proDlem ls Ihe Prof likes lo 
Aork outfiide, ai^d as he s about 
to itp otf Eo one million years 
BC I8nd meet Raquei Welch!], 
tFrrorisIs sinke' 

The Explosion destroys tlie 
lime mflchin-p and its vilal 
acceleialor ciystal hurling the 
Prof a lot Funf^er back in time 

thai lied intended. He arrpves m 
an era Ahen humans have yet 
loe'^olve The future as the 
Prot hnoA^ II no longer exists. 
So he mu%i alter hisrDr\' to 
recieate me ^Olh century, 
ailo'^mg him lo prevent the 
tCfrorisE attach and Irve happlly 

PrenislDrH: Times comprises 
fiveflickscfeens, including a 



swamp, nvvr and volc^inic 
ground- Vou must *ind a wny to 
COD'I the Earth down, killing att 

the dinosaurs, ar^d allowing 
hurrhomly lo evolve II vou do 
[hj& successfully analhei Time 

Zone Is created, the Ice Age 
Her-B you must find a Aay lo 
heat the planet up. In all, there 
are five Tinie Zones with the 
Sfone Qgp. MWdle Ages and 



It's been a long time since a gams as imaginatiwo as this. The gamS 
operates In such a smart wBy, eg piantmg a seed in PrahislorFC 
Times then werping into the fuuira and dlscovennQ a tree standing m 
its place Triat's not to say ihia ia another arcade game with 
fnustratingiy obscure puzzles. The solutior»s ere faf Trom obvious, l3ut 
they all seem vary iogic^i and Ihe novel time-trHvelling eldilidr^t 
makes il absolutely compulsive lo play. Due to the way everything 
interrelaies. ihe game has lo be a si-ngie load. Vet the Amiga's 25 
screens pack tn five distinctly differeni zones, ell glowing with plenty 
oit colour and imagination. The speech bubbles are fun. and the way 
Ihe tcfl Age chimpS Shiver, lurYi Wufi and than ■fraaie is hilahous. The 
game has an exceMerkt cartoon look Ahich really adds to the 
ehtertaln>ment value. But It's the C64 game which is i-ncredihle, 
cramminci the same Z5 screers into S4K. The quality of V\e Zones is 
so high you'd he convinced ^here had to be a muHiload. bul there 
isn'tl This is a marvetfeus fircade edverrtufe, greaC on the Amiga and 
incredible on 1he CSdF 




A Atin. To [hmk we ve all 
evolved Irom Ihese dumb 
CEillori — well evcepl Hobm 

wi-kC i^asn t Evolved at aiti 






Im^^ 



iZAP: SEPTEVlUER l*f*>0 



(useful llyo J AHnllopick il 
up), but prolonged fire mighl 
hill \t. 



ph:l 



Although Ti/ne Mschins is 
another flich^croen arcade 
BdventufB, if5 ccmpierpiy 
'dlffarsnl from the blasting 
intensive Hammerfisf. Theres 
slill plenty oi baddies to zap but 
you have more l^me to 1f»tnk — 
e&Bemial with such an 
fpnoi/atJv© game. The puzzles 
are 5q interesting and fun I Ittst 
had to keep playing. Even Ahen 
you worM. out what you need to 
do, getting K ali in the nght order 
and u$in(] the irave-l pods to 
beat aflect Is very chiffe^iging. 
The graphics ere, in my opinion, 
an advance o^^r Hammertisi en 
both machines and the way you 
can interact with them is great. I 
espedQiiV Ilka the window on 
ihe irisirumenT panel which 
.shows a piGturs of any useable 
objoclE ycu get close lo. This 
S3ves you trying to pick up or 
use any useleaa bits of scenejy, 
alEtiQEigh preTly much everything 
t5 the game hGS a purpose. Tha 
way everylliing links together is 
a reaJ pleasure to see and, mwe 
rmponantly, to play, Definilsly 
Ihe t>esi J-D gams outl 



V Modern times, inodern proDl^m^ — prof Potla tries 
■□ atap \hc lerffCifiaTa who are iibDiuf lo 
blow him jp again. ^C&d} 




I 'i L 



A \''X\^ I'lllO ■ni-l'n 11 PF' ■^H'^J>f W 

iMe lecK oE muliiladLJ i^ both u 
w^elccimo 

GRAPHICS 92% 

^'^ry Mvnl I Mlfi,ir1iii ij'.iikhiCS 
pclablrah a ii^noon IdgI *iI h rnariv 
anrnsing loutnee such ^ Irei-viig 

SOUND 85% 

Good iniro ard m ■gaipt fiinefi buf 




A ThclcaAye, iind Prof PoVb hiis lime 

tn dfOp VI Tr,nvpl Pful htTore luking on b Veih (Amkgjt) 



Considering this is on© load I'm vary surprised tjy jusl how much Is 
in 7jma Mschine. the wide variety of atmospheric graphics, a 
Eechnicaliy superh Wally Boben lune, no) forgetting the sheer 
complexly of the game and the great sense of Freedom to do what 
you want makes for an impressiua game ainght. It's a nice idea tt^ 
you can't ju&l leave a time peiiod and forget about rl; you've got to 
keep Jumping bach to corred past events, then jumping fonvard lo 
manipulate the resulis and bach anln to tackfe a new probrem — 
compelling stuHl The ideas behind Vme M^cnifie are ^ary invontjve, 
mBking for a very ^lavious gaire: Jt's akin lo the Bactt ro [fje Future 
movie only much more fun as it's you that's ntanipulating the time 
Unas, JUSI When ybu think yCuVd ^Hing abm^where 9«methir>g 
happens In the distant past to make you lose all the time periods 
you've reached. Jt may well sound frustrating but ^Vs great fun to 
merely ej(pedment wilh Hie lime zones and (hare's a itjvely sense oi 
hurriour about it all. I've only one reservatior and that's whether 
Time MBefiin& is really a IS-CH gartie, sir^ea ItWe has beer dona to 
expand Ihe game for the Amiffa though I must admit it'a great to play 
and locMs ej<celleiirL 



ROfeiN 



Dlettmactvi sunehs jappm^ iWise 
.m-. '.'inn 

HOOKABILITY 31*^ 

Ab Will* Fhi^ QtH yii^j (.^'1 na\^- kiX-i of 



jIk aie rbiaLwely 9implL- to -cas^ 

\nltj Ihe qsm^ ^lylp 

LASTABILITY 88^ 

The bJHTie Hi. iin- f 'Ci-l ftliiL-h <> ri lii 
di^BFipoinlinT nuyhti llipy 
CimliH V riiif in .1 .1 IpW rrmr^" 

|]ino^"iirr-. In Hm Willi IIih' |.riTiiiJ-l' Tyl 



I 



OVERALL. 



<yo 



A ■>i(ji'nHH'¥ iiyjit^ltiiiF-lriivelHno 
niQi'lciiiilviVihirp 



u: 



SENTATION 70%. 

Mlr.iLl:iji' In^iiiiMi '.jipiTii [iri'l liiin 
rnn^i, ^,ll-, ^^^. rii'ii|i'riLii:|i 



-GRAPHICS 93% 

:,iinq"fii30 ou.iFHv I' Jpiurs 

SOUND 80% 

iioga W,iiiy EScnen ■r<ftD riniST a"tJ 
in-gh^fFiti ^prfjl rx 

»KABILITY94% 

e |ll^ , |r,l 1L , . \l\\ — 

fD simply - I 

\-n\i' pi?-*.! !■ ■ . . .^ 

crerileu 

LASTABILITY S1% 

Ni.il iT^ly miiijl yni] ih^irK mil NlP 
inirLqumj) fiuzzlti ^ul rriii'nijin lie 
/ii'ip!. .SLjrf]i>r(1 iri.1rrfL|Ltirii] i FP,3liirfiS 



OVERALL 



wrule 



ZZyVPI SEPTEN^BER 1990 1 S 







TesT 



MANCm 




Kr\SB\ti, Ca4 £9.39 cassette, 
C1 4.99 disk; Amiga £24.99 

£ ^Vi he mosi fa mous club 
■ in the world' (rubbkah. 
that's Cleft Hill Uld!^ 
Ptiil) has bad its problems In 
the League recently, Ihough 
Alex Fer^guson saved hts bscun 
by winning Che FA Cup, Bui 
maybe you sHIl Wnh you could 
<3o a batter |i>b, so lure'a your 
chancfl. As «ell as making 



managerial fleclalona you can 

pve-n play Tor the ^nUreleaml 

But be'ore yuu gd your 
tjoots an, there's a bit ot 
managing to do vIb the Icon- 
driven menu system. EacTi 
member of squad has a 
poaihon and severdl Ihd^lduSl 
skill rallnas. Players aren't set 
In their ablHtlas though: yoy 
can use the selective training 
option lo improve each of ab( 
aUrlbuEeSr 




This IE no Player fJansger hut it's en|oyable enough 
The CG4 game feaiures all of IhB Amiga's manaQement 
options and a beUsE match seclion to bCNDi The 
ovefheafl-view is prefaraDl© to the Amiga's side-on 
perspective while Ihe Kick Off-style players are well 
aniinaled and move at a reasonable pace. In both varfiionS lh@ 
control method is easy enough to be instinctive while Ihe 
mariagemsnl sicte is delaiked enough without being over-conipleX' 

SaOly. ihe Amiga game's spoilt somewhai by a poor match 
section wit^ le^^ eflecrtive side-on perspective and bland players 
seemingly skailnct^lfln^ Ih&grasai 



Jim Leighton goe-a complelaly th« wrong way — egaln! (Amiga) 




Of course, no amount of 
training will bfi anough for 
some old sioggers (Bryan 
Hobaon?! — PhJI) so Ihey C9w 
be 9old and new piayflra 
bought via the transfer systam. 
You can atlempl to buy any of 
the pJeyers on the tranaler list 
or make a bid for those not 
listed aithougih thcyVfl hkeky to 
cost more. If another club 
makes a bid for one of your 
players you can accept, refuse 
or «w«rt inSuJi; th» chdLrman If 
it's a derisory offer! 

Before the next league' match 
the team must picked along 

with orw of h\je formeUons. The 

ar£ad« section \% th«n 
muitiloaded In. Matches are 
viewed from overhead (on the 
C&4} on a acroUing pilch with 
The teams, ktching left/right. On 
th« Amiga it's a sIde-on view. 
Both United and the opposition 
can tw player- or compular- 
controllsd. 

Playera dribble auComatlcally 
and »hooi when the tire birttcr 
Is relsasfld — ihe atrengrh o1 
kick determined by the time fire 
was held down, tn addlllon you 
can chip the ball by pressing 
f Iro again qu^kly aftenvards . 
Tackling Is achieved either by 
running into the ball or b-y 
doing B sliding tackle, tf 
mistimed the latter can lead vo 
a tree kick: playefK can gel 
suspended for bad fouls while 
ih«iT i/lcitm may be injured. 
Bolh free Kichs gnd COm*ffl 
can be ac-curateiy aimed by 
moving a cursor wharo you 
want Ihe bail to land. 

Game options allovir you lo 
change match duration, adjust 
cttmpuler aklH lavel for United 
and opponents, and turn Ihe 
management secUon off. 

The two-disk Am^a version 
has been around for aome time 
now. Idenik;al lo iha CG4 in 
managemeni mode apart from 
digitised pieces ol the United 



T RAan UU make a rara atladi on Hotf in (M DVBft«ud-vl>w CM game. 



players, its elevated aide^n 
view ol the action also ftatur«a 
a radar scanner and a sei 
digitised 'action replay' when a 
goal is scored. 




A^niga M^n Uid's 
actual fDoUe game 
oozeB glllzy details, 
v^ilh a ref, linesmenn 
players Uil^mg goal 
kicks and even pooriy digWirsd 
■replays'. Bui Itie colours used 
are awtul. fhey realty are very 
bland indeed, while gamepby is 
gnramarkabla. Scoring goats Is 
very lough and Ihe game 
doesnl compare well wilh 
Etntyn Hugh^ for pfcayatfiiily 

The C&4 ver&on boasis even 
tougher goalies, bul ihe worst 
\f]ii\Q Is how ccnfoi switches 
rapidly and confusingly between 

piayers. There's simply too 
many players milling around for 
it to be more than a messy 
acrum. The graphics ate okay 
though, ana the managornBnt 
elemenls in bolh versions are 
farrly compreh&nSivS- 



PnESENTATIOH GS'^> 

Eaa^ l-D-uae ■cor c---^'- 
prublem 

GRAPHICS 78^ 

T^&ayflTFeac^■]e* oTfna[i:n-=c 
nj-jTks bflTier than ihe ^iinig.i5 siOe 

SOUND 7e% 

Goaa cdnDrnjoua bjift in 
manaoamflnrf aeciHin spsTemaith 

HOOKAOIUTV es% 

i=a\'i.- r^aveCr* afcaoe socMn 

I_ASTABILITV69% 

CorTLprehengiv? manaoamw* 
cpihoril DflDr ItKig Term ^pc«aF 




If hybiKt Ol rn^d^menra 



aiTtic|a 

PHESENTATiON 64% 

Cnjf Ll, ij^U |i,eriui lilir alTlOunl i-\ 

0\5k accessing 
GRAPHICS 65% 

icnerne ana 5*aTing ptayprs 

SOUND 42% 

Appallingly annoying lune 
'f -I'icni.ibk' naich FX. 

HOOKAS ILITY 59% 

FfLj^ilrdlingly Uiflicult to scorif godij, 

LA5TASILITY SO% 

Man Ulid laPi aiII enfoyllie almobi 

Forgnilen e"pi-iitHiLe nt winning inc 

league A subsJanCial Campaign 



OVERALL 



Like [ho learn, liLriclly be^uurF 
divi&ion 



16 — i^AJ'l SEPTE/VIBCR 1990 




dLsk 

The bestfoolball game 
ever, and 1 he arcade 
gameof 19S9, 

ftufferQ<l a mediocre C64 
conversion using a c^ianged 
loft/rigtir scrolling pitch. 
Tliankfully tor Kick Off 2 e 
C«mpret«ly new, 
mulHdlrectlonally scrolling 
overhead view has boen 
ado^pled to replicate the 
award -winning Amiga game. 
1&-bil style drabbling has also 
been Included, with the ball 
bouncing along reaNsMcally 
mfhef than being glued to tlie 
player's foot. Sci&sor kicks, 
which are supposedly In the 
Amiga game, hdv« been 
dropped from the CM 
version^ bat anertouch Is 

included — (tils t& Where 

■moving iho joystjck after the 
ball has been kicked Lets you 
■GwervG the ball a bit. Also, all 
the throw-»ns, goaf kicks and 
itdi kicks can be controMed 
— with players even linirtg up 




Full FTiarks to Anco 
for effort on this 
one, afTer rhe dis- 
appointing original 
Ihey've crammed 
an amazing amount of the 1&- 
b\\ game Into this. The sophis- 
IJcaLad ball control syslem 
and large pHch are Jikeiy to go 
down ^Qll wiTh anyone want- 
ing someBiirg a Oil more real- 
islJc Itian MicroProse Soccer. 
UnlcHlunaleiy Ihere are two 
serloua flaws, FirsJiy. the 
speed isn't quite fast enough 
to fully recreate the eHcite- 
manl al the h&on of the 
Amtga Qame, S&conaiy, the 
scanner i& almoet campletefy 
useless, which severely 
restricts the ability to make 
useful long passes. There's 
aiso a minor problem over 
free kicks being taken by the 
wrong side, and overlong 
Injury lime. Neverlt>sle5S , Pl's 
&till quite playable and pacKeO 
with championship options for 
lastability. 



A Vchj've won B corner kick, and Ihwe's plenty of QpUona Tor tiowlo 1ak*H. 

in fl wall wtian a free kick is results In a tree kick and a 

near the penalty aroa. yellow card. A seconU foul by 

The computer the same player can seet>lm 



automatically s^^itclies 
control lo your prayer nearest 
the tiaU, and tachlea are 
achieved by j'un nlng at a 
player or doing a sliding 
tackle. The latter can lead to 
Bfoui^vvhich occasii^nally 



being sent off! 

Besides a simple friendly 
match, you can choose to 
play in the league, cup and 
World Cup. The latter 
includes all 24 learns \n the 
'90 Champ ions flip, organized 



TtiB rsdar ecrmner lanC thai much uh, but acrolikng \s last and 
aamepUylun, 





Sadiy, C64 Kick Off 2 does f^aje lis faif share of 
fiaws. For a start Ihe radar scanner Is far loo small to 
be any use As offscreen players aren't infetllgent 
enough 1o get to the ball quickly (mostiy they run 
away from itl) you ofjan have no players on-screen 
fcr long periods Tfie scrolling pilch also sometimes fails lo 
keep up with the ball which moves in an unpredictable manner 
— as rf it were on efastic. On the good side, the pace of the 
game is impresElve — almost as fast as The /^FFiiga version — 
wtiile the same instincih/e player controls have been LtillHsd -for 
majdmum playabiiJty. In addition, most of the major Amiga 
options have been retained, albeflvia multiload. So how does it 
compare wilh other C64 fooly sims'i' Well despite ilB flaws YG go 
as (ar as saying its the best sirce the classic MrcroProse 
Soccer. Not quite brilliant but an undoubted improvement on 
CGAKickOm 



lin the correct sbi groups. 
Obvioualy, you can seve your 
iperformances. Any or all of 
Ihe countries featured In the 
three diampion^hlps can t>e 
selected to be human 
controlled, fn the disk 
version you can select wtiicli 
people play out of your full 
squad, and make 
substitutions. It al9o features 
action replays which cart be 
saved to disK* 

Once you've chosen 
whether you want lo play in 
one of Ihe championship, the 
main game is loaded In. Then 
there are options to vary the 
time In a hail (3-20 mlns), 
choose from tour pitcfi types 
And vary your team 'a 
formation (before (he match 
and el half-time). You can 

Hiso select twm mode, where 

both players are on the same 

side with one unfortunate 

controlling (he goaliel 



PRESENTATION 90% 

Leaiiue cuji .Vi'riA'-.fitlTi r 

B53lri=l e,ich •■y\'-- 
■'■I I'll .-i I 1 1 ■iT-iii; i.Lj! Liiit LULri iL 
. . 1. i! Mr,.. ,r,'., ri-|lt jftrlit.:iFYi 
ploy Oi^h v&r^iiciii Teature? ei ''■ »"• 
S4-tinn replay^ jir^ laam ^Bibi'J. ' 

GRAPHICS 70% 

Lj»ilelnuikjDf(: --jpriir- ■ ■! 

TQd^^caniLer,[jijrmi.' 
Sr^OlNllg |5 rapid ft.: 
unarea»clabiy al Eit^b^ 

SOUND 29% 
HOOKABILITV 77% 

vmv ed!,v fLi i^dl Tito ift.nii inahncilup 
plav^r conlrQl^ 

LASTASILITY 70% 

rtliili? rli,i'Tigirjn=nipCip1ir'M'n MiR,*ri 

Lntrea [iit-iity iji ctiaUerge 




Z2A.fl SEP1^E;V4BER 1 990 



1 7 




BLADE 




From the designers of the outstanding Laser Squad 

comes a game that will bring powerful wizards , 

potions, treasure and hoardes of mylhical creatures io 

youf computer screen in Ifiis ej(Citing strategy game 

for up lo 4 players- 

"The game is a reat chaftenge an(S promises hours 
o/ e/i/oKTiertr -CRASH 

"A whopper of a game. " Your Sinclair - YS MegaGame, 



Marketed bf 



II ! H S S 



PUBLISHED BY BLADE SOFTWARE LTD 

UflrkeTeflandai5rribiil&dbyTheSoTlwareBuEinessLjmiiefl,eroc*lanOt NewHosd.Sl rtfes.Camriiiil^esnirBPEl74BG Tel (MBD496497 
AvaHaDte Amiga C24 95. AtafJ Si E19 9&, PC t2a 95. C64^Amstra(l'SpecIfijm CasseTle £9 95, DiiJt El 4 35 



'•^•^ 



« 



ft hod h> happen. One last insult provoked ^e Geek past snapping 
point and Norman got a fatal blow to the head from his chemistry 
sel. Replacing Norman we have Hie Think Ibnk, a new section which 
includes not only adventure games and lipSy but also strategy and RPG 
0ames — in short anything else too brainy for the ZZAP! lads. Ntk Wild, 
iote of TGM and Inter-Action, provides in-^pth reviews of most of the 
gttmes with Robin Hogg providing strategic help. 



BijooDV\nrcH 



£1 4.W 



The- Amiga version of 
Etoodwych ond subwt^uent 
data dilk wsra very well 
r^fiiv^d — «e« th« dcFiniKv^ review in 
\iiue62. The Iwo-plo^er option, intricate 
spell ond combaf systems, alfra-ct^ve 
graphite, spooky FX und huge play oreo oil 
did credit ho the 1 6-bit machine. Now 




MirroTMttt leem to be attempting ihe 
Impoulble by cramming alt th«» goodies 
jntb □ €64, , without the aid af a shoehorn. 
You're ane of the Blood^ych and as such 
must explore Treihadwyl, recruit more 
champions o* ypy go and gottier weapon* 
ond obiefls to aid your quest. Usifig tne 
ioystick to select kafis, youf main task 
(opart from slaying olive] is to collect 
crystals from four towers, Take them fo a 
fifth tower and uw ihem to baniih ftie evil 
Zendick to the realm of chaos. h4ot a very 




■^^■1^^^ -h^- 


m 


A^ne 


^^JH 






?^ 


*^ 



ADVENTURE 
HELPLINE 




[>a jou pidy f ujngHiirr ddvcnrurc^ 
H 3VC you rvcE inicp Tdf «l wuh b 

Sfemlrbgly irnp<iM,ililc siiUHiriDn^ 

WE CAN HELP 



Our adventure rescue 

team work 7 days and 7 

evenings a week and will 

be pleased to answer 

your queries. Open 

noon UN midnight. 

Wc offer help with any 

games o-r any computet 

-so if you are tearing 

your hair out ring this 

number now! 

0898 338 933 



\1\r l\ I'l'llui « ILjII H.lU HBIv4.'i Ml' -ILT 



m 


111 


9 


^E' 


ir^ ^^1 


r'A^ 


|g|g| 


HP J 
p UX 1 


%.! 1 


© •?• 1 


~ '' -Ik 


i^J 


^Hfc 


iwi 




1 


^^H 


t . . . 1 


ri=i 


ras 


^^^"^^7i 


-^ 1 


1 CHOU -ARC 

f now ivc^i>v 
1 CO mcoxn 


^^ I 


■ *l' 


——1 






LJ 


^^^^^ 





rnspiring pkit but If iloe»i> iTiott«r. Whcri 

uruiKhMJ down to Fif v^ 9-btt irmchinv. 
A one- or Iwo-player DpHon, (ar too 
many tp«IU h> M'Ov« ^ wond at ond a 
mass ive ploy area oil make for an 
efiriiroHing n>le pioy game, flw only real 
differ^nrc fTom the 16-bJr ^enion, opart 

from tesi detaitHi graphif ^ and sound 
(obviously), is itie combot system which !s o 
bi more userfriendiy — bwl I'm imA 
cofnplarning^ I need all the help I can get. 
An encellflnt conversion (A a brilliant 

Same, ji>^^l remembfl-r: don'f q«t tost w 
illed. 




and only <i mwic fruit from the 
iwomplandt otTafnir can ^ave him. Roselhi 

dtscovBR this through the maple mirror 
jwhot woukd they do without it?) ttmi ii 
rramported to Tamir by Genesta the fairy 
to nolonly gel the fruit but also retiievQ the 
fairy's magic talisman bofore ihe 
(altogether now} dies. 

Playing the part of Rnelki — pia*0'l on' 
all — you findyourwH whiiked to a wndy 
beach in "bmir.. miles from home with no 
idea of where To go. 

The fisherman's hut is good piece to start, 
asking aue^tioni provides o <oupl« of dues. 
The Land to the eost of iKe beach oreo Is fult 
ol intefesring and wonderful things swth os 
unkoms, dwarves, ogrflSi mogit wwdi, 
frog^ that change into princei whefi hissed^ 
haunted houses and the itroAgho^d of 
Lolotte — stxe's got ^e talismon. 

To theweslofthe beoch is the seo In 
which ytw can swim, although you fir* 
eosily and may fall NjuL cf (he many 
predcrtors rooming me waters. Keep 
swimming we^i and you'll reach Ihe island 
wher-e Genesto Icves (or dies, dependmg on 
your actiDn&l , Youll olfo come face lb 
movtfi wi>h a whale that seems lo think 
RoMlkis are good to eat. 

You can ackially wonder around Tamir 
for quite Mnie time rut having o clue os to 
whot to do. If you're noT in the right pkxe 
at the right lime you may mUi on ovwit 
vital lo your progres s: itie unicorn only 
pops vp occasionally, Pan dunces obout oil 
over the ahop and should you only vijtt 1h4 
pool once you'll never get to see Cupidn let 
alone ruck hiis arrows. n«vJ^itiT\g locations is 
hcMiUy painful however, os they're mo^Hy 
attroctrve to look at and iheve's usually 
plenty going on within tt^em^ 



i 



CMIESTIV 



>t»rr-< 



I V iMl» 







Edward, Kirig of Davenlry^ is 
dyina and, hoving no heir to 
his throne, choow& his 
Favourite kn Ight Sir Gr&hom to rule when 
he finally snuffs it- To firove himself worthy 
of the throne Craftam I& set the tosk of 
finding and return hg ihree greet treasures 
to tt^eklngdDm. This ne does and ruler he 
becomes [King's Quest }). Quickly bored 
with beif^g king, Grohom looks in his magic 
mirror (overj/ ruler should Hove one] and 
sees a beautiful grrl held captive in □ tower 
by a jeolouf crone. He decides she Is the 
one for him and seTsoff to reit.[}e her. He 
does so LKinf^'s Ou»r/JB, likey marryand 
produce twins. Ute is brill until a riiree- 
heoded dragon attacks the kingdom o^kI 
their doughler, Roselln, is captured... and 
rescued (king'i Qi/sit Itt^. The Ksns is now 
t«tfor King's QwsJ IV... 
Graham is dying (here we go ogainl] 




King's Oussf fV is a most sn|oyabl« 
odvenhjre, GrophifS ore colourful cir>d wel] 
drawn and animotion, alrtiDugh i\vn in 
places, \i neot qfid often humoruj^. Sound 
FX are ^ttad. bu^ I wiih Sierra umuU do 
«>melbing about their musk, ifs dnHKHul, 

ObtlacTe^ are mony and VQ^«d, 41X101 
bfoin teawrs 5uth as w/hoi lo do wilh llw 
three hagt in the skull cove to monuoL 
dexterit/ tests like climbing stairs or 
negotkinng whale tcnguas. 

UnforlKjnatdy. I fouftd the gome forrly 
eosy to complete, a Fador that, for me, 

S really redu<ei vakie for morvy. But it wa& 
in while it lotted. 






OFCAMEUyr 



quest for the gniil before ytHjr kingdom 
hills on -dorli hm6% you beoln tKe gome by 
$Mrching Comalol tor all the things yov 
need for the jourrKy. 

Infonnaijon, O bdftstenB, yaur 
odv«nturJng gear (including shwkf end 
swordl, money <ind a rose from your w^ife 
are all important. And don't brgel your 
hofse; bunions vould tio\ befit a king. 

Beforo ycHi leove Comelot in pursuit of 

ti^ur three knightt ifi a good idra to pay 
r>fnage to your Gods — plurol, a$. you're 
given a cWte in thti chap&l, WiV^i6 \0 
proMe both of them . 

Once outside the wolls oV Comelot o map 
k di&pioyed from v^ich yov choose youf 
deAlinotKHT — decided vpon by the 
infommilian gleoned from taHcing to people 
in your fa&He. You con onlv jovmey Id thrM 
location s — Ot Moor, jKHitnomipton or 
GkiskHi bury lor — which is disoppoinHng 
especially as many more locations are 
hbhlighled on Ifie mop. I headed for 
Glaslonbury Ibr — riie la&t known 
whereabouts of Gowoine — oiid 
adventure. 

Hw parser is up hi Sierrn'^ usual good 
stondwd and they'-^e incorporated loti of 
tborkuti For often-used phrases such as 
Open P^/TW, Ask About ond l^olt at. Pull- 
down menut for odju sling gome speed, 
tcving ard restoring §ain«s and rertoin 
commands are eoty and ifuick to use. 

In fad I was having a great lime 
wandering around the foreit on my horse. 
Then cam* tb* joutling: of>e locorion oway 
from Gawaine ' was chollenged by Ihe 
Black Knight, dark guonjian ot the brest, 
to a jou^t. \ occepted hi,s challenge — being 
king 1 had to — ai>d eot«r«d )he mott 
fruslroling, uninteresting, poorly 
implernentfid Sierra 'arcade element' I've 
ever had N> endure. Some of ^e sequence! 
in the Monhuntvr seri« (oIm by Sierra) ore 
FoiHy dire but this one takes the cake- The 
main screen section show^ the position of 
your kince end $hieid, the |aus(tng hedge 
ond Ihe bkuk knighl jerking his way slowly 
lowards yov, tanw ereCJ. "The ij*a ij ho use 
eighKO l»y& lo n>ove your shield and lance 









• ■ ■ • » » w.m 




Fofioolh an' ywilyl Tij y^ 
another game concemina the 
doijigt of noble Arthur, King 
Of The Britons. Yef this time (is on animated 
3-D odventvre from across Jhe seas an' it 
doth detail Arthur's Quest for Ihaf most 
ollvring of prizes, the ho^ grail. Bui holdl I 
DioEt away now and lockie said game^ for 
it hath loodorh^rh,.. 

Drawing upon the essence of ihe 
Arthurian leaends spiced Vinth a sprinkling 
of other mytrtologies, nutho. Christy Mara 
hot creoted o sitory that is o chotlenginq, 
enterhuning mixture t>f history and myfti, 
foe!" and imogifitrtion... wal^, ti»aK» whcrt the 
biurb says. LeKs sec shall we? 

Three of your Knights OF The Round Table 
pushed off in search of the groil soma doyfi 
ago — Sirs Oowoine, Gakahod and 
Lou-ncekit — since ^ich time nothing has 
been heord of Ihflm, As far as lourtelol is 

eoTKemfld this mcrv be o blessing in 
dtMuise 'cause hes giving Guinevere, youf 
wife, Br,.„ more attention ttran he should, 
5onn« friend be ai [A kiiight of pcusionTI — 
Ed) 
Deciding ihal you musi now join thfr 




^* 




AMIGA SPECIALS 



B»l 

Menace 

HahisTli 

DBlbiBPalnl II 

FDOlbill Manager-! 

EipKir 

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A 



to borti block hh blow and loud one of your 
own, I find this ^ype of s«iu«ncQ frosfraljng 
fa begin -with but persi&lence and cantrolled 
brealTiIng usuafly we me through — in Hli* 
case Itiey didn't ond the time socn rame (Q 
switch th« tompLTter ofi and have a tup of 
Ivo 1t> fool down. Even if e oplJ6n td adjust 
the arrade dlffifuW level (hard, «&y or 
normol} doein'l help-. The jousHng sequence 
ii, ot thit pt^nt in the game, unavoidabia' 
You con rehise tbe chdienge bul ihen the 
bicxk knight kills Gowoine and Merlin 
refuses to talk to you ever ogain. 

Conquest Of Conw/o* ii mom dilficirft 




than moit Sierra odvenlurai jial didn^ 
finish it in □ day!], but it faotures the usual 
attTQctitfe grophits, ger>ertil|y pood 
animalion, poor mutic, mlislvc FX and 
some pQinfOlly slow Kr^en updates. A 
feeding of being ifiere is evoked by the 
amounl ot rMearched detail featured and 
olriKKigh the jovsting fe<|uence (tiove i 
mentioned that before?] is abysmol, once 
it'^ behind you Conquest Of Cametot opera 
up into on enjoYoblfl Koorch for your tfiree 
fnends ond the holy grail. 

The dtcompanying [Kwkkl \s an 
interesting read al», kill of Fa«inating 
UtcH about Iha \eq&^Ai of Kir^ Arthur. 

Gosh I A whc^ Sierra On-Une review 
and I haven't menlior>ed the high price tagl 





you pop ouf and buy Mice QuBfl I, ploy if 
to it^ finish then, and on^ then, come back 
to digest lhi& revivw... have you dow that? 
Ok, )^i continue- 

[>e<ilh Klalkt the siroeti of Lytton In the 
deocRy focm of Jessie Bains (aVa Death 
AngeT). Hoving recently eicaped coptivily 
he's oii\ to make dead meot of the cop who 
puthi'fn 'jwoy.., yovl 

Taking the role of Detedive Sonny Bands 
you hamI all your policing ckilli honed Pd 
perfection before you con bring fioiras to 
fustice. In your race against time to put nJm 
oway — mis time for good — you hove to 
master your weopoi^, disom explosive 
devices and ^eorcfi for dues -On lend and 

under water. Working with forensic 
expertly crime lobt and outside police 
agencies you need to dis<0v6i', crJIect, 
(5lote and produce sufh-t+ent evidervce to 
put bolns in fhe sbmmer,r permcinentlyl 

Fraturing Sierra's 'doui^ resolulion 
graphics' and 'advanced onimation' Pdke 
Quest 2 is bosed on ocfual homicide cases 
and Iha stories of retired police ofBcef iim 
Walk. II also uses outhenlic homicide 



^" M-d- 



investif^atiofi procedures, m authenfclly 
and recJism ore guaranteed... ? 

PulliEig up oultide the police statiDf> in iny 
'sensible' cor, nny first problom wos one of 
"attention to dekiil. Turning the engine off, 
chnking oul ttie glove bo^ and 
renwmbering to kike the keys frotn the 
ignihon are all sueh insignificant odions I 
Ihink ttiem totally unnaceoory to incUKfe in 
on odventure and incredibly tedious to 
hovs la physically input, Ortce oul of the 
cor I suggest you moVe o save so you don't 
have to go through thta dull routine EVER 
ogain. 

Hoving Uxked the cor (people nick 
anything these days) it's time hs ertter the 
ffation and foce the triols (pun intended] of 
thedoy. 

Wandering oriHind, entering olhvr 
peoples offices and generolty getting in the 
woy, I evcoluolly touod my desk.,, loc^ed^ 
trusting kind o( guy oren'l- 1? Following 
another quick eHploratton 1 found the locker 
room. Kscovering the combinonofi to my 
locker was no problem ai I'd brw«M 
everything from the gkive box with me. As 



iii<^' 



Sl^-^i 



C 1 JMb>, 




The Dooth Arwfs bock an 
town I If you -cbn't know 
vtfho he IS then I suggest 



I strapped my gun on, grabbed tny cuffi 
and ammo cUp 1 (it lmill>egan to tfeel like □ 
ml (Op4 

V/eapons range ne^l, for a ^pol of Mrgnt 
proctke. Hie bluHj on the Qtirhb packaging 
booth 'F<ul and fbrious', drama on ln« 
razor's edge' and 'face rfie tension of iptit 
second decisions' but what wirti fiddling 

abouf wirii eor protectors, ammo clip&r 
pressing buttons to position and colbKt mv 
hirgels, odju^ling my weapon's sighh an>d 
Hie incfediUv akw onimdrtion of raising, 
lowering and ciniina niy gun I skirled 
looking Tor ihe foit forward optkmt 

The point oF Hie weapons rongc fs to 
odju&t yoiir gun's elevation and wind! angi« 
Tq neor perfect so thol wb^n foci(>g trouble 
m rtie streets one hos ioma cbonce of 
hiHing wtbol one aims al... buf it ell hjke» %o 
long! As an 'arcade elen>enl' it mokes a 
good Plav By Moil gome. 

Once the gun wai functioning o^ walT as 
possible (another good place to s^ve your 
poiiti^) t wAnt bock to my desk to d \Ktyv9r 
a bit more about myseff and get my bodge. 
It wos at this junchjre tfiat my captain 
infonned me of Bain&'s ucopv. From thii 
moment on he kepi nogging al me to get to 
work, eom my money ond » on. So^ 
thinking I wa& being a good cop I headed 

for rny police car lo loke off and cruise ifiB 
streets. Before ] could start the engine 
however, the caploin coHcd me bock and 
chewed my butt {last -phrase supplied by 
Vernocukir he] tof not obeying ordan. It 
seems I have 10 g-tcas-i my computer and 
^eOfch relevant filei ^r more info before I 
can hit the slrtwtij.. boring, I wanlad to got 



out there and cofch some crooki. Ah wdl, 
now what's my computer access paiswbrti? 

Hwre's ? lot 1Q Po7ice Qtiesi 2 ond a 
good knowledge of poike procedure — 
provided in the occwnpanying booklet — is 
ref|uired lo get anywhere, I jusi wish I could 
havQ got into the action slR1■gh^ awav and 
nol bffiJ te bFf oboul in ttO. Maybe the 
police procedures ore a little foo reol. 




GeneroFly though, there's a wealth of 
de-lail. Witn the cobni&atron of planets 
comes disostefs, unrest amongst the 
populous onif increasing demand$ to cure 
overpopulolton prob1«m.«. Me^toge^ 
occompany each event ond the influx of 
non-essentiol information con weigh yau 
down — fortunately, o series oF flag 
markefs alk>w5 you filter oift messages d 
minor relevonf^. 

Despite rather shatlow lavd of strategy 
whan it comes to fleet combat and planet 
eonqueit, imperivm retains a itrong 
choirenge in firstly surviving beyond the 
Jifil 100 years (finding Nostrum a the firs( 
esientjartatkl ond then taking -on Iha 
enemy empires. Unfortunately os your 
empire grows and fkieti muHiply, tbe gome 
gets a mtle r^pelilive simply becoi>se the 
orders system is rothef long-winded. 
S«nd»ng a fleet to explore o new plane! can 
take up fo half a dozen window occesses in 
order to enter the commond. /mpen'um is 
Certainly very slicMy presented, but this 
mosts the rother limited scope and 
flexibility of the worgome- The nrst Fifty 
years can s^ you celonise pbnets, fight 





l^^troni 




After releasing probably 
the biggest selling strategy 
gome over, namely the 
oHroclive if simplistic Populoi^s. EA hove 
now produced a more conventional 
worgome. It puis you in commond of tho 
human race just as a begins expanding out 
of the solor system, encountenng four other 
alien civilizations aiming For interstellar 
domination, Tt>e battle \t on milttory, 
economic ond diplomatic terms with you as 
absolute dictator &ut there ore elections 
every fifry yeors ond the penally For losing 
isd«]lhl 

Yot>r first priority^ \i te colonize neulral 
planets, using them to produce itarship 
H«ets for the coming baltles^ Vou can also 
u%e combat troops to invade enemy 
planets, bulos your empire grows you must 
watch out For any revolts. Should they 
ipreod 1o Eorth you'll lose yo^J^ hcod, 
literollyl This would be especially 
unfortunate since <ii lon^ as you keep 
yourself inloct, the drug Nostrum can 

Clong your life — 6 lo Spke in 'Dune' — 
Qi much as o thouiond years. In fort, 
once the initial planet-gaining fieriod is 
over the: Fight to gain and keep Nos-trum 
becomes critical. Ttie battle with the aHen 

forces ii o secondory coricerff to that of 
tiving through to the next election. 

Driven entirely by o smart, smooth 
flowing icon system, f/nperrum is an 
nulhenhc looking piece. The mixing oF ihe 



classic Imperiol look with future world 
conflict — ond a suiNably modern control 

system — creates O very beltevable ganw. 

Building spoc* ships is nicely done with 
user- d«Fi noble armour, engineSn weight, 
and weapon levels allowing for o good 
vanety ol (hip classes. \fi a pity space 
combcrt isn't as good, being rather limited 
in Rexibility. 



with HeeH ohmJ then you've Akhouited jusi 
aboul oil Ihe gome hoi te offer After thii 
it's just o question of coping with the 
increasing number of planets in your 
e-mpire and repealing the moves until 
victory [ot least four oliein empires with 
definable wealth, tethnotDoy and lizc 
nukes For a pretty lono term challenge). 
Nicely presented but nothiflg loo 



UA-\iMyAMU&m\*hk\m\im 



LEEI REPORT 




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TelephOW: Oa57B6e555/36776V8694M^feaaOffic*SCredit Card orders quefies 

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CDpy„.,mvir.row„iuTdm«o9?072 WE NOW HAVE FAX: (0M57S689aG 



seno 

THEVIDEOVAULTll FOR 

COMPUTER C0NPAMOn\1 qurNEV^ 

CftTftLOOUe 



hjf ill [amputpn ifiwufc^ iH'ewm 

JlKfHfl<IJj'^rfia^4 ^irnc^ lor ^ir frrf raob' 
rtrtf !^ pagf^fuii o' loc guji|[> ^oouti^ 
dfiiuf m roirour door Dtf rpcurrnxiH 



m 




FED-UP PLAYING WITH YOURSELF? 
THEN READ ON... 

Do you think you could conquer the world, are you a potential 

Captain Kirk or even Mastermind material? Now you c^n FIND 

OUT! Enter Ihe exciting world of Play by Mail, send NOW for a 

FREE Start-Up in any of our games. 



CRISIS! is a fast-paced wargame for twenty players set on Farth in the 
nearfuture. You send yourtroops out to invade the countries of the world 
while your factories produce the income required to fund your 
campaigns, and your nuclear missiles obliterate vast tracts of enemy land! 
TURNS PROCESSED FORTNIGHTLY £1.50/turn 

STAR CLUSTER isagameofint^rstellarconquestforfifteen players. Each 
race seeks ultimate control of the cluster, but first they must explore and 
conquer it CoLald you lead your race to stellar domination? 
TURNS PROCESSED FORTNIGHTLY £1.50/turn 

TRIVIA is a postal trivia league for one hundred players. You answer a 
select ion of twenty 'trivia' quest ionsand set two of your own for the other 
ptayers to answer. Each league containsten divisions often players, could 
you gain promotion to the top of the first division? 
TURNS PROCESSED UPON RECEIPT frSO/tum 



WHAT EXAOIY IS 'PLAY BY MAIL'? 

'Play by Mail' 1^ a meThod of playing a wholv variety 
OtCompLJterMMl«aledGarr« through Ihe pofl 
(although you mavd^p^^^^i'^^Di D>, yourlurn^ 
to u^ at "0 einra cq^) Vou do noT need to o«vn a 
COmputFrtu partltipalein P.B,r^1, ^ our Central 
fompxiler dowallthe work 

Play by MdiTii a rapfdly-g rowing hobby cai&nng for 
alEagnandinterestf We have pfoplE from all mallei 
(rf IHe pla^ng our gaitiB. tfi^h^re el« but 'Play by 
Mail' couWyou piT you r w<ta dgairm people at «hoo1' 
cdlege/sini^rsily, tayl driver^, tompany djrecton- 
in short all mann-ero* peopte. Only 'Play by Mail' 
ijffer^yDu^ethrJIIot playing againit all Thew 
p^pie, mdnyofAhoTi live ouUide the Li.K 
Thegamefo»mat livery siraigh-tlQrward' 

• Read tnerblK Ifi'rh^gafrteyOu have elected 

• WortL outyour orders. 
■ Corrplete aTuffnCa-rd. 

• ^HTtheTumCard tQiR, 

four turn w\\ beprKened byourcorrput^n and 
VDi] Will receiv* i prmtojl ^lio^ung ih* result at ^ut 
iCi'ot\i(i-lQ pagBdependir>gQnthieganeandihe 
flageiTi^aT) Thii|5fitrfeJ«taniinije^ijMilaplavpr.or 
group of players m\n [he game. 

Wme oi 'phone now for fiinher details including 
■ntorm^tlori an all the game? we run 

'tIcKSTART-UP REQU ire" "" ~ ' 



J CRISIS! 

'J STAR CLUSTER 

G TRIVIA 

NAME. 



STWITHJP 
AND m^^T 

TURNS 

EEf! 




Games by Mall 

5 TOWPJ IANE< LITTLE NESTOfJ, S. WIRRAL, L64 4DE 
TEL: 051-336 1412 FAX: 051-3366156 




I 
I 
I 
I 
I 

I ^:^^^^^^^ 

I Gam^byMail 

■ 5TownLflne,LittlpNB^tOn,S WirrjLL6d4DE | 



ADDRESS. 



demanding. All in dl, o good gome lo 
inlrcxJuw people 1o Jhe world of ilrategy. 



The mapiHl '\%n't pariitulaily wvll coKsrvucled 
and -doe^^n'r reveal loo much about whdl 
sirategirrs arc po»fble, buT the in-gtiire Koti 
ly^tam is vary eaiy \o u». 



Hanrt fQnqu«-t1 and thip rombaT tan ^el v«ry 
r«p«Hliv0 m iho long ferm. Akihoiigh ihe fini 
teniury i$ iDugh, wiln Noilruni to Hnd and Four 
empirei ro Hgnl off, more woi nxpectsd. 



Da&s>i'f rav«r f^artT govArnirg fr Too muth 
; c^iqII and &pocf^ fcmbat a retfricled huf ihe 
in^}«fial Hkttm worlu wc4, 



One dF the i.licksir looking ilrarflgy gomot 
arovnd, proving «o>y l-n gal inlo but ooT 
particularly diimandiiig. 



V 





PED STORM 








Mifr^Pri^ie ferTomly take 
their rime wi*h conversior»i 
end ffer/ Sroroi mu&l r^nlc 
olong^ide F-J9 as one of the longGst in 
prodirclion, the game is, ol course, ba»d 
on a novel by Torn ffed Octobef Clancy and 
wa% underrated on ihe C64 {86%, latue 
43}. The now dated p^ol concerns the 
oiilbr«k of WWlll. The DSSR ha« invaded 
Irtin, o^ci^pyinp Vhe valuable od fields, and 
NATO is scrambling To respond, Globol war 
soon follows, wit^ full-((ale nanventional 
combol across Europe, Iceland and rhe 
North Gipe. 

Your fHirt in oil tfui i& o% the commander 
af a nuclear aflock submorine which is 
ordered \o engage SovIqI noval forces 
Tinging from otiack lubmarinei (both 
nuclear ond diesel) to surface ves-^els 
(trui^efi, destroyers atiA ^V^ti fhg lotdl 
aircroft worriers} — 30 ship types in all [plus 
helici^ters}r 

In hue MicroProM &lyle □ wide variety oF 
missions ar>d skill levels allows for vosS 
levels of ployr Single mission^ lo destroy 

yde entmv ve&wh or group targets can be 
atten\pted or you con participote irv ihe 
complete Rett Sborm- Rising campoign itself. 
Select rtie lotter and your victories /lasses 
hove a direct effeci on die war a$ o wha\e 
\o somewhat unreolitHc H«a bul it works 
wetl enovgh given that it's concentralin^ on 
or>e dspect oTlhe nove^j- 
Effective use of sonar U a priority iF 

CDu're to survive. The nionuaV Like all 
licroProse simulations. Is a weighty, 
informativ* tome ond ejt^ins how »no' 

works extremely welL The^e books ore an 

oducohon in ttiem»ive& ond it's greaf lo we 
if all working in practice: sonor conloctt 




fade in and out while tracking a torget and 
dodging Incoming torpedoes raring 
□round. Even though lochcal disploy^ look 
unimpressive, they work well ond there's a 
lol to think obout oil Ihd hme^ Th^ flow of 
infornMtion is constant and no conflict is 
ever llie some. On the higher levels the 
enemy tun ger ver)^, ^^ry smart with 
multiple forces employing group foctics and 
ottock sobs utilizing tfieir ocJvantciges to the 
Full — witness on Alto sub os it uaet it» 
depth ond «peed to sink you, 
Sonar contacts con be onolysed, ond o 

ship dqtoboHi con be iicpcessed W furi+wr 

inform oHon as well as the tactical computer 
if you're stuck. To the observer it con k^ok 
very dull With the 'odHHi' taking plofe on 
o screen of lioes and dots it's not exocHy 



puihinp ihe Amigo's graphic or sonic 
capabilities but it's very well thought oui- 
Ovorollr the gai»e is o very lense 
siinularion of sub warfare, especidly on the 
higher levels where it ofllv tokes one 
torpedo to down you. Add to this the 
oncertornty of sonar contacts, leading to a 
very deadly gome of hide and seek, you 
can really begin to sweat wirfi thii realisNc 

SHmulorion, It's o remorkably difffirenl qamc 
to SiJent Service with a lot more emphasis 
an tactics and textbook monoeuvringT t 
Fouivd it oil hiflhly compelling, totoHy 
absorbing stuff (even if ifs not particularly 
ostoiinding to look olj. Highly 
recommended — [ust like >he C64 gome, in 
bet. 



Once oooin Aie cnaniKil ii a good edbcolion in 
fhe Moyt of ■mbmarint varmre. &el o^er ihe 
iniliol contu&ion of interprcling th« tacticol 
djiploy ond 'H ofsofiatad irraant and it 
becomes very euty to pkiy, 



Keeping rt> subnvarine warfare only can iman 
reilrjchve for those of you wko'va rwid the 

book, but the combination of skill levdsj lour 

Time- period i-, nirte types of mission [random 
sjtuotion every time] pJu« th« ff«d' Storm 
Campaign ensures considerable fhnllffmge. 




obviously ihere'i been sairat sjm^ificalion Id 
gvpid weighing the player down with non- 
esseriElnl informalion Iship rtavigDlion Is 
porlitubrly simple] but IIk basic techniques of 
sonor wave analysis, sprini and drifl, :sud hunl 
loetics and wnefal romirand ol o su^imaiine 
ore very weB replicatBd. 



y^ 



Storm n bosicolly o sim with tacKcs, but the 
weahh of nuthtntk dptoil arvd options ensure 
virhjoll^ onyo/ie wJlh an inleieil in lubi will 
bveil. 



ZZAP! MEGiffAPE 





III I ilmiiio 1 1 iM liip 1 1 im till W^ > 



I 



STARACE 

(Denton 

Designs) 

im-RODUCTION 

In an age where space Iraval Is 
coinmonplace. & melhod ot 
IravQtling belwaen sotaa systems 
had fmaltv been discOversd A 
Tun n&l of space and iiine 
independence could be crealBQ 
ihiough harnessing itie power of 
an^all stars Once the tunnel is 
o&fir^a«i5iflt>te, small 
spacecraft can travel tf^rough it, 
siiiceadLng Vie spee<j ot light. 



Attdr a 1 \me egoEistical pibia 
stalled racing ttiroiigh the 
tLiinneis breai^irg speed idCfir6i: 
froni BLich sunpl© be9>nnlngs the 
spofi of Qtaracing' began. The 
Turnala bQcome tracks anC Ihe 
STARACE league was drawn -jp- 

STARTING THE GAf^E 

Altar loacllng. Ihe player Is 
presented with Ihe MENU 
console. A joy slick pljQQed into 
the rear port wilt contrc^ tt>a 
cursor, which appears as a hand. 
JhQ MENU console is GOfitrolJ^ii 
by a series of buttons. acUvsfed 
Qy mo\/Jng {\\& c jrsor flnaef Otfer 
the relevant botlon and pressing 
Rfpo ofi the- joystick; 



VOLUME SLIDEH 

Holdng fire ^own on the sJIder 
gives ioysijck control of the 
uoJUTTie lefiisQUietei^andriEitajs 
touder. 



M^SIC BUTTON 



ndritfttJa 



'Prefis^ng this wi0 switch between 
tound E=X and rhe music which 
plays uvhjie the game jb running. 



PLAV BUTTON 



f 



This iranslers control to 
STARAC £ ship AaHing On (he 
stsrtirg grid. 

TRACK BUTTON 

This Euttr^n displays a side 
elevation of Ihe curranUy 
selected track. PresBing Irack 
buEton aqsm rotates the view of 
the track. 

HISCOHE BUTTON ™ 

Th8 bijtton Labsllet} 'HL' ddsplap 
the t$n (ascent tinnes and the 
nunres ot the pjlols that new 

them Each ijack tias its own 
Hiacore table. The Hiscoces can 
Era £avBd by p^ming at the SAVE 

Icon. 

DATA BL/TTON 

Presstng the 'DATA birtlon 
displays information eboul the 

track and its cun^ent sertings. T^e 

settings may be changed \yf 
pointing at them wHh the curEor: 
pressing ^re wHI Iheti chanfip 
them Hui^aver, it you change Ihe 
default ^etungg □) a iraclt. yoj 
will r»ot l>a entered on tho Hisoore 
table. 




The ditlicutiy setting changes 
(he speed of the other spacecraft 
yoii are iHcfng Against, while the 
control Mltinfi g<ve6 oompuler 
aid^ plflVin^: 

DemonBtrnHon UAde Dami!r 

mode of the game, fire on ihe 

joys-tich axita tiacM to the MENU 

scraan. 

Manual Complate conlrci] of the 

craft. 

Computer Alignment IE the craft 

leases the tunnel foraiengtii of 

\\rr\9. cofilroi lE taken from ilie 

player as the computer puis the 

craft back ifilo Ihe eentfe of ihe 

tunnel. 

Computer AsslKtsd In 1hls 

mode Ihe computer luins the 

Cf aft fo centre it in Ihe liinnel 

Corripi;Ier Aiignnent le 3lso 

enabled. 

SCREEN ARROWS 

White ijsingthflirack, Hi?icoreof 
Data MENU screens, two arrow 
heads are displayed on the top 
right Of the scrsen- Selecting 
eiiher one with the GursOf will 
change which track number you 
have currently selected to 
display, and to race. 

PLAYING THE GAME 

After pressing the play button on 
Ihe MEMU console, your craft is 
placed en the starting grid. Frees 
fire on the joystick to begin the 
cojnldO¥fl1, 

The object of ihe game is lo 
finish the race In the fastest 
possible tiniB. Leaving the lunngl 
slows you down, so lo gel ttie 

fastest time- you must try lo slay 
inside ihe tunnel and constantly 
acCeSerete. 

Around Ihe oiriside o1 some of 
the tunnel bends are sphencai 
bollards. CalliBlon hvth s> bollard 
Will jnstantty cripple Ihe craft, 
indicated by Ihe £Cr€ei^ cracking 
.and a kjsa of control. After a few 
seconds, the craft is repaired ar»d 
placed in the centre ol the tunnel, 

There are olhar Graft racing 
Ihrcu^ the tun r^ei which also 
must be avoided as colliding wRh 
one lesUts m your ship going out 
of coniroi. After a shorl time the 
:;rafi is placed i n the centre of the 
turtnel, hut me other crafl do not 
slop so a few may ihave 
Dveitaken you. 

CONTROl-S™ 

Tho crett 15 conlrolted in a similar 
way to en airplane: pulling left oi 
ilgtit on the joy&lich steers lb? 
craft hcnzanlally, pushing fonvard 
tip Ihe crafl ijownwards and 
putikiQ l^ack tips the craft 
jpwards- 

The crefl is scceteraled t>¥ 
holdir^O down the fire button. Cul 
It you leave Eh9 1 jcinel Ihe craft 
will be jnable to accelerate and 
slow down. 



wi 



Z2APT SEPTEMBtR 19»0 




Li 7" 



nliifiimliliiHiQ 




CONSOLE flEADOUTS 

1 This bar graph cJisplsys 

posFEion in f acd by tie t^eigiht of 

the line, ana distance along 

iumwl Ijy Ihe ntmber of lines. 

TTiis rasuilB in a display which 

sKows your perfomnancs over the 

whole (engih of [he tiach, 

2. DJgJtaldES(ai3CBtroiTi'»ia end 

or the track. 

3- DiQitaf position in race. 

4. Bar chart of spaed 

5. Beai time for currerrt Iratfs. 

6. Dtgltef readout i:Ff speed 

7. Thi& d^i^ay shows ^hete the 
centre of ll>a lurneF js jn relalion 
to yo jr crsft, 

8. Tima elapsed Since sian Of 
race, 

ENTERING HISCORE 

HyDu qualify for the HiSGOre LaE^le 
you are inui ted 3o enter a five 
letter hams. If yoj'vQ aJ ready 
enteradi yotjr name, just press 
v6lum To enter H ag^. 

Hl^fTS AND TIPS 

LeflJTi [o fty on tHe straiahler 
Iracks at firat. 



Tfie crati turns faster ai sJowar 
speeds 

The Slarace program is tt>e 
copyright of Osnidn Designs 
Copying, hiring. Iaiidif*g, or public 
perfomance is prohlbned. 





DICKY'S 
DIAMONDS 
(Atlantis 
Gold) 

INSTHUCTIONS 

Dteky The Owl has Uati his hoard 
of dismonds stolei> by Sl^phen 
The SpiiJer. Stephen is keeping 
his hiBul hidden, but IJi^ies ta Icxtk 
artthegtini of diamonds, so he 
keeps one m the oerrlre of his 



web. This ia the only lime thai 
Dicky can rfltheve a diamorwl, but 
firsi he mus! weaken Stephen's 
web. f-le does this by walking 
acrcss evefy strand, turning Ihsm 
black. The last strand that Dicky 
weakens must t>e a centrai 
alrand ofthe web, so Ihal Dick/ 
reaches the centra ss Stephen 
leaves f[. rt DJcky mai^ges !□ do 
this, the web explodes and he 
picks up the diamond e^ it falls 
before ftying off. Stephen will 
thenbrinfl another diamond from 
his hidden haul, and iaave rt in 
the middle of a new web, this 
time trying harder to protect It. If 
the last strand Dicky wgakans is 
not a central strand, the wet will 



2a 




ewtode but Dicky. Stephen and 
the d iamona will felt to the 
giFtHind. tt and when Drcl'7 ge!£ ro 
the eighth web, Stephen s friend 
Cecil con>es out 1o hefp him jbut 
only it you sedecisd Second 
Spider' befofe the stan ai the 
game}. 

If ycu selected unlimiled flights 
before slaning the game, and 
there IS no whjte weh in front of 
Dicky, he can fry along [he black 
web and can (Ki this ^ many 
timas as he lilies. Jlyou did noi 
eeled unlimited f]Jghrs, then the 
r^umber of flig-hts ihai 6n:ky can 
make depends on the web ihai 
heison[We6l lUETaili^hts. 
Web 2 has 12). If Dk*y runs our 
of flights, a/Kf is sunounded by 
bEeck web, Stephen will come 
end poison him. In this mode, il 
Dicky resoi^ Iha diamond, 
bonus pol-nls are awarded for the 
number ai flights i;n used 
multiplied by ihe number of 
polnia on the signpo&l. The 
SfgnpostlSQnEhebatiom right of 
the scioen, 

Stefihen can EiDrmally walk 
□nly on the white web, il there is 
no white web in front oi him. then 
he will raspin more while web 
jnilJ he reaches another white 
atrarvd. If this happens (h&n 
do jble the points shown on the 
signpost will be deducted from 
your score. If your score falls to 
0^ you wil^ lose a life. 

If O'lCky slops tw s while, 
Stephen will think he i-s trapped 
and move lowards him to poison 
him. The length of lime ihai Ditty 
can stop for decreases wiih each 
successive wab. tt Dicky ever 
bumps into Stephen or Cecil, 
they Wilt taiali/ poison him. Cecil 
can walk on white or black weh. 

Points are scored tor aach 
Strand ihai Ditffy cro^s^g, Th* 
pointE def>end on the v^eb that 
Dicky IS on, ar»d are shown on 
the signp&st, aa fi^ lows Webfl, 
10 points; Web 2, SO points; Web 
3, 50 points, Web 4, too [>oints; 
WebS, 200 points: Web 6, 500 



r<:Tiri"E] 



ZZAR! 5C«M-EA^aCR » 990 



poirrls; Web 7 and abov^. 1 000 
potr^. 

Conirois^ Joystick C'n Ho 2 Port) 
or keyboard 



Options; F1 — to change spwd- 
F3 — unlimited flights (/es/no). 
F5 — starling WBb [ 1 7) 
F7 — second spkter (yes/no) 
from eighth wab only. 

High scores- carr be saved to tape 
wxJ rebaded on a future game. 



HInto fof Begin-ners 

A. Select unlimtrsdflignta, 

B. Tiy lo cie^r Ihe web so that 
yoLi leave a triangle, hs base of 
which is one of the outer strands, 
KiBtip being the cenir^oflhe 
web. Clear the triangle staning ai 
Itw Cfp. Time Dic^ys movements 
80 as to WTter Ih e triangle ea- 
Stephen starts ^k>n^ Ihe boss. 
Chase after Stephen so that you 
don t gurte r;aiGh. him. but reach 
the centra of Ihe web as he 
Reaves if. 

The DfCky's Diamonas program 
is the copyrighl of Atlantis 
Software Umiled. Copying, 

hinnB,leindlf>g. or public 
petformanca is prohibited. 



ZZAPt MEGATAPE d ® 1M0 



WONKY MEGATAPE?! 

if youraraiazing ZZAP! Megatape 
proves to be faulty hauo nofoar. 
JuBt hung 11 <Bi a J iffy bag and 
send It to The Young 
Doctors Epifrode 9- Z2API Tape 
Clinic, NewHfield, Tha Case Mffls. 
Temeside, Ludlow. Shropshire 
SVB IJW. Well look fiftarn well 
and Send you a fully R 
repiacementr 



> 







SsjjowouSd 




"NftVEKGEO 




Uncle- HIch s body was fourMat me fool of the bas<nnenl sTairs. 
The opulenl alcoiholic had flpparenlly vi^lle^d ine wme pcellar lot 
anol^e' magnum of vintage champagne— hoslill had Ihe emply 

bonie- in hi5 iua|LHlsd{?nih. rtiough. ^as i^^t caused by bckrosib 

cMhe- III QihiMy rill ornnrrienlaL bread knile t^aken fi^Om the 
kilchen^Hhi^iirdeFer; slucK in his chesL 

<rom LmloRiclil revealed ihe (ollOAin^ Nole Ihal two of ttiom 
lelllnglhBUu1h,two are lying — including Che murderer. 

SIRCUMSTANCE; I did n fcmihe nujidLTtf! 
LADY BVRD, No ynirrc ftoi. you wets in Uhe Dedroom wilh mo 
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Uttra: CduI 76 99 

HcV^idU. i99 

»i,^lrK<L' *,9f 

bn^iin, I ft 99 

»)Jr hmh n^icn 13 99 

*ii^ kKib nd'vilm IA99 

bdybovtHii^&ioV 5W 

Lii3D^rhk 14 99 

iiwiLonJ 14.99 

llik'90 4,W 

Ilolvl990 14 99 
H CVH FrftT, llu Dtuft 11 M^l 11^ 

H CiHTM Fran Hh D«arf Lkn 9 ft 

ivmhcw 16 99 

todMJJoinOfJf 1399 

ImI NiiiW^ Unlir»"»d Gflrt 19 99 

Jen Hk^ In? 4.99 

Kaml.^SaJHinl&Qal 6.99 

t^m^ /Vpfoi^ 14.99 

(WiOif? I3.W 

&k oft l-iTD TflTB- 7.99 

>:dbigG4>T)a5liii>' 16.99 

*ii.ilVi.di? 3J.99 

^"^1 O^U *' 26 99 



rJigi (bur IriEav 
hi,a^ ^ rf« CiyVolllVI 


7199 


iaiii.iv S lofy r a 1 hinU 


1299 


0fr9 


if ki m Suir Loi^ £ 


20.99 


LrliuiB Suii- Lnny 3 


30 99 




1699 


J99 


l~"|Msl' 


ia99 


UKKFl' 


14.9P 


U« 


IdtlPtfrol 


>*99 


Ml 1^(4, now' 


31,99 


MDVUmi 


1*99 


MmdiBln Uidnl 


l£99 


Monkirb? 


2109 


Monfiur^ ,1 f'^*' ftr* 


21 99 


h-onhiim^ rJ^MififBMi 


699 


MpatTLMoraMlin" 


1399 




14 99 


rnHlAVItaJ 


1999 


Mudv' 


13.99 
'6.99 


l^i^ Zvilond Sivy 


14^ 


MiohdicHd' 


1099 


Ninia^pn^ 


1499 


r^nin Warrior 


1399 


hUrg' 


1499 




I4T5 
109P 


Opmtfpon TtmlPikvliDtl 


1*99 


0<il'4|] Go«*t' 


U99 


OvtTT-1 


?99 


Flpotivna 


U99 


Fliif"Bf ^,'Di'cgpr 


1199 


Hoflinq' 


1699 
1699 


^ica QiMLl J 


26 99 


Palmi CunI Hinl Bock 


699 


Populojt 


16 9? 


Po^levt P/vniMd kand> 


799 


FavpwHcn^' 


16,99 


Pmt^iyW 


14 99 




16.99 


Flfiinbb> lllOTidl 


I6W 


PmiIiiiwi 101 


1Q99 


Pick DmgBft.jL 3' 


1699 


biimav 


15« 


HaifXop 1- 


1499 


HiKk^MjHlVTW 


i9? 


DoJIcJiQ TlkiifiiW 


799 


Sai^lynh- 


1499 


<bltt> 


1499 




1 J99 
lfl99 


SIwhiIdf' Y^mt<9 


1099 


51-vriTiDn V 


1499 


^Intii E-n Up Ccn O 


1999 


St<(v->r4lwlor3 


1 99 


SfcrtStrnw 


1499 


^J»TX...lV- 


IJ9P 


£n CIN 


f999 


1399 


aWtvLI*' 


1499 


5lyS*r" 


1499 


^iHMi'iha' 


11^99 


^poTB Aor 


T6 99 


^(n»0«ir 1 ,2 V 3 rtfii Bk4: 


6.99 


S[Hu*aLiii>r3 


24 99 


Wt^i?' 


10 99 


^ WluEwuJM 


13.99 


SlnrTiA V- 


1999 


SrriilD< 


1699 


SVptirAV 


I3V9 


SVktCDtnnr 


1599 


ajibgwi 


1J99 


Tlfl^ CEirE 


IJH 


TnnYuAB 


1499 


'Wini^<iiiD 


1499 




999 


999 


W l>»r J&qnCin. 


999 


InT rtv^ jrheCViBl 


1699 




1699 


1«99 


Tlumknirili' 


1499 


r«Briid 


1699 


TDlbl' 


1399 


IVJSMnli- 


'6 99 


^^VftJ 


tooo 




Bj.99 


19*9**^ 


■4 90 


Imfoi 


16.99 


TV SfHxh Bai4iDr 


19 99 


1999 


IV^0fl» F»tbdl 


I7?9 
li.99 


UrTT«l 


ia.94 

1999 


l^lvdnAJn 


14.99 




1699 
1699 


W^PTu l^nLr, Huby 
Wiftgirf Fltv" 


149^ 
I9¥9 


1399 


1999 


\^rld i:tih LHHlvtiHnk 


799 


WinIcI Cij p ConndniEBi 


1499 


WaiU Ci^ SjOW 90 


1399 


Wvid dp ^xo- 90 II W4gh 


1199 




16 99 

1*99 


X*nihal» 


499 


lani, 


■6 99 



^AH 





SOMEWHERE OVER THE 
RAINBOW 

Dear Uoyd 

1 havo orily beori backing ZZAPl since iE&ue 59 and J'm already posiliue 
(yes, definitely posftve) that its Ihe bssT mag in th^ ijala^iv (come to 

tfiinh of it me Uriver&a). Voucan'l complain novt Cdri you LM? Nowlel'a 
get [i4f of ah r»iis borirtg old gceaip and gel down to buainass. 1m an 
Bddided C64 ownsi and just want to moha a f^A poiciCs about TaibJ's 
britliani Ra/ntoiv ^/aAJSI 

1. On the instrunEan& list (under hlnl& and trps} il reads. Thate'sa 
secrel roorri or e&z^ Inland bui hew la accesE it is confidenliall' an^^I'm 
baffled atoiji ill PJease could you le<l me whefS They are, how lo access 
fhem, arid whaiS so special dboui tf>em. 

2 AMeruvorking my ^¥ay throLigh Insecl and CombaT Islands and 
reaching that inluriaiing Vampire (ihe guardian on Monster fsJandj witli 
four cred'its and lour lives I palheticaJly per ish om the \tem[>iTa's 
dominioti, Y^s I accasronally get flukey and destroy iE but still lose a road 
Of liyflfl! VVhai IS tfie best way lo destroy il'' Preferably wrt^Qut to5«ng 
many hues. 

3 1 fiavG only reached Doti's Island three irmea arid onty martaged to 
confronl liim once, but have noT t-sen abfce to annitnlate him. Which 
poinl can Iha ZZAPl loam reat^? (without using any chaal modes or 

4. Are There any flarfato* Islands pokes or cheatmodes'' H bo please 
list them. 

5. Why does Ihe orange tHamond flash when rollecied? 
e. Here 3 what 1 tHnk Qi Rainbow IskBnds— 



Presentation 71% 

Not panicijlarly good title sor&en. Bui Ifie level presentation is good. 

Qraphle*' 97% 

ExtTBmeiyfiOOd. dear, colourful, good bold beastias and dstaited 

goodies, 

Sound 96% 

Catchy main tun«, smart background rhylhm. and brill invincibte and 
high scofe table Eund. 

Hookabilltv 74% 

>bu might giva up rt you come to a stage you find impossible, but after a 
load of att«rnpte you'll be back playing. 

LflstBbrilty 95% 

2d le^/QlB is enough to lieep arLyone eyed lo the screen for a long tiTnal 

Overall 

A. very playable aiJdictive ^ame. You won't be abb To Talltf^e diffarence 
t^eEwean the Coin-Op and Hie &4 verBion! 

James Nawnran. Sallstaurv SP2 7TQ. 

PS. Why The 'fbleopr did ZZAPl QivB^n-f 3-D Tennis 91%ofi grapfiics? 
A couple ol trangular-Eieadfid stick man la not v/hat l <M good graptiics-l 

1. On the Amiga. H you co*iecJ 3H Sf)E diamonds in tt}0 correct ort3^ a 
door appsafS on the efid-of-island /nonster sc'een, ilyoufl^roQ into 't 
you app&&f 'f a screen wit fi a special fealo re to collect, isperrrranenl 
dOUOfe rainttaws. On ihe C^ Hf9 fs&Sfjr$ $*inel^ ^p^afs on the 
monstsr screen. 

2. Yoif rgaily need double cr trtpie rerribowG (preforabty petmar^eni in 
case you m&ss H up first ttme). Wafk to Uw left, jump up two plffrhny^s 
th&i keep firing ss the vampire descetfds. /f this do&sn 't kilt him. fali la 
\h^ l$ft ^nd keep tinng as he moves tOiA/ard you fi js passible.' 

3. Phif has gof ro monste' island. A/h'is Robin and The Scorelord have 
gotlo rotxil island. Sin's gel onto the Ij^al islsnd. but evsrycne's p*eiy<nQ 
the essier Am/ga v&rsfon curronrfy. 

4. Robm's in the middle of a lips leaiure on Islands, so watch OLtl 

5. Dvf^ool 

As for Tennis, rhe smoothness of ifte as^iiriasfon, the very effecth/e *ay 
the graphrcs worked. IJf9 prohrsioit o' canyera angles ai]d Ihe originality 
ali made It worth the maik. 



I WANT YOUR HEX 



Dear Uoyd 

I have treen buying ZZAPl sirice Issue 53 and Tm impressed- You do a 

great |ob, but now that CU has dropped the 64, you're the on ty decent 

rnagazine for us 64 owners. This means that you ha^e to do an even 

batle' jobr I have a few suggestions So maho and a law q-ueafions to 

ash, 

1 The rovio*s are moslty good. I viras especially impressed by the 

SaffTan: Tho Ulavie review. Bui why aren't more reviews done like this? 

Surely The Untouchsl^les arrf maybe Op Thundeitoll could have been 

don« wilh a little more imaginatbn? 

Z- A coLipia of other Ibings lh+j Bssman review tias over others — 

(a) Loads of screenshols. Op Ttiundeibott was terrible in Ulis 
dapfiftment! One Sd screerrshoi and two Amiga? WhalS going on? TT)ls 
gairrewQsoneof the main contendass for iFte CFhnstmas number one. 
There should have been many more shots. The Batman revtew was 
spread ove' four pag^^, so why rot olher Gold Medal winners? 

(b) The Amiga review was separaled frorn The 54 Vb^ should do this 
with mofe Sizzlers and Gold Medals, because b^ doing tliis, any 
additional comments about areas where The Amiga is better than Ihe 64 
can be made. 



3. The Word IS pratty good but could be tjetler. Surely ttieras more 
news fioaT I ng around the computing world Ihan you print HowaboLit 
combiriinsThe Wofd ard Ihe Previevjs? I'm sur-e it would make a much 
p^fTer read. 

4. Has Ihe Megaiape become a monthly Thing? II so, great, but £V95's 
a bit steep isn't it? And it the games are going lo be anylhing hke 
Dominion, it's not worth ii. 

5. I'm not Ihe first to say 22 it and I won'l be thS last. MORE AflCADES 
PLEASEIII If CU can do it, why can't you? 

6. The charts are a farce. They re almost exactly [he same every rrkonth. 
Why not give us the official charts? 

7 By Ihe way. what was the Christmas numlwr one? 
8.Hc™v atMJul more inten/iews with programmers, like the Turb6 Out Ron 
and Vendetta ones you've had recently? Alrtghit, the Diary of a game 
has relumed, but inTorviews and diaries are two djffererri ihinQS 

9. Is RType arty good on the S4? I've got Salanfand&i and Am\alyte 
and Ihink these are boih really good, so how does rt compare *ith 
thwse? I've seen il on tw SpeCCy gind Am^ga, and Iheyro both good, SO 
lt'll-ieSpeccy^s90Dd surely the 64 isl 

1 0. What about Dragon t^rn/B'' I was realty impressed by the Amiga 
version, so is Ihe 64 ajiy good? 

11. How can yon possibly give The Great Escape 90%? It's a load it 
rubbishf The grapfiics , although monochrome, are quitegood and serve 



ZZAPl SEn"EA*BER 1 990 



33 



Ih*ir purpose feirty *el[. But Ihe play area is loo smaN, it's too sicrtv, too 
drtflcun and very tsdiou^. I d^'l Ihink it deserved much mora than 60% 
13. Now it's World Cuptime again, how aljojl doing a pull-oui with all 
Iheravlews-offooty^amesyDuVeeverdonein. C&VGflid it just 
recentry, although ih^f was pretty vague and undelailed with hardly any 
SCreenshois J'm aura it mnjuld maka loads of people vary haoDv 
including myself. 

1 3. If foii donl do thrs. which Is bettef, E/nlyn Htrghes international 
Soccer or MtcroFrose Soccer? 

^W^" ^" Expert Cartridge bji cart worli out how to enter pokes iftith 
It. Would I bd better oH buying a nornnal reset carlndge? If so, can I buy 
one from the Zzupersiore ar>d how much would H cosi? 
16. Keep up the goodworkl 

1 7 Does thai desaive Lener Of The Month' or wMat? 
18, Bye I 

David Cousina. Bradford BD7 4Be. 

1 &3. Reviews crucially depend an 

Hf liow ffood (he gams is. (oOviousty the tener it is tfw more sp9c& it 

should hflya> 

(ii) Tho raumbef o;' othsr gsmss aroond — we try snd get evety CS4 

gameifi. as well as most Amiga slutf a3 t*eH. If Ihei&S a lot oi g&mes 
out then space is limHed. 

(Hi} Qam^ CimptsxiSy. ^a\mar\ has I've suOg/rmes, most of whicf) were 

very different. DescnJj'ng them toal< space, and screenshols. 

(iv) Timo: Batman arnved early s/^OuQh for us to spend a lor of time ory 

the layout But then, at ttie last minufe. Ihe Amiga game arny^ so a 

fourth page nas ^dded. 

2b. Separating Amigg and C64 revieus is sometliiitg which many 

readers seem to like. We prefer combining them to save space but we 

Oonr honestly think the reviews suifet bs a ccynseQuence Comparing 

and contrasting sheds light on both versions and Jfie review seam do try 

and make dear tt:e differences {And donT presume rhe Amiga version 
IS usually bertertj 

3. Hmmm. Hopefully the Word is getting mora inlorrrjative allijough Id 
h3V» appfeaai&d it it you'd said precisely what rtsws you do think 
you're mrssing outorr. As for combining it \viih PrevisMs. fm afraid if 
tnat l^sppened itte Welshman would soon turn it ail mro previews' 

4. me Me^atape is monthly from r*ow on, tVs wh^t you — the resdeiS 
^ asked for in the Zzaptkjnaire. But Us not cheap and Im afraki El 95 
is tfiff price. 

5. You're not the first and you're not akjne. But there's also plenty of 
peopJe who dont want ariy coverage at afl. Sbtl. Hoggy always keeps a 



keen sye on the coln-op scene and w/lf be splurging thai ettpenses 
ntonay as soon as something exalmg and ongmaf begins happening 
6- f he intention of the charts fs far readers to vote lor gan^estiiey 
actually liite, rather than sJmpfy having bougt}t. V^'r& all aware of sonie 
rubbish games which sell wetf sirrfpty because of the hype The readers 
charts shouki prevent thai — if enough readers vote 

7. According to Gstlup the Xmas r:umh6r one was Balmar>: The Moyie 
sn the C64. Amiga and ail formats chaits 

8. Vep. there's one this month with VisuaiFX. 

9. Uniortur\&tely irui. it was a disappointing conversion with a tew flugs 
and not afl that polished C64 R-Type earrie^ 72% inlssue47. 

W. C64 Draqot) t^iriia never roally measured up to the good looking 
A/niga version and Robin Isnt that keen on ,t. But tf gci 87% in v^ 
you guessed, Issue 4?. ' 

t-J. RobrnS printable response IS that it's still ooe ^f his lavGUttte garrses 

m^ lots of realistic atmosphere. Aithoijgh he s completed ft hestiH 

pfays it now and then. A matter of opiniort i'm afraid 

l?^^' ^"""' ^^'^ ^"'^' ^^'^^<ieration with mfxed opinions on the besi 

C€4 footy game. Hobin likes the superlative presentation and arcade 

appeal of MioroProse while Phil prefers St}e more realistiG EmJyn (he 

can foul in that one!). 

14. Due So misuso by pirates Tniogic h^ve discontiflued the Bipert 

Cartridge and when S phoned ihey were ur:able to help on how to t/se it. 

Their /iiiiriber is (0274) 691113 if you vvant to give them a go. Robin is 
pnntingsome Expert pokes, which ere in hexadecimal (base 16) and 
there may be a way of switching the cailridge to decimal mode for other 
Dokes Altemativeiy you could con vert decimal pokes Jo base re And 
see It they wori^: heres how to do it (counesy of Phil — ail compiatnts kJ 
hitnl}' 

Divide the decimal numtter by 16 and take the wlio/e parr (before 
the decimal poitn): this nlU tje the first hex digit if this Is ?rwfer 
than9ll'srepresentedby B tetter from A to F(A=}o F^IS) The 
same applies to the seci>nd digit which equals the stuff after the 
decimal point multtplled by tS. 

Bg. Por decimaf number 125. divldlrtg by 16 gives 7.3125. ao 7 Js 
th^ first ajgit of the hex number. Tha second digit = .8125^16^13^0 
So the hex numt>er Is 7D. 

Erm. thanks Phil! 

LM 



— - ^..-Aii' wHhaTapeonrtP^overseasOnHollarxJweareallvarytichl), 

DOUBLE DUTCH ^^ ^^"^^ ^^^^' '^^3'""'' ^"^'^""^"^ ^"^"'™'' ^"^^ 

MGuliit 
RrsTs^'rti'e greai compHments to all ol you. You. Creature Feature was 1-2 ^Lil'rt 

Sy greetn^in' t wB.t to b^ and play the game Aithou^h your r^ag .s 1 -3 R ^ojman 
great.iiSnotperfeci; _ _ ^_ _. „^^__ hh^^i. n^PT?Ht^k l-SEKoeman 



^(i^^"^^h3A [["you'musi rate a game whi-ch is even better, better. 

iwtlflr^ 101%' H^f> vou can't do that I E«|^aininis please 

marl IS more to come) a tape ^ slack on i^e cover, o- ra^er w^ 



envelope) . 



ISpeccy mags 

Ihiey. Vkihile you can't?) 

Gieeelft r«om 

Joost neijneirt, Holland. 



be made payable to - ' 



(15) who cars'l write any English ^o^^iPajJ^J' 



best young player? Paul Gascojgr^^ Who -5f ";f ,^§9f ^ .^ ,^ 



iecond round? Hoilandl Who didni even v^in a single match, not even 
-nrXa^=.onehe.s.ndsby.^^^^^^ 



is she anyway?) yoj hawel). 



one persori from Holland that's ever 



34 



ZZAPT SEKrE\4BER 1990 



I 





CUSSIFIED CLOSEDOWN 

Ooar Lloyd 
of l[ about, .n rati 50% oMhrrrr^es^n ^ r^A^ ^ ™'"- ^^™'^ ^ '^^ 



4 

READERS' REVIEWS 1 

Daflf Uoyd, 

I have ihoughl up a new fuBTure tor that amazing m^g ZZAP' Why not 
iBi the reai^ers tiave Lfieir own couple Of pages to gtvo iheir owrk 
opinions on games . Bui you're -going lo say but we have alr^dy Rrap 
so f>ut letters atwut any olher topic in Rrap ^nd readers o«n game 
reviews m the oftier bit! Vou could call it You Review or som&Hiirg. I 
have done one for an eKampie. 

SPACE ROGUE 

) have ju5l bought a disk drhre { 1 S^T ) and for my first drsc game I 
bG4jght Space Rogue When I loaded it up i wes treated Id en excellent 
mte screen and an am^mg intra. One thing about file loading rs the 
length of Time it takes, abojt two minutes. Ortce ifie game has loaded i 
loofied at alf the views and Ihojghl ^nil. and decided to use the 
navigational screeiT: what a !i"ic id load in iha mam compuiers, but I 
iov&llieway the planets orbinlie sun and revoM. Docking as you said 
«raE easy and llie space station gr&phFcs were good fls w^l i enjoyed 
getting drunk and playing Hive as wrell as buytng ©quipmeni fo- my 
ahip. The fhlled vector grapliics are uerv fa&i bul I havs yet to de^t^oy 
anyihln-g [nci even s lankei') Tihe Arormfiole effect is very good and 
verv hard, bd satisfying as you flfj|>Bar in another system 

Pre&entaiiDn is excellent with a good manual, ^loryjine and cut-OuI 
models (I only got two). 
My marhs rtOiiM be. 
PresenEatk>n 95% 
Graphics 96% 
Sound 60'i*t 
Hpokabilliy 90% 
Ustabtlity 37% 
Overall 96% 

Thanks foi" leading and I hope you grve my idea some consi^lerfttion 

and Z2aP! la cooii 

Voyrs r-oqueiy 

Bon bountyhunlftr'Rolundo, Cheltenham GL51 9QR 

TTiat}t<storth&r0viBwB9n,tiJtfdantthinkIi}sreSane^tDra 
sepaiate section. When people fee! pafiJCularty worked up attout a 
game ihey can ^ways WFit& inio me. 
LH 



w^iVWQ file ail those in the binl 

.ill "^.z:z .tr;ri.'?'.^r s z :r ?' ^"'"-•' * 

measures are t^inn ^akpn rn otnn JhT ^^ ' 7 ^ ^°°^ '° ^^ ^^"^ 



C64 BETTER VFM 

Dear Lioyd 

^J!.^So^^l^ ^ '^^ '^""^ ' ^"^ ^ -^^P^^ °' Vsars back and I t>guahl 
tlt^'^l! .^'r! !'"'^.^l'^ -"V Amiga a^d returned to the C64 ^fi 



r,!.^?"!" r"""^.^?' *r^- ^^ '^-^'^' ^nd Siargk^or !t ever.. I io id 



nol^^ur grapes, as I ha^ had an Amiga and 9^^n,^ all of ihese 
..^,S^I!^- :' ?fi'*?^ ^.^?' ^9^"^^ ^ t^^f^-ant as Pop.!o^s v^uid 



^.|^ablhty. i, for one, would r.lher have 3 C64"3ame"s tha. o^;^' Ar^ig. 
Am™!l'l°" ^.T"?'^ °"" ^'^^r^ ^'' ^^" g'^^-"/ «hen your 



3f^^i>^^ ^'^ ^°'"^ ^ *^" ^^' '' "°' ^^r than the^. i m noi lA^hn to 

i^i£r^'r^ ' "■ '^^' '^^"^9 "^^= i^s a matter oriaste ^ 

JwiBtriiii Rofaon, Liverpool LIB 2EN. 



™ .™pj«.0, /™*«r tor , c<^p„ ,f ^,^J ^: ,t,,n^---^; 



READERS' REVIEWS 2 

Dear Uoyd 

I am 3007 to say that I have wntten lo complain almui a recent rewew ot 
Sysiem 3'^ VendetSa fFeboja/y ^QSOJ-. i tf^lrtk fliis game was totally over 
reviewed and over-tiypeci. 



£ZAPt 5CPTEA4BER 1 990 ^35 




Being a fan of such games as Tiie Last f^snfs ! and£, amJ Tusker 
(also by Sysiem 3) I was vety pleased to read your pr&view of VendeUa 
and even more so tiy the review Phil said: It you though! the M/^a 
games were great. Veti^sn^ iwll blow your mind ' Allhis, I Ihougiil 
bnliianl and wilhil earniriy aSizzbr, I decided 1o send away for it from 
the ZzuperslDfe. 

Atier lour n>onBi3 of waiting. I finally receiueti Vem/flte, loaded it up 
immecHoly and man/elied at Ihe opening seqLence. Djnng the Tve 
mintitea rt took to toad the first level (on tape}, I knew this fiad to tia an 
excellent game . H all got oHfoagood start with me admiring Itie nice 
graphics and sour>d. and slier a good few hours blasting, I managed to 
complete the first level Alter another long load I got into Itve driving 
seciicrfi. I was iniUally d>5appolrted by ttie njbbish enemy sprite, hul 
found this seclion a lot m&re playaCile than Turbo Out Rut} or Rowerdrrft, 
From Ihlfi lev^l On it was doAnhiJI. I compieted Ihe third section in a 
short lime, and the next driving seciior>. Thier I completed Etie fifth level 
in an even shonei time, another dnvmg section^ and for the very last 
and ^ory antidimaclic leveL rt cook me a massive frve minutes to 
con^plaie. In the last level, alt I did was shoot four men and then found a 
mar^ lying on the grojnd (from out OflVOwhSfe!) Hftfe Ihad todo 
something reaBy challenging. \ picked up a ^larxlbag and guess ^at, 
the wtiole gafne was completed! Ml Aaaaaarghflfl Alter a massive four 
months of waiting, I expected mora than fatir hours play from a game 
that cost metanptxjnds li wasn't (he graphics or ttie sound thai was to 
faufl. rlwas (he laataOiJily I can t see that you eould have given a rating 
of 94'!fc lor laslBQaity (unless you were totally and utterly crap at this 
game). 

I can't say anything more, bul I am vary fllsappoinied In you for giving 
a game that was sopposedly Ijeller thanMVva.^. a Sizzler For the sake 
Of anyone out there who is thinking of getting Venrfarta. DONTIII I am 
now Q-iving you my review of VenCcJta: 

PM««ntdiflfovt 8G% 

ExcePent video iniro, but a very li>ng-Aiindsd multiload. 

Graphics S9%i 

Good, btit a fittJe undetailed in plates. Verj- good road effect, bul rubbish 

carsprii0s The_f40 car is veiy nicethough. 

Sound D1% 

Some good sound FX, and good mu^c inlTO, and com(^elion of geme 

tune. 

Hookability 94'K> 

Very high, especially ti you like ihe ist^ N'nja 2. 

Lastability 73% 

Much tcx> easy loccmpleie, and because of the multiload, you ere 
unlikely lo return to it. 

Overall . 

A good gerne., matted t>y a very easily set dillicutty [ev>e], and the LsuelE 

-were too shallow. |^ 

This pnAab[y wont get printed, ar^ if it does, I will protjably tie insulted 
but I don't care, as long as I have set Itie review hght But remember 
Uoyd, you once lold us to write m rl we disagfeed wflh games reviews, 

BO This IS iM^t I h.-ive done. 

Darren McNan^y, Noithern Ireland. 

PS. The megatapss are great. Keep it up (ooh-er), 

LM:lrTSUltai6AiJef,iJgletf^r(lortjar?VVGtI,mayQe. tut not unless the 
iettar Is ^Urty silly — wtiicti yot/rs tsnl Ovw !o Pliil for a rspfy (and an 
fnsuli?}: 

PHlLf don't knowatious over-revi&Ming Vendetta If was mors a case of 
ufidef-rgviswng. lr!an tdeal world v/s'd ha^^ ages lo retfiew games and 
no ti63<ilisr6s tomeel. SadJythts ^^sn: she case with '/endeila which 
Sysiem 3 brought down to Ludtow aS the end of a ^chedijf&. As you say 
t!m presentsfioh ts orsat. snd we had great tun fifsy^g ffie QiiiiJ6. 
Unk>rtiir}alB<y when we w&reglv&na finished ^rsKyn ta keep, w^ found 
DSfsistent play over a few days soory rs$ulfed 'n it being co/7}pleled. 
QbviQii$Sy th^ ig^iab'liSy faJ'ng was wrong, and it's alwBys (tte most 
difUcutr mark to do. Ws can't predict how long it wlHake !o Hn'sha 
gawe. only whesf)9f Of noi ihere's stjftident variety and chalSene^to 
k&ep you playrng after ttye firsi te^ goes. I'm sotry you ^^re 
dtsafixtintsd mth ft. but it's otjvtousty proved iJCpular with many readers 
who've dd/^ fHimerous tips and fnaps font. In r&avspSGt vye agrse with 
your review artd ihanks tor sending it in. As lor ffte Jnsul. you're a 
banana, how abottt ttiar? 





SOARING C64 SALES 



> 



?am Snq^o^iv 1 ^Q'"^ "'^^ Steve Wlllamss sentir^nG about ^ 
La^^t.'per:^nairyJ think you .re light years ^^^^±^^^^' 
Tcm^ to layout and des^n and if I had ^A^.ga ^^JT^J^?,'^^ 
fine Ihlnql I woutd not hBi^ilale m buying ZZAPI instead of CU «B 1.U 
stTrrfTfw CRAP UNDOUBTEDLY, not &?mmodore U^er has .1 would 
have fisbeHeve I don't want people to th.nk tt^t I am againi.t Amiga 

in thp wDrid {cnech nul the ^es figures) and in the one Christmas 
^^fh^^^,^er. were hart a. many C6A. sold ^ '^^f^^'^^it^his 
Amiaas since the Amlgas release two yeor^ sap. Thereto re^with th.s 
pS^S^iS tvery muchdoum the C64 will be phased out ir the next 

'TSLlr^tp whte a silly better, like most people do, but after me 
sliom^^f^nQS address, i deeded I had something ser^sible to sav.... 
^ve|usl torgSten whaiit iS bL^never mind Ah yes ^«;;;J°i'!^,^, , 

rnffliaiaoes but I (and I'm sure 0I^eT C64 ovmers> wo.jld have P'^fen^ed 
^^atio^3DTenry,B demo (just lo see how well the graphite 
moJ^W^T^ o1 a crap ^ame l^ke Dorr>tnon. Also, the new ^^^^^^ 
rtp^^ nf ZZAPi IS qrear but you stouW sack your film planning dept 

this sm3H gripe, I cant see anything wrong with ZZAP1 and ™ ™^^" 
SU ^^lord (or ScP^loyd - COS I think he's yDU> in Iha rBvie«8 -5 « 

I ihirk Its great. Hava you seen The prov^^v of the C64 version? ii so is 

5'Sh?'3f^^ple like A. . no NOT Atari 5T^. t>iit Amstmd CPC.7 
fhev^ iusl^azzed Lip Specce. «i[h cokiur and ^'t'remelv bad scrdhng 
rNoT™ mu^ Of a question, bu. a ^ternent. I wotild r^ mind ^^ 
issue of ZZAPI With a coverdisk, lis only fair lo Am.ga ^^-^^ J^^^"^ 
be a aon^ea to pin one disk on the cover atiet every lour jnega^. 
''Ou'e^nlter. Tell m^ Nee^n to 7,0tfM can^J lb..k ot anytUng 
miv& oorina than playir»g T:hrust. Zffnp.Zolyx etc Serman, TiJrbo CJur 
C a^d M>^rmay have .een e.sy t^ they wsre SOOOJO p^b^ 
l^p^iiiy Beirr^n] end were *all v^ the money (and ratings in 
ZZAPi) . ZZAPI Is Oetinilely THE mag to buy If you've got a 64 or Amlfla. 

May il live forever! 

Eddie Crow, WflleePOl6 8HB. 

o^fkedf). You shootd see a« rhe setters \ t^ave to read, '^f >^"X^ 

apd there shO^^Id te sonv on this moi^lt^ sMegalape 
J Jfs looking very good, sae The DfearnTeaiTi feature! 

coSuVdjFntf and despite a few good, eariy gait^ is suttenr^g from 

^oT<^tm set-up in one tx»; monHor^J^nipu^r etc Tt^eycanlaSt 
he aiven away on the Noel Edmonds Road Show t 
Tn's^^GiS if we get enough leaefsfror^Arji'gB owners. 

about ,t And at ieast the point tna^e ^S goodie- about ^f" 
S^ not Msrk! tm sure m^y people stnara Edd.es .^nion, alttwugh 
Myin l^s never an ffiisy gamel 
LM 



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HOW 2 GET THAT GIW, 1 FANCY UT 



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PENPALS UK 
CLUBUNE 



TUmUTIlANSPORI 
COHEANDCETIM! 

This 4S wilfl! 5 of vou 
munanls oul Ihere could 
soon own the Tunio lank. 
Turtle paily waaon, TuiliB 
air ship, and of course iMe 
Tuitla sewer nnjicrcyciei 
We're giving away these 
ultimate s-^t^ ol Tu'ils 

ir^nsport, ujrnplele witli a]l 
4 Turtle figures, lo Ihe 
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bJiBiani CDrnpetiliarLl Call iT'l 

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HAVEYOVGPT 
WHAT IT TAKES 
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Lea« your message on 0898 299282 

Hear other rnessaga on 0898 299^3 



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BUDGer 



THE BUDGET BIT! 



RAD RAMP RACER ' 

Mastertronic Plus, £2. 99 




F-ancy arecs? Jllnde my 
QMX and you can scool 
ateng an your sKaleboard: Whai 
do you mean ihafs an un-fair 
contssP l!'s wha^ RaO fi^mp 
Racer's all aboiiL anyway, tl^e 
screen K spin horizonially wilh a 

skataboardtjr at tne lop and QMX 

rtder bslo-^v Each rriusi eam as 
many pain^Ts as passible wif hrn the 
{\ir\s Itmil by dCHn§ lunnps and 
colleclmgi iDhena Pressmgfrre 
piopels ycu forward through the 
hcnzcntally scrolling course. The 
halt pipe^ ai eac^ @nd of Ihe 
couJ^se aldow you to make a quich 
turn via some lurmus |oyalick 
waggling. You can aJao move up 
and down to avo^d barrels and 
flags — crashing wastes valuable 
time, Perlonning EtunI lumps 



(Hipping back ar>d fnrlh In mid-air 
by waggling Ihe |oyslich) Trom 
ranrps earns \oshi oF points 
Vou can rec©' sgamst iha 
compuler, using eithe' BMX or 
shaleboerd, or go bsad-io-head 
against another piaysE in a Ihree- 
coursecug Eiih«r way. ttia 
aimpllsiic action soo-n gels 
repetitive ther? i^eaily isri'l much 
to do apart rrom avoiding 
■obstades arxJ jumping a few- 
ramps. Even Ihe easy-to-use 
course designer (to redesign all 
fhfes coulees) c&^'t save iha day 
The game's mosl radical' cancepl 
IS that you somabmes gel poinis 
lor crashing, while the bonus' 
ob[ecTs are apparently worthfess I 

OVERALL 33% 




THE VINDICATOR 

The Hit Squad, £2.99 (Rerelease) 



i 




This orrgifTal game wag. for 
wme reason , 5ubll[li?tl 
Grser? Berel Jl by Ocean, But 
rather than beinp an out-end-oui 
shooi-"eni-up this epic comprises 
Lhree vsn/ diHerenl ieclions. ahe 
second and third access^ by a 
paaswEird. 

Ttwflreiseclionte'Rw 
Complen, a lour-love^ mEue 
Otnkecl tjy IrtiS} oi corridors and 

small room?. Ytjur am here is to 
find the tmmb components lo 
blow The ComplGX apan. The 
rather strange 3-0 perspective 
shows you running oul of the 
sceen' a? ygu go 'onvards To go 
Ihe Other way you must fiiSt dO 3 

180-Oegreettim. ThlscaiibG 
dlsonenraiing so ihe compass lO 
the status iMtfitf IE invaluaQle. 
Some of Ihe rooons are inhabiiv-d 

by aliens wti:i '^hGOlyOu, dr.-»ir..r.. 

your energy — which can bi? 

ceptenished by riradiog mc^-gum 
When kiBtad aliens di-op any iHl or 



computer pass-cards winch 
they're carrying along whh 
cartridges far your rrfle. On 
accessing^ ^^^rtiput^r you're 



given an enagrtim 10 sofvo - Ihe 
correct answer i^ rewaided wjih 
your position m relalon lo t^ 

next bomb component 





Section two is a verlica'ily 
scrolling shoot- em-up wilti you 
pontrolling a plane wtlh wtlich lo 
^traf^ Bnii ba mb Ch^ landgC^p^ 
Then it's into your ^ep to go 
through Ihe landscape again (wh/ 
didn't yoj jus1 parachute out?!), 
shooling cr avoiding enemy tanks 
and heiicopiers At the 9nd of this 
leuef IS Ihe thfrd anti tirtai section' 
a Green Beref-stv^e shoal- em- up 

wrth Iffis ici laie yflu up and i]r>w*ri 
^els D' Ihe idiga, nasiyndden 
play area. 

Thfoe very dfflerent sectofK 
niighlsDemgood value for the 
t>iit]get pries Dui l m not so 3ure< 
Nonoohheni i^ parlicutarly 

riiayatilB, The Jirai is disonanteting 

iid extwmi^l y letHous. ih« 
second a ver^ straighrlorward 
verucoJ scroller, an(^lf>e final 
sodion miins too drtlicull. Does 
ihp vnriety vindicate Ihe lack of 

* OVERALL 59% 



ZZAPI SEfTEA^BER 1 990 



3» 




WDGdT 



TIME SCANNER 

The Hit Squad, £2.99 (Reretease) 



1 



Th3 conversion of the raUier 
odd 'video pirbaJr coin-op 
wasn^ reviewed in ZZAP! due to 

Ks Late arrival in ihu urflce -{several 
wesKs arier ils re^aaa by 
ActiviaJori> and tis medtocniy. 

The lour double-screen iniddng 
betwMn lop and botlChmf pinDall 

iHblGS-are tnEerlinls^tiv'lin'e 
lLjnnel&', ie special holes Ahjch 
the tJaFI goe& irlQ, L^nli ke t^e 
Amiga version, though, yoii ca.n'1 
swilcri between lables at will — 
the curremT lable musi Ural Qe 
complelecd before -mcilijbading in 
the najd. Tables am compleie0 ^y 
PiSriOcminQ a special task, eg ttie 
firsi one by flipping [Jie ball 
ttirough iranspafeni lubasloNohl 
thB letiera of VOLCAWOV As «eli 



as using The rrrp;wra (one set fOr 
each* haH or the teblB) you canilH' 
lh« t^ble to aUsr 1he F>9lh of the 
half. Time Scann^r'ii simple 
pFayabilrty was okay ontheAjniga 

iwhkcti ai least featured decent ball 
movemeni and easy swftchjfig 
&&tW5en tablss Sadly the CG4 
game is a very poor conversion 
with two- tone, SpectRjmniy 

graphics and appallingly slow. 
jerky ball movemeni. Surely pari 
Of The appeal of plnball is the 
spe&d of play. 77m^ Scanner 
*oul<j hardJy lesi ihe arcade 
reactons of a {deadj loioise. A 
prty (is so unplayable, as unhJ-e 
mo&i p^nbafl sims the tables have 
plfinryd speciBlfTO^urf>& 

OVERALL 28% 




KILLING MACHINE 

Atlantis, £2.99 





YOpjIUU iKive thu^hi you 
were fne iJi'ii'-' v- kHiing 

machineflf mi I of flay^ 
ago, Dul now v°*''^'^' ' ''-" w^' ^' 
firsthand ana yaur i^'arsnlp has 
been reduced 10 sci'ap Voujwup 
into your eT^jcgencye^oEipeaWp 
*nd head for lh6neaffe::l!^r^i^^ 
Tiie grtp to equipped tvHl-i yun^ 
tx>L vou'd be ^tsopiesi if th'.^ |iianoi 
was overpflpulaLed wtlh sLaru'ly 
dad bdb» ralherlhananv 
iTTJltti^rvhflfthMfire. Sediy iifaon 
triEi ^■,jiTe!i»domifiriiL'r! tivapiani 
tifain v'hich rogard^, you aa an 
Irwadinq vinis. A bit ot ctieek you 

rraght triinl<, bu( there -^ nn iime lo 

debaca aimijI wJien you took ^ut 
lasi shoi^er h'rt'i/-jg Mscftine is a 
verllCBlly-scroling ahoot-'efT^-up 
ccryipo^eO c' thiee levels eacn 
vjilh a ma.55ive baddie at lis end. 
The final level guardian is The 
Great Brain itselt. Genmg thai far 
will require smart use of alt the 
add-on equipment tippling 



anxffid Biastinofliiwiai _ 

caifj- I'lill^ release a weafiOfK 

i."^i::^urati JduJoh Iban triple your 
'.''='PGAHr. Hiuing an arnoeba 
r.'i.-'aSOSB shi.-.id (Ori«l 

invulnerdbiii'y: wriiis the crab 
yialdfiasp^-."! up. 
The levels .nian'lveiy long* arid 

■-vrlli juGl Ihrot ■•* Ihem it's no 
syrprlsa lasiiiLililv is jwovided U 
& not paniCLd ciriy en|oyat>le hb;- 
dlftiTUfty lavfi Tlia graphlcSEiren i 
(Mill, ■jnT^mtrJ"-.orabFW''grciuiid5 
and a la»r variety among iht- 
sonies, while sound consists of at) 
uKay soundtrack and uA&hii FX 
The end-oMevei guardians are 
uhfefflafkah'^ r^ndlhegameasa 
A'hole 15 unlikely to providelbal 
much finiedainmort. The only 
novel Iflcior i^ihai Lhe order in 
which ihe different aliens appear 
IS i^ndom, maKing rt impossible to 
learn a route thmugh a level 

OVERALL 36% 




INDIANA JONES AND THE TEMPLE 
OF DOOM 

KlKK, i:Z-99 (Rerelease) 



ACcOfdlrlg Id th--:. hype, 
Spielberg m,irif? ine third 
Indy film partly ro make up for 
r/Ti? Temple Of Doom — V\e 
darikaet, and least satisTaciary rrf 
ihe mowe trHogv A pretjuei to 
Raiders i\i^3^ IrHiy called on to 
help an Indran village. The 
viiliigers' labuicus Sonkara 
biunot^ nave been s.tDfen and all 
flie children kidnappec Theresa 

Dri o1 guff aboul Wh c.r\ fndy JS 
rnuat ml e rested In liUKr^lirg trom 

itiB dasiarDly Thuflgeea — but ao 
.■I "nr^A where Infly's heart is. 

The US Gold tienn game rs 
baaed on a three-pan A.Tan coin- 
op Load one Is where the 
t^nitdFen are held capUve m tiny 
cages. Indy uses hiE whip )□ open 
Ihair ca-ges, stun Thugg^ gua/ds 
and kill snakes. He rnusl also be 
quick on his feet, avoiding fatling 
rrom ih© plBtfemis linhett by 
wooden ladders There's 
conveyor bells to add mora fun, 
but what Indy rs ready looking lor 
IS the mine cart to take him lo 
load twQ 

This nejft steg;^ 
zoam:n^ down a diagonally 
scrcjling track leaning JeJijjrfighl 



to Bvojd breaks in the nalte aod 
SATtch lanes. Surviving this >aads 
tidy inter ihB Temple ol Doom 

Itself. Mwe Thuggpe gusrd? and 
a ruiiving bridge must be faced as 
Indy Silrives to recover one of Ihie 
Sankara sEones Once he has the 
first stone, hb lol lows the usual 
coln-oi: Idiocy -of QOing righrtback 
to tbe sian.ThrtOVips aroijnd 
phoMid tike him ro a rooe bhdge 
anfriho rrwJof the ^ame. 

Firat jale*is»'.i m Decemljer 
l9S7.O0Crrnjiilii sUBightBweep 
ol 'ugh' BxpressiQiwoft the ZZAP' 
team Julian Rigr^all 'fi&Jer \k&d 
the onginal arcade game thai 
much — the gameplay is very 
weak,., [bul] the worst thing of all 
Is ihai mora time Is spent bailing 
the unwieldy loading system iKan 
playing the acluaJ game/ 41% ^^ 
was the overall mark and il 
iJC'S^ri'i seem that ^jnfair now. 

SlSQS one isfairtUiplayaDlaSLnd ] 

US gond he* i^'l "V Impels ^ 

L|r^uallyin.r.',^-ir mOitfin.JtV. toul 
levels two ar '.1 Ln'tfaaremn: hTon 
5horiajid simplistiL (cpij^nr,' "\:- 
- iflunnoadi.-iq. 

"■VERAIii.a9' 




40 



ZZAP! SEPTEMBER 1990 




At Microsnips, we stock over 3,600 
different computers and accessories. 

So whatever you're looking for, look no 
further. 

Ev^n if all you Ve seeking is some 



COMPUTERS 



CommoOote 64C Lighl f anrastic Pack £149.95 

Also available Ligfil Fantastic CG4C Upgrade S Software 

1:39.95 
AMIGA FUGHT OF FANTASY PACK 

Induding "Extras', Workbench 1-3, Manuals, Modulator, 
Rainbow Islands, FSS Retahalor, Escape From The Planet o1 
iheRoboi Monsters. DeluKs PainT II, Mouse Mat, 5 iree disks. 
Mouse Holder and Disk Box £399.00 

Coin modoie 64 World Cup Pack Cl 59.95 



expert free advice. 

After all, how else do you think we have 
become one of the most respected hardware 
and softv^'^re dealers in BrltainJ' 



DATA RECORDERS & ACCESSORIES 



Load-It Datacofder C64/128 E39,95 

TurtJo-ConJffr for C64/1 2B E29.95 

C16 lo C64 Tape Lead Converiar £5.95 

C15 DataCassetles lOfor e5.90 



MONITORS S. LEADS 



Philips SaSS Uedium Hes Colour'Stereo 

r|^iu#ie LeMi 

Cominodore iOB4 Colour Monrtor 

Philips Commodore Mono Monitor 
CBM to Mono MOrtilOr Lead 
Amiga to Scart/21 Piri EvoConn^Or 
Amiga to Ferguson Lead 
CG4/12S TO ColOUi' MOrtrior 
TV/Computer Aenal Switching Ur^il 
Computer -TV Lead 

TTiirkgi De-Lu«e Copy Holder 

Philips TVTur>erfor8B33 Woritor 



DISK DRIVES* LEADS 



CSM1541 II Disk Drive 
Amiga A590 20ing Hard Disk 
Cumana 1 mg S'i" 03 Amiga Ohwe 
Q-Tec Img AmigaSV DS Drive 
3I-5" Disk Cleaner 3Vt" OS Dnve 
TDK 31^' DSDO (VUorW'S No 1)10 tor 
TDK 5V." DSDD (World's No ipo fof 
Lockable Disk Box (Hcl^s 40 S'.^") 
Locka(«e Disk Box [HoWs lOOSViT 
100-5V<'^ Disks plus above Disk Box 

ring051-630 3013TooRDFJt 

or for FREE CATALOGUH 
An&wcrphone 6.00 p.m. - 9^00 a.m. 



£249.00 
£23».IXI 

E7&.95 
ES,49 

£13,85 
£8.95 
C3.M 
£2h95 
C1.99 
EG.99 

E69.95 



£399.00 
C89.95 

C4.95 
E14-S0 

£6.50 

t7.50 
£39.95 



PRINTERS& ACCESSORIES 



Ciiizen laJD inc. Parallel I/FACE 

WEG F22Q0 2A Pin 

PanasonicKX-PlOS-l 

Panasonic KX-Pll24?4Prn 

Star LCl Colour (Stat© CBM/Paraltel) 

Star LC10 Mcno (Parallel) 

Star LC24/1Q24 Pin 

Amige to CeriTronics Lead 

C64 Pfinler Connector for CBM Printers 

Bgx PQOO Farfold Plain Paper 1 V n 9'/i" 

1000 1 Across Latwls 

CM&f\ 120-D Ribbons 2 for 

Panasonic 1091 fliODorisEfof 

Star LCl Bleck Ribbons (NylonJ 2 tor 

Star LCI Colour 

Panasonic 1 124 Ribbon 



MISCELLANEOUS 



Amiga Pro-Sound Designer {Cofnptele) 
Amiga Future Sound 
Commodore 64C Du5l Cover 
Amiga Dusi Cover 
Amiga Mouse 

Mouse Holder 



SPARES 



Amig^ Replacement Power Supply 

Micromale Commodore 64 PSU 

BoM^horpe Arti Surge Plug 

-i-Way Apollo 810 RF/Anli Surge Trailing SocJtet 



£149.95 

£299,00 

C17&9& 

£299.00 

C22g.95 

£179,95 

£299,00 

£7.99 

t3,99 

£15.95 

£6.9S 

£?.95 

£7p95 

E7,95 

E7.95 

£9.95 



£79.95 

£99,95 

£S.9S 

£7.95 

£29,95 

£2.95 



£49.9S 
£24.95 
£14.95 
£24.95 



Po^rjirth ImntuliDni! *rcqjleil WOT 



*klU llnTULUKbrl.rdl.^bJ^': liriTt.D^T tlHO 
«kl£ltl ^]rCIDLl|] * Cmmrr fiHuiirir i|f|iv(n 'Hr 

It-VrdHl F-iU p«Ut ^L^wn v Jl mtTTuTJ^ lovfr 

rimwjFiJlrttiui NtjrkEuRjpFKU^lltDUUl 




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WHO YOU GONNA CALL? 





Nik Wild, our new Think Tanker, stops adventuring 
just long enough lo find his phone, connect it lo a 
passing modem and take a peek at the mysterious 
world of the mfdnight-oil comms;people. 



if you are thinking of going 
online, now » a good rime Id 
, do ir ds "while slocks las(" 
Micronei are pv\n% away fre« 
modmia (plus cable) *ilh Eheir 
sUHer pack. A I set incluited is 
one year's sub^ription lo 
Micronet and Pre&lel, 
communicatiixis software, 
postage and packaging. That 
means C64 owners tan s^t 
thetr grubijie^ on jtW iJirs for jusi 
£92, Ahilie for A.mig4 beaver^ 
if's only £T3a — and oo, r'm 
not on ti^mmisskin! 

But lel'b huid our horsci a 
while. J know whal you're 
thinking: 'Whafs a modem* 
Whal in tarnation is a comms 
and who're Micronel and 
Preslel when they're at 
lionieT,.. I (houghl you'd never 

Journey with me now to the 
lale 197D» when Brithh 
TeletXHn (or Buzby as ihey were 
known Ihcn} set up a system 
called Presid: an information 
network akin (o Ceefan and 
Oracle but a-ccesseil yia the 

phone nclwof k. Advantages m 
using ST's system vrett capacity 
—_ there are currently over 
300,000 pages lo chp^k out — 
and inlvractivily. 

S;pace on Pr«sret was sold to 
busjnesses wr^hine (o enler the 
worJd of electninic pobti^hing, 
and magazines were i?\ up lo 
provide speniaiist info for 
computer users. 

Micronet was launched in 
I^BT and ha:^ liteadily Rrown to 
become Ihe largeil provider of 
informaliDn on the Preslel 
system. Basically Micronef is ,in 
electronic ma{idJ:ine covering 
varied computer-relaled 
subject. To experience it you 
need a computer, a modem. 



rlj c r o n B 1 



communications software aaid a 
5ubscriplton {which also gives 
you access to Prestel). 

So now you have ^ vague 
idea of whar Micronet and 
Prejiel are what about the 
equipment? Well, a computer k 
a machine made up of... haf 
Only joking! Vou all [now what 
a compter h... don't youf The 
modem f short -^ than(tftiH> — 
for modulalcir/demodulator) is 
a cJever little bm thai takes 
signals from your compuler, 
converts thena to 'modem 
language', relays I hem across 
the phone wire where they're 
grabbed by a receivinE modftn 
and tj-anslared into a lingo the 
receiving computer under- 
stands. This enables different 
computers to talk to each other, 
Vour Ami^^, for example, can 
quite liappily chat away io a PC 
or you can merriiy hurl abuse 
al Atari ST users — not a good 
idea actually, as abuse on 
Micro-net is a good way to get 
^our subscriplton nulliHed... 
someone's always watching, 
you know. 

Communications software 
(Micronel's deal incorporates 
Ruby- View or Ruhy-Comml h 
the program that enables your 
computer lo talk ia the modem, 
it alsci lefs you print ^creen^, 
download software, scribble 
mvE^ge^ lo other users, doodle 
graphics and customise screen 
disptays. 

The subscrrption i^s the 
pittance you pay Mkronet so 
they'll let let you look at and 
pEay wHh (heir w^rei. 

Once you've stretched your 
phone line so it reaihes 
somewhere near yoor computer 
(or you've decided that 
computing in rh« halt isn't to 



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bid) it'5 iniie to lei vour finwrs 
do ihe wallting, Tne. modem 
you get with your Miti-onet 
deal is a manual one, which 
means you have to do all the 
dialling yourself, although ynu 
tan get more advanced 
machines (for around itOfl and 
up) thai dial ior you. You're 
now ready lo ring Micrar>el — 
(hev give you a local number to 
call so even ai peak rates ii-'s 
only 7p a m*nule (p[u4 VAT). 
However, il's much more 
^^ensible — and you've more 
chance of slaying friends with 
your parents — to phtin? aff- 
pejk: hDm-mrdnight and at 
weekends. Midnight to flam ii 
FREE! 

When you get through, a 
high pitched i^quealing in your 
ear reminds you to press the 
button on your modem marked 
Online and put ihe phon« 
down, Vou should (hen get a 
welcoming message and a 
request to enter your password 
and ID., From this point you 
have access lo ^11 (he services 
Micronel and Pre$tel have tQ 
offer including bulletin boards^ 
marlboies, news, micro 
magazines, Telesoflware (tome 
of which you can download 
and keep), challinca, galleries 
and loaiB of quizzes, some with 

Certain services mfty ^oil 
more than the basic Tp a 
minute but you''re always 
warned before you access 
them. Also, should you hjvf a 
r-eally giHid modem (re not the 
one provided by Micronet), you 
can access other machine- 
spectfic btrlletin bo^rd^, 

However, what most 

interested me were MicfOftel'* 
two mu Hi-user games {MUCs},^ 
one a middle-earthy lype 
adventure caNed 5hdde&, Ihe- 
other, Tra^h, concerning the 
collection and disposal of 
futuriiiic rubbish. In fact Ghey 

interested me so much I 
Ihoughf I'd Uke i closer [uok... 
lust for you. 

Shades 

Set in a land of wizards, 
caverns and magic woods, 
Shades requires you to collect 

treasure and drop it in Ihp Mad 
king's room to gain points and 
earn levels; wizard — or witch 

— being the highest- Sounds 
basic doesn't ilf Well in fact it 
's, althotigh there are one or 
Two pu/zfe* induded for the 
bored player to atlempt solving. 

Came si^e Is small, n>applng 
is illogical — somelhinK I hatr! 

— and location de&cripTions are 
flowery. All this maUs Shades 
sound a wery dull game... but it 



'I! 

Us taving gnct h il endbln 
playrri lo inleracr with each 
other. Up to 120 'Shadisl«' can 
pLay at one time and, if you 
don't come acios? a 
pdrtlcuUrly knotty ^.roup who 
won't tatk to anybody nat jn 
(h«ir gan^, you should have 
hcfuti (nuke that minulcs if 
your mom's reading this!) of 
fun rabbilinft away Eo other 
rtaJ-lime playrrs. Of course, 
you can also try and tEill peopkF 

The parser ti basic — 

co^mp4re<i tv the lik«E of 

Magnfllc SctoIIk games — 
unoerflandinj; mogtly just 

verb/noun inputs, jllho^gh you 
can ^rt as compIeK as 'Hit 
(person) with (objeclV, 'steal 
(objecll frofli (person)' and 'lell 
(perEonl Isentence)'. You can 
aW 'shout ^c^niencfs; a f^dlure 
(hal enables a W oibti players to 
hear what you have to say, 
whether Ihey want la or not — 



shouting should be limilecl 
though Ai too much oi il 
dutters up I he screen. A iftdul 
'who' command informs you of 
all other pUyers currently in 
the K^une so you can »eek aut a 
particular penon should you so 
dwif<. 

Yd<u can of course us4^ 
MicTonet's challines if talking 
to other people it all you want 
to do but in Shades you have 
th« Jdd^d in1er«Bt of going 
adventurmg wilh other players, 
solving puzzles together and 
having a good chh wag as you 
gel Great funi 



Trash 

The Multiverse is full of 
rubtBJsh! What's needed to 
dean it up i^ a team of 
dedicated binmerk not afraid to 
face the perrls oi inleqilanetary 
travel and the dan^rs therein. 



It's a messy joib but someone's 
get to do i\. 

You climb the ranks of 
rnlerstelliir Refus*' Collector by 
picking up rubbish ^nd 
depositing it in the furnace, 
solving puzxies and earning 
ash. 

Aliowing up to 64 players to 
indulge at any one time. Trash 
is better Ihan Shades tn respect 
of size and things lo do- 
Lncatinnt jre agdirt n&w^ry ^nd 
generally not arnusing 
(ahhough Ihey try to be) bul 
the opllon la pliiy in 'brief 
mode' cuts out lengthy 
description-^. 

As *ith ^h^de^ Ibt main 
feature of the game is the 
option to walk 'n' talk with 

other players. There are ev^n 
private rooms available so you 
can chat lo pi^ople wilhoul 
interruption. 

The parser \a oi a similar 
standard to thaC in Shades, 



although you don'1 have to 
include speech marks with 
every sentence wher> lalltinv to 
other players. AM in aW, Tra^ h 

a heller game Ihan its oldvr 
sister. 

Both games feature daEed 
systemi and scenarios, bul 
interaction between players can 
be intprestingH amusing, 
educMiflnal flr ^infpiy a good 
laugh — and you never know 
who you might me^t! For me 
these (wo MUGs make the 
su]i9crip1hon <plus free modem 
"whilp stnclis la&t") to Micron«1 

well worth the money- 

ThereE I think I've )usr about 
earned my 50% sub^ discouni 
(edit thai la^i line out would 
you Ed?), 

For more information 
phone Mfcronet on 
0800 200 700 — it's a 
free caH! 



* RSH COURTOY aFUZAVTH ISUY 




^esum 



with Ken the Fish 




I'M A POET AND I KNOW IT 
COMPETITION 

(lnc*nli^*Doinarli, U>u« ftl ) 

On The Teme-' by Ker Stie^ley-Flflh 

! warKf-gred lonely a& s fish, Water, mfer smywfiOrB, f m»S anoitief 
lonely fish ArNf then we made a pair 

Ahi. wtiaf poetry. AnO wtiat a pleasure H Js to pr-esem a leilow 
wordsmith wUti his priio, a Sony CD Radio. Caaeotto Recorder — 
mLjfiic lo Ttia ears oL. 

Eric Mitchell, HolSwofihy £XS2 7AJ. 

30 i:ilher;hymlng rkinners- up receive a Casti& Masrer rryjbWs: 

SDflwwKlHBlBCkbumBBeTtJH; Davfd BarneM, RBfldlng nG3 5YL; 
Sund«p Ray, Blackburn B93 BOO- Trevor Morgan, London E6 
IBL; C Priica, BournamoiJth BHa OAS; Margaret Dolan, 
ManchBSter MS 6QJ3 Gibblaon, Gattahaad NEB 40E; Oraham 
Auty, LMdft L£fi 4LZ; D B Restal, O&gftnham RMB aXD; Bf»an 
O'Felly, Ounboyne Ireland; r>uncan CummJng, Aberdeen AB4 7X11; 
MIchaeE MaroUfiBas, Woo<dbrid^^ IPI 2 40L; MaHIn Fenech. 
London NW1 1ER; Oanfel Beasar, Mlllon Koynes MK2 2LW; 
Stewart Compfon. Steveiaago SG2 ABB; Steven Johnion, 
Pwnl^unfleld SKie 5JF; Phkllp RaUnson. Saascala GAZ0 1 JH; 
Jotin Moore, Warmlnstaer 8A12 fiJR; P D Mpmbro, DanhehJi EHZZ 
SLZ; Roy Stasre, Liverpool IS 4UT; Staven Martlr^, LoridOn N13 
SOT; Rate Abr<rtik.CowesP031 ?UA; Jamea Burgess, Bristol 
BSlzeAfl; D&an Smith. Buitiey Heath WDZ 3RS; Juba Spiilmam, 
Brighton eH7 6ND; Andr«w StMle, Uvarpool L9 4UT: Matttrew 
Wheeler. AyleaburyHPl/aRQ; D J Edmonds, Newquay TR7 3AN; 
Robert Sadlar. Haleaowen B63 4EA; Thomaa BrMtall, Dudlay DY1 
ZER. 



NIPPY NINJA COMP 



(Activlaion, ls*u« 62) 

Ker Doe here, lopresern a Soriy Midi Hi-fi (appropnatoly Tram the land 
of the rising Sony) to the mpst knoy^Bed^ls nippy NmjaL 

J Moorva, Covoniry CV3 BGC. 

hey, doesn't Ke iur\ 6 mail order cataloflLiB?! Anyway. 30 runrrers-Lip 
alao rec-Bive a copy otVte excefl enl Wj/ya Spirff oiiC64orAmiga^., 

Danny Chan^ H«ford DN22 7LN; Ptier Lynch. Kfrlla Ireland; Joal 
Sm«h, Coventry CV5&N0:Mictiael Bishop, Blrmingtiam B44 8UJt 
Th&maa Brettell, Dudley DYI 2ER- Kevin McGarrlly, Edinburgh 
EH»0 7HD; Thomas Aldis. Cirercesler GL7 lAT; H Mallett, 
Norltianta HNQ 5TU; PajJ Culaon, Wilms low SK9 6DL; Daniel 
Judah, Dov*r CTT7 OSG; Tristan Thorn, W.Lolhian EH54 7BZ: Paul 

Cutting, Norwich HR9 3Da; Thomas 0"Mallay,StietfleldSI3 3JB: 
Robert Craig, St Halans WA11 

OXLI;BanSmilh, Norwich ^JR3 4E^: Hennk Matzen, Badekro 
Denmark. Psier Benneti. Mattock DE4 2JP: Richard Turnbull, Uverpool 
L3e 3TQ; Darren Adams, Solihull B90 3EA. Marc Huccfitnson, BsrnDw- 
on-Soar LEiaaMG, NeH Jorws. BndgnorihWVTSaHP; Roland Corbel 
TAWsall WSa ODU: T King, BroaEJE»a«rs CT10 2NF: Ian Parnacotl Kent 
BR4 0LR; Craig Lawlon, Sheffigid S3 9JX; M Hawkins, London WWIO 
■OPX: Fahod Hamid, Qiriingron B08 9HS: James Snowdon, Durham 
DHi 2TX; T Bates, Coldslream TDl£ 4JP, Dominique Snoeckx. 
Belgium 

ROBO-REVIEWER COMP 

{UftGald, la«ii«63J 



itneswmi' 




almost spfit my gills laughing at all (tie enfnes Ktr mis one, though 
none ot Tham wore quite as dafi as Ihe raal Phil. The tunnissT wbo- 
reviewflr [picked by Editorial ATOi«ai>t and baked bean fan (I). VIv 
Vickress} wins a neat Omnlt>ot plus a copy oi flofovfor Its clever 
CtaBi>gnBr 

Stmon Keafe, LivarpooJ Li« 11^. 

And 3S robo-tunners-up gel a cQpy of flofojf ore C64fUSGold) game 

of trteu choice,,, 

Tom Warber, Wood Bridga IP13 6IIJ: Simon Wlnatanley, Burnham 
On Sea TA8- 2PD; Jamie Caple, Derby tiE2 7DF: Lee Candy, 
Andover SP10 &DS; Jamea Pang, Lancmg Bri25 SJP; John 
Gra«nwood, La4da LS1« 7BX; Scatt ^azzBfd, Leicestar LE2 BRF; 
Ian Grzelak, Manct^esier M23 9EL; Chris Moyle, Yarm TS15 9€Y; 
Marh LtDyd. Llngflald RH7 6RJ; Alex Simpson, Northv/ooid HAG 
1AH; Saeha Paylon, Lcmdcrn Colney AL2 IJX; MsrkRouney, 
Oldham 0L9 7SU^ Antony Sutler, Bilston WV14 S6L; Simon 
Wright, Tadworthy Kr2:0 SOT; Michael So, Edinbjrgh EH7 5Ya; 
Eddie George, Portchester POlBBHB; David Penn; Bridgnorth 
WV1G 5DN: Scott Nflli, Ayrshire KA3 4AP; Carl Carttr. Stoke-on- 
Trent ST6 5NH; Mark Turrell, Chicheatier POia 4TN; David Cooper. 
St \vii TR?e 1 EP; Craig Boitorr, Sheffleid S6 SFV; Howard 
Goodall, CoLne BBB eD<U; Ricky HBlllweN, Stafford STZO Qgp, 



4'« 



ZZAP1 5FPTEMBER 1990 




C'CftrrHnodore 




A5UU ttAIMAN PACK 



AMIGA 2000 




Tin CorrnTiiMfira VOf Binrr'.an OdCl. nui 
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Ceinn<Ddbf4 Atnloi EDO CDiipJU' WHll 
moutannlicltwdnd TV nndJlBlH, pHa 
lour iDD aijinni'j ii"ifi^ '"« iQrni«i» n*- 
[luOn 'BauHBihtlMfhrrli' ELrfH^hnm 
Criy dF An cuminfl !'•'■'. ii- OcHjn'B ino 
■oiling HUB □»«] on Ihn [jiackiiLi iLir 6^ ' 
rrvnn IHm N»" J*flJ«'wl SId** - iiO" Q'^i- 
t\, fQnuwtinn or nwiBidmg BrcfldegBirm, 
InUrcaplDi Oofl'igrir htiin fpo '-ifl'» m 
irii9 iffuTinQ II^M ilmulaHK: OalyK PllUil 
II iO[i QikilirY ArnJQa bew"'^ UflcloQB 
Hrxn ieiiUe gAnOtia brairiHrBln ^li™' 
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viiPimeuU mmmiw-dnd TV iTtfUuiUDr is h^lu^ui laoKAAaf* 
iiduk Tiasfl mtfuM I^a WlLi-inB 



Tar Bfci monnflfiflui m &h*rtWi>l viacb- 

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pullf ■JVBPU ~^.WT^ [*<■■» 



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f PAOK WCLUDEi: 

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RANGE, COMPLETE THE COUPON AND 

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THE UK'S Nol AMIGA SPECIALfSTS 



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PU evpr n-j^t thgt feeling that there is 
[g ^ J om the magazme? This 

issue just hasn't got that little soinething 
tt makes it quite complete. Hold on, we 
know what it is».. the RETROGRADE tips! 
to, to iB^ : r lost space, we're goin^to 

mnlrn|ftis iii&^^^ont si^ pages long and if^ 
the maga2ine^m£ATXJB£S 64' (wo wish}. 



\D the CBsile and torture 
thiiiiibpr al Ihe end o( the 

iliinie iwhii:h was shown in the 
[asL issue}. 



FRIDAY 
15TH JUNE 

Jobn; TodfLV 1 siaiLi;d coding 
inii Shop, rGpresemed by a 
WLtcns hut. Tho (pretty) witch 
IS going lo h*? ppeaking lo 
Clyde during his visit iji Ihe 
shop, ao ["VD bad to write a 
(uiitjii? o1 ^luaH ToiiUTies wlucb 
will piiiii speech bubbles lo 
llif streen arid uvJiat she says 
insKle t.honi 

Actjripniallv (ound ;» very 
[jriiLiyelltJctuaiiig t^verlaKl 

<:pnt€? yesterdav It all cenLe 
i^lioui ftom the airowhead 
iiaed in the 'Usl Heady' attiact 

sequence, and looha lihe 
vertical 'toBour JipliU' Anyway, 
wtiliDUE giving loci much away, 
I leukon I could mi^ke good use 
nl ]t as a 'acieen appearance' 
system, maybe lo: ihs High 
E'^oie& screen 

Steve: The shop gtaphica are 
raaUy [uusbed tbis time 1 
knchv^' ['ve said il befoie but the 
Euidl iidjustmsnts have been 

(ie aiid it's all done 

The Linie has come to design 
second 'hilarious' torture 

leen. This vi^il] stie ono ol 
Clyde's Inends lied onio the 
top o[ on ACME jack' which Is 
being woiked by one ol [he 
bad guys Above ihe jack is a 
swinging blade which will 
suiely slice the poor fuzzy- 
wuizy in two. You're requited 
LO save the fuzzy ^V btoppiitQ 
the jack T'ln not going logfve 
l(Hj much away tut il involves: 



a roch, a seesaw and 3 caimon 
baEl 

TUESDAY 
19TH JUNE 

JoJui: Took a litti^ tune oU Erom 
doing the shop this moraing as 
[ hud to add some restart 
points 10 the sectind level ! 
found a lutle biLcr in ibt' g^m? 
vesterday wluth fti^riu'iiiirit^ 
caused an alien not iti ^rppeai 
A? this was a fauly maior huQ I 
had to stop woilt on Uie shop 
(ag^in) ^nd Elk it 

Also kiuitdoulBbouu smifls 
o( ' monsier inovies' on 
ChannErl 4. They run at atxrut 
irOOpnj each Fnrtay ajidl'll 
give you tlliP? gui'^sej; aL llio 
tdle of the senes thai'a nghl 
— The Creators Feature 

Slewe; I'vh spent a fpw days 

vjLBjkjiiu on [h<? flhfln indps All 
[hescrBeflEhcJtsaHhegameso 
Ear hava had demci ahens on 
them wlucb haven't acluallv 
befin mepped onio any 
platltirniri or Linything This 
raeanft thfii ihen! ha^ nevm 
been a demo oE tlhe Qame with 
ahens waDtmc]. Hying or 
svimninnig around. So tbare's 
never been any propei 
gamopl^y hPbTp now 

In beLwti^'M dDjaig iha aliens 
I've done the shop miisic, 
virtiEch has bad much piaise 
from Andy Smith, h has the 
bass 'n dmniE we come to 
expect from irje with a reel 
nice wibble at start 

FRIDAY 
22ND JUNE 

John: Aftei virorking Eoads of 



SATURDAY 
JULY 14TH 

Wlial a day' We vjohe up thn: 
aiiomoon and thouQiit wo 
weie m the Carihbeoll — lt'« 
thai hot Then WP lo^aed we 

had i*> stay mdooia ajid type 
ijpThis Jlippuiydiaiy Oh wall, 
we'fi by>E'?r qL4 on with ii . 

WEDNESDAY 
JUNE 13TH 

John: We>U yutsji wh^ii wo clid ' 
Eoday, that's riphl — we went 
to 2KApi HO [all our diaiies 
start with [his} PietPi ' Moncim 
tViiig" Opdam was tfieie 
factually he's be^n ihaie (or 
about hve weeks) still adding 
the Eini^iiiiig touches Ln his 
game {and having A LOT of 
mai^t^rmf! prohlcTTiJ — 
iihonldn't hnve ni^ido yoiu copy^ 
pioteeiion so (jond, i?h Pieter'I., 

Steve: Tbc triiys at ZZAPi havQ 
hpr;n viewing the InteBt 
veisicin of Cmdlutus. Th« 
ha|>pen9 to Iw the last level of 
tlie ^iime which suuisirll m a 
giravi^yaiC f^ettiiKi and leads on 



Z.^API SFPT 



which mlghl bapulinio onMi once the Rowland BruB come back an thfrlrhoi»! 



II 



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lioiuB on Ltie shop Lhe \a.si 
couple cp[ days, I've hil a 
pinblem — adding ej piiEChEised 
weapon to Clvclf's weopor ]i£t 
rve sti] dititl eI pf irii-oui lor Qib 
last h&ui iind aiodifieil my code 
several thoiistmd tinif^!; buE it 
stiil doesn't work ByLheend 
ol Lbe aflecnoon I'm geltuig 
very aonoyed and end up 
thiowing 'coos h- balls' lOund 
ilie room. [iyoudoti'L hiiow 
what a coosh-baU iR Ibnn chfich 
□ut the Jast insLalmeiLi o[ the 
tliaiY- The piccy ol u£ on Uie 
boiiom left ol the fusi page has 

eaijmgs' 

Steve; Aliox gcuing ^Ue Mm 
design of ihi; second torture 
scrsen, with all the spiiie and 
colour spUts worked o^t. the 
next tflsK is to leproduce the 
diawmgs quid the Ct^. 1 
sLaned destgnmg the 
chaiacrcis and have prodiic:Ejd 
a realEy cotouiru] effccl tttat 
has ihff lefl half of the screen 
(jn lighf hlue fijid the nghl hali 
□nblacJ^ Most olLhedevLces 
an C.IU5 saeen ar? animated 
ihiough ctiaiacters and 
windows, such as the Acme 
jack and K\ie 5wmgmg blade 
ThesL' Lise up a lot q1 L'haiacLeT 
animations and therefore have 
to be stored qui ni the current 
on scioen charset {diaracter 
sei ] and stored ovei when 
needed. 



TUESDAY 
26TH JUNE 



hKuig ANOTHER Lug Sieve 
found m niy 'alien movement' 
routine' any aliens nioving 
with a spuod of '1 pniF:!! every 
(itl]i:r laOtli fr^f ii second) m an X 
dli-ticuon sornehoyv scfewed up 



how T'monlv a pro^ldiDAlG^ 

(lllEt) 

IspEiiji thiJi mocninc} addmg 
^1 uiIuiQiiitiniL opiioii ti:i the 
Itst ol LGons in ilii3 s3]f>p If ynu 
selad this Ihe wituh will gJvo 
yfm handy playimg tip [oi the 
toUovtfing loiluie^reen But. 
hs we only allowed lour lines 
of text in tier !;peect] bubble. 
It's not a great deal of info So I 
cBiiiF^ up wiih i.ht id*!e ni hetc^y 
abSi^ to buy addiUtiiifll mlo if 
yDi] want it I alBG chuched in b 
iLTLlu [ouUiie which pulbcd the 
icaii tablet Everv time you 
purchase something. 

Stevo: Th^ LorLure scfeen 

utiarr> eiti> how Tim^hed, evoii 
though sometime m the fuiuio 
I'll prohably adjust and add 
bits to Ehem So neKl on tht? 
but] lifil ol thjnps lu ^o' 01? 
the iipntes ioi thiH Tfeclion, 
^ifittiug wir.h ihe rraatuie that 
uvotkji thfr Acme |ack 

I've alKO been adding more 
aliens ui ihi! sctoUiJig a^cuoa 
Vtii luyirjMmplfijiig ibolasi 
|ijiTi Ol witiei Oh tli4! 1i[!fi level. 
with aU Lhn culn little (ihIic^ 
and smilnig puflei fish 



THURSDAY 
2STH JUNE 

Jo<hn: Wednesday a post 

coniBLned i^ demtj di^k (lom 
Andy Rol)ert5 It also had Mime 
Ql hiS iJJtmap scteens del, with 
our tfivoUTlle apparently taktng 
the leasE time to copy — Gotcy 
— create' [Now where bavc 1 
seen Uiat Lamboighmi before?) 

This afternoon was iUioEher 
'slop worik on whai ever I'm 
doing and fix H maioi hug' 
altemooi] Thi^pfiiblGm? The 
sprite 2 sprite detection 
Subtoiitfrtf This IS used by my 
UTHEM aud BULTHEM 
ra-utines (you againi^t aliens 
and your buLlets against ^lieriii 

respectivetv) The problem 
wilhttls the dmtJCUfJii ove] ttie 
'2S5 lini?' (MSB) I still haven't 
riKfld that blasted thing — 1 
don't know what it is (My poor 
Utile ooosh-ball has tEiken one 
heck ol a hEunracrjng lOfJ-iy, 
especially after one o! my 
source disk^crfl^ihedl) 

Stfiire^ I have now finished the 

hrsE level ol ahens and am 
about to Stan tho second level, 
whichbtiglnsin waiei This 
thejj Lciid-'r oidIo a Inug section 
uf foiftsL, then to the end ol 
level and tortuie cbEimtror Your 
journey through the lorBSt wUl 
no: be eaNV an yon have to 
tackle many fiejoe aliens (with 
cute bug-eyes). 

As John has been workmg 
on the "shop' stfCtJoti ol lh& 
game , hi: req ;ij:eA somtj 
graphucs for ihe weapon 
aelenion. So, asr tiiiual, I tiRVe 
to slop what I'm doing Juid 
obhge Thti g-r^phn:^ he neads 
are a Iciw cxtm i^\rji£i to go m 
Uie list of weapon iconb- you 
can buy;' the oxtiaon^ ai^ ah 
inlormaLioEi icon and an r^iCit 
>ajn WhiEfi I'm irvmu tQ doBioi 



a go^jd'IOOhuig mTo icon, l have 
the ideaolliymg lo dothf 
TouMst liilormatinn j , th^i Vbu 
gel on Lh€ ^ign;; and nn the 
maps. 



MONDAY 2ND 
JULY 

John: Ai lung In^l — I've fixed 
rny dPlutTfiofi subiouunel 1 1 So 
What il Li wd^ oiily Luck that I 
hJted It in the end. at least n'a 
done. 

Had to take an hour of! Eicmi 
Cteaiuif^E to roplv lo loine fan 
iTiail we r-.-Ctived late Jasi 
v<jfi'-k Mask Biflbopilrom 
Oudlev, which doeiin't hauit 
V'Siy good soELware stoios) 
sent a leiiei to ZZAPi tcj paes 
onto us He incliKUjd a bandtul 
of Burg*ir Knig i-Jirds with the 
winnuig panek ?;iTaichn"l oil, 
giving us ficFj Wlioiapeis, Iries 
Find cokoK Roh H |ust hod t^ 
lah^ one lisfore passing thorn 
ontu us, didn't lie'l Mack alne 
liked tlie Raii^e uiiisir we ^<t 
(Checkout King '^•nr - Badi By 
Dope Demand, il'a gieat Jl ^ust 



I uv the video)) Anyway, 
tbanks Mark for an 
entenauilng [ettei and of 
course, the BK cards. 

Steven Hev man I Done some 
real wicked uihes todays — 
well I need a break from 
mappmg on ahens Whenovei 

sonietlang got'; ^ bn boTing 1 
usuaLy [:onipos<! (copy^'j same 
music, so out diiik bones are 
ovHiflDWiuig vtfitti lunes, ditties 
asid dmris? 

Anothet biamwa\re. this 
time in ihe Eorm of Bj new 
magic potion for anothoi 
weapon ThiE weapon will 
have Clyde apiitnig flames, hut 
they TjviL stream out lurUiei 
thtin normal and go tlirough. 
aiiy platforms m the wa y 

'There are more sprites to be 
added to the wiilerfHll Ij^vcI, 
bm I may be smiling io run out 
of idoas Coi aliens This leuei 
has got some good aheias Lke 
the cule tillle blrdtes. ihe bLg 
hug-^v^^ slugs and the 'Old- 
age Muiaiit Hfioino Tortoises' 
(]usi kidding about the KasL 
one) 



WEDNESDAY 
4TH JULY 

John: !5|hkkn to PiHcri Oiidam 
/OFilfrrdrty :i1juu1 -i Cit^aluisa 
demcj foe him and his mates 
They niighL he domg th.e 16-hit 
conversions olCreadiro.^foi 
rhalamuB 

Fbted loaduflbugs today 
mduding some which have 
been in iho game fo[ monilis 
ibe colour scroll glitch(lhe 
coIoiirR for characters at the 
bnttoin ught of ihe scieen 
(Jofi't uf)dale fast enough) and 
-iliea explosion colout'j filn? 



qomg oiil of tunc wiih 
ariiniBUonri, wjuch doesn't took 
[no cooli ) 1 also modified my 
Ol traded gpnte 3 tip^iie ccillfsion 
coda to dptocl v<rriit£iLlV 
expandisd 5:piiU^& pioiierlv 

Steve: Finally I've Einished a 
leuel Ql aliens This levol i& the 
ihird ouiolpjx{ni thf? nnomenl 
anyway — but it tiiav change 
agaiJt) 

As soon as John gets his 
fingeii oat nind saves ojf thL? 
next ali£;n inup iwlltof [Level 
toui) 1 can c ^ntume with more 
alien mapping but in ihe 
mflanlmic! I sliall conUnue with 
the sprite alieni^ on the hrsl 
and aecond levels 

Hob EUis has if^cninmenrled 
that we hpai Jnan Michel 
Jarre's new alhimi — Wailing 
Foi Cotiijieau. so on u fjoes as 
we work away itus music is 
iHfrlci'i Ioi working to. really 
icliutili^ ^nd mellow fjomE^ of 
the tunes are guite tnile in a 
way, audi rnFiy bnlnsptrfifl hy 
them (copyright — what's 
iliEii ') One of ihie best tracks is 

'2?. anns lung — iiiiiLgllke thai 

ioi iitle music! 



MONDAY 9TH 
JULY 

John: As Sieves luentsonad 
beloie. Clyde starts the fouiUi 
level in water Whan I 
uploaded the rpap and Cly4fl 
appeared in the water, it 
looked okay — uaiil I paahed 
up Eveiy pij^el Clyde moved 
up, his pump scuntl effect 
played I hall e«p0cted 
something like [his was gomg 
to happen as It's not the 
-convencional way o^ getting 
tinder water Ihe usually ba^ lo 
[all Into It) A hit ol messing 
around with ihe code and J've 
Jioi only fixed tlie bug hut I've 
airajiged the code's structure 
50 I can meoiporaLe differ erit 
movement loutmes for each 
leveE 

Sieve: More woih on Ipvel toui. 
arldiug IWD screens to [lie 
watBr aflclion at the start of 
the level Alter the water 
section ends you have the long 
section oT loie,';! to deal with 
John now lian to upload tht' 
neviT map bc^Iore I [:ari cchtiaud 
wilb moie aliens, so n's hack 
lo more lev el one ajid two 
sprites (again) rvergola rtjce 
gobhn-type creature ginJtlmg 
his iuTiifv ?nilf and ^otiuj Tieai 

[uiiniig amiiiaEions lor luin 

FRIDAY 13TH 
JULY 

lohn-. Adiuiited the m game 
<!0]oiir sphts today, [nstead oE 
mdi3cnmmaiJ?Ly splitting all 
rniouiR, ihov nifwonly yplit 
ccilnuTK wludi fne diTferenL On 
llii' :iub|eci ol coloius, 1 
det^ided to do aomcim7i(j about 
the lack ol <?f |pc[iv*i sprite 
colourii we can usi^ Ai the 
momecit we can normally only 
usehveoi six, Ihp spnic 
niLiltiroIoLir': being diirk riiey 
andyeUow hnanagecS toget 
an enlra s^ueii or eight 'good 
looking' oneEi today (by mixing 
two present calouEir, eg grean 
and pink loJorma gieeny-puik 
oilrnif hiiimnj] 

Sieve; As you prclialiJv knnvv 
ahead V, the lu&t ti?ij4?t ojibe 
game has a waleilall jn it and 
today saw me trying lo 
fininjai4> the diagonal comer 

Th*' |j[£ihl(-Jii li'rre ik 1 linve te 
dcrjitjii the htiin'^ "IK; by ono 
and can'i see them aniTna ung 
iintilJohri tias uploaded iliein 
and put them in the level. 

Th(- f irsL attempt looked a bit 
imiiisy bul onCe I hud sorUd 
oui ihit prohleju 1 did •} yo£»nid 
vei^iciri whidi i^ lEuinh br.'Ettir 
The diagonal alojiie ol wflLi?J i?i 
piisceded hy the horuoni^ 
section that you qwim m, 
which hfis fjome pretty neat 
^jumatinns toi Clydt- ^][>lJi!jl'ung 
ardund ami nine painlliix 
water Altei theLom^i you 
, baue the v^nical drop [Uto the 
wniei below UVe niay put 
^fiiiid effects ui foi the 
WQlrjifJiU wliLr;h wiilgol londfr 
as V'u qi'i ut'iinii itrifl ladi' 

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1h* fffv pdc*t or ou 0cirpH ht tv 

r yi^'-i v>i?J-i Td iTitMr <j cfOTi* rum iv 
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1 



•BE THE ORDER „=«„,„. 
FORM ON PAGE 51 SSSS, 





The f9G9 Read- 
ers' Awards saw 
' Mark Kelly and 
Slevre Crow voted 
tile C€4 Prograrwi- 
■tiing Teann of Ihe 
J Vtar, with TurtjQ 
Out nun picking up Best 
Sound, BtrAt Coin-Op 
Conversion and Best Game 
awards. All that lor a 16' 
w««k rush job! Now 
they've gel a learn nam^n 
Visual FX, and eighl whole 
maiiths lo convert Sega's 
OoJden Axe. STUART 
WVNHE and MICHAEL 
PARKINSON paid them a 



Laft! ta^HiiiL^ 



hr A<F^ P^j 



dffVDUpinanl (Dinpciny i^ ioi^alcd 



blondes wirhin and d fed Pc>r«hp 



young 



Kelly oppflon 



onJv- □ yfor or io hii juntar, 
"fQ^'^ i\ar progi'amfnEr *« c 
hiLknhvc Glotwegian. nor inucli 



record , ond not o llHic rid-eyed 
he rakes ui up lo hn alfice. It'* 
pocked wirh ftardware. frtdutTing 
a TV foi wordkinq tietghbbvn 



and o/i AiDuilif Ri'M-'cikK hi-fi 



L.i'Jl .VW • I ByT' JTiT> 



mosl.of The Kmp^ bur his q1)»iuo 



uppwolnienT A(kardintj-i« Mark, 
Mb daiirol damoQi.' is ijue la a 






^tfltM' of hiHiiDui in fha Jew rlny yliUhe* wl^ich Mori 

meflnlime Moik loudls up Qotiieo explomi tire hpiHig pioblems — 
Amk^ -on, li>^ M3PC, »hen ihey'll be lued. but rhinre'* no 



dovpTilcod^ It ontD D C64 ^ia 
The cD4n-op is a five Jevel hot 
iloyer, di&ringui^hed 
spcEfatulor niogk effecl* and 
dromons which rtre ployer con ride 
on. Before slorTmg rlie gome 
Marlf tokes ovi a boKh ol (oin-oo 
pictures io' compo^isan — wim 
ii^O^T (oln-Qp conver^jons thii 
would be very foaljsk 

Load'onc is rhe iniro which 
includes stunning pofrroils of ihe 
Tnrep cfioratleri you con ploy, n 
bof borian, dwarf and AmaiOhian 
woman- Srevc Cfon'i grophici 
irfipnji'e upon Jtie cDii>-op'i. The 
seJectian screen has tfie- cfidroctcn 
sTOi^diiig on a ikdeTan s hond, 
leh/r*nht moves ihe chororler^ 
Qro«nJjor you to lelwl— attfing 
bigger or smaller nccofdingJy. Thii 



onimnTjan, triple whof Moili 



i^gn of conkpromise- 



govE lUvery linle, ihe^ graphics 
fhrf did ^and u^ were probohly 
trom fht Megodn^f orvd useless. 
Mark hod to jiloy through the 



ig^ an ine 

woH to Ih* ngM ond i4 fock 

ages -TO da As Moik waJkj m 

Fhrough IfioZ^iTiE, glonces lo the 

mop show thy loyoul r^ id^APifol 



ha^ bei-n duplicatitd' ^ 



*h-h a superbly ''dctoiltd 



t^«jji j-p^nniiiigif hj"^ [?7rrai 






point (n doing thai unr*l 

J._ . [ _ I J ■ vr 



^pdo^ed version ol i+je 
a-w us^ snMfHeii. 

The dworf is i{uitf big ond 
brrilpanHy animated, but the firsT 
enemy it, almos-l twice os tolf. 
Taking 4iim Our fequires some nihr 
iTiotei', me hmginoti'e tOFnbol 
action a one rhe b«t pgrtj ol' tha 
tom-Dp. 'We hod lo work oui oU 
Ine n<tion moves, theroS quite o 
lew and &orne lime tjj'tf wg- 
lliought we had them all v-e 
discovered ihe piledrive/^ »hich 
con loke owt tcjme ol the big 
baddie) with ju^t two ar three 
blows,' Tlie dwart demon %rrorps. 
Iwiping into ihe air belor* mako a 
pultferiiing doHnvvard blow But 
coiO'Op ni/thentitiry i»t 



shoulder hun mov 



e repiQcci 



ighr 6uf e-er/Th 



headbunchorqe.' 



astride a drcjgon, sratnpmg jpjt 
ar>d Ffght ond ipitting t*fe at ih^ 
baddwSr Charofler^ eo* be up lo ' 
4ji^ iprjtAtm iize. Memory is ihe 



aJiiiUiJiii' '- 



the i^rogons vanish when you'rB 
hil. We aUo couldn'l hove iLt 
dragwis jumping )o whot w«^ 
dune ii nioke it -.o ihey only 
oppenr whyn it'» not ne{L<«vory To 
jump,' 

Ptr-odJcolly I+ir poterti' -.witches 



1-" J A' ni'i]i[^B*iiriTri a 



'h:?&b ihis unique ufen irieoni 



op, un4iki> rno^r (onversionv wkrh 



tht bijckgjound ii oho- being 
iD^iMO-nHy updoted. A\e Ixis (*ve 
Ic^vuli lA oil, each o single lood, 
wim \m inho ond ouiro i>ioVinq 



T Ttie barbarkan rldoA dragon ecroaa Itio superlative eaale-tiiBad 
bridge. 





pV.V* 



'^.^rv 




r 



T Gtllui the Owarf dAmonatrBlBV the magnllcenl llghlnlna magic. 



-Sit ; i- 



Tfu 





.V^: 



Staae I 



VT-^ 



il 



wv«n \oa 



varied. >hv conlTO^ foulines are 
all di^+erEnl The Sumoi come on 
ilow, Ihe KnigM i^ very quicif, 
while iht! Dealt^ Adder iv very bsl 
jeoc'ing.' Similorly each of iht 
ehnratleri yoij tan wLnr vary in 
tp«ed, i.tr*ngni and ^hammo. 

Memory reiTrittioni- meon there 
con only be oria boddi* on u-reeni 
or Q *ime plus o ihjeJ — vWflM 
freoture *i^ith earned magii. 'We 
o choite ft^ doirig Datibh 
I iiz* sprir« or wmefhmg 



hnit. Atrually I sp»/ir seven wetk^ 
art ro^jhnci to get hftfO cncni^ on 
icfeen at rtw Kjme hrriSn Iw' I jusl 
fOufdn'r gtl *l wiThouT iome 
glitches.' "Die rde-a o* iuth 
imppffcftion fs (l&arly 
uhOtc«p'EibLe lo Mark 

'FDrfirnoruiy in ihe afcodc 
g[i/n« TK»te^ uiualtv only one 
fthcmy attacking al □ hme. Ard in 
our gdoie a^ ioon a\ an enemy 
diPs, another movei m *o iherc'i 
hcrdly lime lo breathe. Only 
vSert you v^nlk ahead n th*™ 
any r«l. fiosically we-t kepi •*•* 
c^inDp Phf-me qnd idea) but 



ObviiOutly laoking for vympgThy 
he gels only lat;ghter ham Mork. 
''Tough iLtk]" , 

Hh orol niisfarlune remind^i 
everyone ihey rt hungry, f ' 
rather ihan 90 10 -D plu^h 
rtiiauiant in typitolly Hoggii^ 
fo^hion, we deciOe on o 
MocOonold*. We're |gined b^ 
J4r&en Ttl Q [>uT(h Momac 0( 
Noise *fhi>s pvQviding fhe Kven 
mnp^ required. There's aiio on FX 
only □phon., W4fh two or Ihree 
cbanndt pof ftffec'. Mor^ioti ore 



T H-bomb stylftBxploilan 
magic. 



y enthusia^rii:. 'Mfirki 
bnllianT pfogranwiBT, he rnakfis 
(ur« ifie graphka qa in ^u^i 'iqhr 
ll's no uw doing brilliant graphif^ 



and ihe progroimmGr i«tks to rhe 
fobur^ you mfendfid. 

N very rarely chanQ« colours/ 
Mark lonitfmi, crrd ( alv^oyi 
iheck '\ I do. Our molto iy. 
TeamvorV, hardvorfc ond (o 
ordinc^on- Steve's, ok ways coiniig 
uplwrth new sl^Jff io tram in and 
resting our h'\^ grophiis on me, 
WUh Ste« The grflphid ni* 
uSMoHy so good I con^t help bur 
tt^ v^d ger them oil in. I rhink 
yoo've gaf to Iry and use all l^e 
resources of lim-e cmd money 
you ^e goE rg dki rke be&T possible 
P«plf Mio'fe in ir |u^T for the 
monB/ pisLfne oH Ten pounds ^i 
a ttAfK '"V^y ^ »<ne pcrenh, 
an<i fei mOTy games don'1 lotf A ' 

, mekcf^d. • 

I On ^e fpeciFi^'of Ajfff. Stevc . 
picked up lomf 9Gol grapl^iE 
Tfitk^ frorti Spgo. 'When I Vmi ' 

I vav jr 1 ihoiiqtiT itipre w«ne lixid^ 
arkd toodi o^iiamet of aniinalion, 
biJt^i^ ful the blurring eMeci is 
""'Cfy eojily done ' The cortooniih 
peedhnes fcvhtn o choractet 
lHacks Of* shown in 'he 
,«eertsho1»- 'Bui inifeod of live 

I dL^FerenT poiilrons a' dcr>on 



▼ "The Slick MiecHon screen: each oMl>BctwrBctw«hivBth«lf 

mvn stflmlna, epsfld and rvisg Lc attrtbutea. 



Macic t 






J>^ 



1 .1- 



ro boor Ju'bv. ond ttohin wfl have 
a fult irtrerwifw wir*> Jeroen no-xl 

mOnlTl- 

Over cheeseburgers Talk rurTis 
Iq Jurbo's progrommmgr 'n his 



wos moie rfght than ha 
have irnogined, os Pfobe fym 
been opproQched hj nuEnerous 
Hj-tTwarE hourti wanting ibem r<^ 
handle Iheif driving gomei rao. 

^ The only one Mo^k ^Ould ihnw us 
wni ^pef 10' CrjmjnoJ 

/nwjJigoncmi lAKA Chme HO if, 

Jtillak«s JWbo kick slugrpshl 



* As we returr* to Probe' Sreve 
OTnves — loll and thcerrul, the 



nffyj^ffffffiB WlBTTjTPjiinf'rf L*M M JJ-il Jl 



I IV^HHil ariil Ii I ij L 1 ' 



uu ■ m ■ u'j^B »' I in I ^■|| * ti-Mii 



niake best u^ oi itie 6* " As the 

beavTilul eagle htod bridge 



predKltd 'q lot frf people w-ill try 
and Eopy the slyke we've come Up 



IL'II II -■^IM t' J 1 1 rM i J I 



T v,irt> Kgiiy disr^gvi^ra-Ttie OarLgers ol im^chmg Ma mac Jeroen TeL. 
utitn ^Tevt CrQw providing help {ntKl a muckv car<} 












till* 






.......v.-.-i 



St*HttTum vnothei and now one 
ot rhe C6^ Bop grophic orlbfis 



glfloming rvory Ke sei» up his 520 
SITM When we irorled hibo I 
did Q Few graphki on the C6A. 
buF I ^oon switched ro the ST I uv 

iRoinbiidit Art Srudio, which i^ 

greol For charocrers ond a Gerlus 
mouse. Tm alv/oys chonging rnice 
b«CQu»V'>)o imporTcinr. 

I ask about »hal il's like 
'vfoiLino wiHi Mark, and SttV* H 



mur showi tV< nv po^mons m one 
Frame.' 

Th«re are ft Frames of' 
animation Far efach qF the threv 
chorofter^ you tan fhoo« lo 
play. Each Frama ^ses lix ipvites, 
with 90 diFEvrEnl ipritei per 
c ho racier movJi% m one direction. 
This IS eFFectively -doubled by 
vohvare Flipping. TVi; Fouf smaller 
□hens hove eighl Fromei, w>iite 
Hie b^ Ivdckies Jnove Five, There's , 
a massive 360ICo{ gfapWitt in ' 



night aFter the irrlerview ihe^f 
worked to 2am ond increased Hie 
tnidllef aiieni' fromes oi 
onimation To 30l| The only' 
craotute we dropped wo> ttie 
chitken-legged dragon.' %ayi 
Sreve. 1 drew ii but it hod h «j^ 
dropped,' f 9(h level mullikiada 
only graphics data lo speed 
ff ingi up. ond putting in thicken- 



iiFnUar que&lign mark ov^f the 

jtJiMiniatitd rnap whtfh migh' bv 

dropped to Dvoid" mulhload 

hcii^le, Morlr's ^everd^ ^rlTirol.ot 

TiFrbo on ^a^sehe, and Axe should 

be □ IqT bet*er. 

Now Srewe'i arrived Maik 

^haw^ oU t^e rnogii: elfecit, 
.1 I'E/ r I 



power. PreisirLg fire coutss rhe 
dwarf Iq rgi^e nis armi and Hie 
screen hlJ& wirh explosi^) |t'^ a 
FlickicreeiT etfeci, alhernaiuig The 
e)ip>Dsion€ wr^ 'ihe pame 
grophict ropidJy enolAn m laol in 
ihe rfye^ inra -cDrobjning the 



pevving 
dragon heed urid rfie flrcLtenng 
blye lighpning wJiKh v^olkj O^rg^^ 
itle sereen- ifie^''' ewPft a tiny bit 

of ligKfnhfi^.whiih itops 6ft Td 

brJeny R'ckw or JI4 own. 'I drew 
itiol cul, bi>l I dUn't fQially think 
MqeL. HixJid borW to program il 
in, iayi Sttve, who'> teeif^g rtie 
mogtc anifraVed mr ihe pnt hme. 
Ai ffie hffiboll mnqis it Jiown 
[ Steve frDvnBf spoiling a c^itch rtc 
one elae nod noliccd, Intense, bill 
I <good humDbtcd d«borc ovef j|& 
tQu^e iDtloWi. Ap^Kjrenfl^ The CA4 
Qfophns diip &fnooi+n over coJouf 
dilitrentc^, whtrooi ihe ST'i 
^Desn'T. Sieve U»t,C tpecioLly 
modiMed Phij*p> monitor to 
srmuhile *he eHcct. but uimelimei 



-*- ' ~ ' ' ^ H B ^ 



I I ■ i 



£T qlifcb on a refll C64. 

Tne^'ll be- fixed and rl's a good 
exarrple o+ i+ieir lecrn oppfl-aatK 
earh checking l\\e afhf' ^ wofit. 
'Neiiil sVeek 111 be giving Mgi^' 
spriDu^ gri-et over pldyabihry ' 

Eiomi^F^ Steve "On furbo I Gi\^^ 
im if he tauldiL't mcicr ihe car go 
/..-.._. .1 _ ., .- 1 



he coufdn'l, iQ I vtfgge^ted he pi4 
□ loop m. "Ctfn'l gc lor thai", h* 
^□■d — he wD^n'l ficving a good 
day -^ bui cvcnTually he 6*ti.' 

i\'i jKird ID ihihL of on-Other 
porinenhip where, rhe graphic 
orli^l <(jn nol onl^ rririciie Phe 
prog ramming bo^--^ itako 



ruiiiomfr in m& oiher's pfoi&l^'ond 
Turho was The jJrini-alc lesT. Mnrlf 
rtm«mb*i>, 'Wt.- jforfed Jufbohh 
veiy day |76iK June], TKt finol 
COrkt^dch helwefn S«Qd, US Gold, 
Probe and ooriclve^ were signed 
over D wBehend, We hrti lixtiten 
week) orid worked ^ven dofs a 
weak wiHwur a break , ' 

MiUsn A^e wni lompa'alEvefy 

l«iiurdy: while hrbo rook iheirt 

[lit li^e %veek& lo moke The 
iraokthrough which (onvjnteii' 
l^m pi would work, wifh Calden 
Axe it wa\ four mginlhs, 
Actojdpng 10 Mori. The i'nsr thing 
we dkJ v</ai ihe %f roll fouiini?, ihen. 
IT wot puThng ihe player qM 
Kr&cn, It Pook itven wireta lo Jo 
a sprite &y^lem. and ir wai Phe^n 



8 

I 

f 



recepTic-n, 

we nicidv 'hf big/irpoll ipriTe 
oecision Afle( ihal i| Vrob the 

jHlcl^fften efl^cl of (he pnogir. 
Then ihe backgrounds, Tl^ry Vie 
muinpic chororler vtt/ ' 
Eo^h level s bacVground 'n 

.lor^lrucFfid frtfm Iwo <ViarQctei 



tha fir^T Phirig 1 di<J.' 
OHlvl the flOagriiicent (.harocitt 
pflitlraitJ, The/ weren'i digiiiiedH 
he prflnh^e^, pfDnjpii^g 
ft$9^>riDfrt obaul hacmg paper, 
tn FocT, ^leve uied tl^ot celf 
Dverhlad pm^etlion frhn. TrOEJn^ 
paper h loo Qpcqut. Bui I orTy 
u^cd tkol fo< ouriir^i, all ihe rest i 
did by eyrr. If h>ok a doy Iq do 
each otitf. hutlhey wcr« Ic^ng 






of |/ie memory rc^lficttOO^ 
ollowing loti.' ot eKirp feohdHnf 
Ihirre mighP ey^" ^ ° caflrid^ 
race gnine tonsTrucTJon act, 
olbwlng bu/Bfi ta design itieir 
own Itirho Q\if Hun, VS Gold 
6-ori'f know aboui Jl yd, bul 



I idea4 Ki pot in ' 
Htviled Td write in *E»o) |unve!opT4 
markifd G'fof Oa^^t: ijeoij, 
vAlch wjII be patstd onTo Prof;*, 
Th^^^t ideat EOuld win o aopy 
ol mc Edclndge, «' rT happen. 
There'v dl^O pJans lo do a italif of' 
rhe DrT Amiga gamp, Qt Mari ond 
'lewe hnvo ^T ig be imprmiBd by , 
any Amigo lofiwnre. He nUo 
forewe^ he^ng out oi> nnjr fuFurp 



T About to l»BuMnfwDbvonttiortheblggai1bBddto«, 






*. V> ^ '■ ' ^^ ^-' '■*■ 



lyrla kneels lo conquer whiles small. nuglc-cBrrving ItileT rune 

put 



M3Qic a 



CUCZZI 3 



One oT the three superb character ponrail* in the svfection 
«c&r*. 




The (ommitmerti certoinly 
dipurs, onr^ Golde/i Ane n going 
la have a ^imrlor impacr on ifie 

.-I I 1 r ■ ' 



Turbo did oVi itjce gamet< Thrt 
|raphit& ^vs greoP, whik the 
Vaiiet> of combot rnovi^i and 
Rugic ette«h meanl ihem'i (ile^ly 
sfa^%a«1er, AJready there's been 
fouf rnonth^ , ot cnhau^tiye 
playT^stma on th? prajeEf, an 
ur imagipabte amounl (DmpOred 
lo Turbo, 

fpr ihE future, th^ billhon dblkir 
consale market beckons, iTiey'w 
alreody been flown -over lo 
A'f'eni* ^■=►'^0 f^^flt, By) Mork'^ 
convincing in his >CDiniiiiTmenF lo 

rf«£M, Hc'i p^rtifularly Idbkmg 

forward |o possible narlndqi? 
Vdriiont Ql Tifrbo and Arte. The 
256K nwiriorv woiiid ^olve mor^y 



Time Na calch the Irain, 

On fhe way lo ihe aTolJofi SVeve CO 
raMmbeis inp Nmi? Mor|( "■ 



HI Jll ■ [ r. m^ -tl-l I ■! II LI Jt^MHJm'H, 1 1 



for rh« Mr Heir charocfer 'I gdvft ' 
him fieventy-tno frortiti. Hb pul 
ihem all rn buT ht doesn't f*---- 
(orgcl about hI,' Sur4i comm 
Profit qraphic arlrst ifnd ^ 
progiooimer molie anything 
po^kjbt. Thy rpwoidi atti olfMdy- 
opparenP and while Steve hat |U^r 
bought □ houie, Mark'i gol on 
ordi!r in tor a MOpTiph CnLihrd 
(and r^y only-coine in redh 

Golden Age "win b^ releoseci by 
Virgin Gomeb in OiJober Fo' 
Z9 99 fQi^erte and EM. 99 ditk ' 
or ih* C&4, An Amiga vtr^ion ii 



jrn ■ tM^. ff !■ m,;tj j^ in;^^'] i\'a'l nu*?* ■ l-*<i.hi ■ i h i>dii—>'< 



T The bertiaflin'sfllxteenh'Amiuol'HniniHllon, Note the 

'sp«e^llfT»' effect on hia iword. 



'^ ris ^iare 



Tier parents were fAJed 






HnTimanfl*! rhji toiKiflprdliJy i-imDlK,^ nrnir- 
[ ,ir tir ii*rrl in imii pirrnriim* 



^ ia\n^ lit^bT Ifitnh dikL 
nrQurtiT^ 



irinE moL 



L ''Jna ni !«■!* t Ak I kll JL^I vou* jnwfjrt j|Ti,i 
Til liPTPi. ra^fi'f ■rtilh'YDUM-Lir.i nxnudH-i Thi' 
IJO'i iimrTi^rn|,| in lii'H(i.i(1hii .rtur pNiKrini. 



r*Gwi:nMONili .!■ 



fl [HHi^rflgl mil hiia- IjnmuBe 'UnnBor 'hjf r> 
■rarii^ d...kiljblrdr>d ta*f ■- all in yuui {.gmrriLh 
OQf p tfnirn[>ri niflilabie lor emriEimminii 
ftbc. <,^orL, \n BA.Ik; HOM, ^EBNAI and l-U 



rhii Pf ^f If I AH I HI IK ,< ,uMi,nm, J ^^.^-HHlc - 
ipvr Pnmx'lnri'ri.m' Ui.n -* rt'fH |» n j p,„,|,^ 
n iDnnnnii in ih*< Vrui Ou-. i>r Um'lPiki 

H-Hlll[N-rtslHLo*mipriLWLhjr.<(nfMlnI|w-^ 

,pnriiL-fl|i,iiihi|Mjnni'i^ 

rhrp.1 nkf -ml-W.u ,. h^ It v^uwli lU jt. up mh 

AHi|nnii,iin!xvijlcrinlri'(VlPSHi)r HnJ.ruJi 
Ph I hul jJ!« nfi C L-nrranii mirHi-fh 1 1 PW IN 
^MS HTIZfrN, rANAStWiC I'lL'l 
(hi'MAhLrxH kF'YhuhLNrmaulL-^iHinjllv tirj\n- 
Ki]h^-*l.|.|ft«TiMIBEO.MiilH)REfi WulM-iiiJ 
uiKurjpJii.i, jfb-LiiiniFied Inm kH jch^ r^ [ jon 
f hr F^bT bii\ Wwn jl\i.\ft. viiu in ilmdi' mi 
IJrBriSnjII Jnrl Ncmil ;I™«p#wi p-tniinfl 



MOHIIOR 



Ihii iiiii II--II 
.ijlhi-i 



iJlTr-ni. '■|li--i'i'|''LHif|»Lrll|i 
ijlPi,.i_-|hc iTkAimlH .in^ "irJrii I. im .in,j.,i,.hi' 
-h«-™, i.s Li|»^., *bplir,iKT.| I LdViWil — iri. I. 
Dlt»piU*il. .imftfldl -pdLn.nMMdil-riL-flMt.iiii^lu,. 

rm^ r*la"U»*ipiPv jrv [ii >i«ib fiu ih. ni.iliiiv m 

«« 1 1 lair-'U «4wlnr" liiin. ,|ll , luhriRhi ^nri i.hrf ri.lii 




BDL 



Bitcon Device* Ltd 



Bilcon Devices Ltil 
Sa BEWICK ROAD 
GATESHEAD 

TYNE AND WEAR 
»JEB 1R5 
ENGLAND. 



TELi 001 4« KTS tTKl Ofll 4DQ f «1B 
FAX.OSKiniVIB 

To nnlv; Ac»«t/viu wwcoma - ChaquH H P;l> 



UKunMn 



TPWDE AND EXPOflf ENQUIRIES WELCOME 



DELTASTAR ENTERPRISES 

(Formerly Suncomp) 

3B Edmunda Road, Cfflnwoll Vliragi, SLEAFOPD, L|PC|,ha34aEL 

W« now accept Accet* and Vita 



„ AHGA,.,,-.,^. ™„ , .^_.______.. XX* 

■'~ — t-'ih-H- nininiF-Tiiii u l iiiluu. .!._._ Fiirhl-i|iHlP|iH kl i—i-lu-liliJ — ,_ ,.— _DI3.F ti*D& 

Amwlcan OrflBi'Br 1B9fl -..,—..,..^.-. _ _ . ,, ,r^-^, ,., 6.W 

BoniM. .22 99 -— — -. -.^—^.n— .._.-. T4.flB .■. 1 0S& 

^'^r^a^ IB-B9 „^.^...^^^.^^, „ 

Cloud K]rriBdam& le.BQ -.,-,„-< . ,--,.,-„^, „ in go eas 

CjiiMfCBB 14M - — ^.. .„>.ioea ces 

DHiBwiHWQUtw Earth uaa „._ - -. , , ■ , ■ _ .10 qq egg 

LJfDhknen _^_ 2299 — _™, 

^■^o\m _,.... 1HW — —^M.., ...lllflQ.. 7Bfl 

E^dap» PI1H FkiM MyiflBf 1*.B0 . , - 1, ^^-, -„ i - ,mP9 BSD 

F-B9 RttollBlO' 1 a. W ,-|. ^.^ .^ , „. , , . , 

FulkUMBlPUnil 1HW , 1 J „ _ -_. 

Qrstfrty ■-— '— - — .,tBaO "I— — n-i-i iini.>.i.i-i»mn.L. -«i|._,_._„- 

HamrnafBa. — ^Hilg* ■ ■ iii.^..i,,|„ii,.j __ 

nay 1990 H- 1S«0 ...^ 1208 . 939 

^<^0fl2 „u_,.___„ 14.BB _.„„ 1D.3B ..B.» 

UHFOiHBiHT UfWeO iB,ga ,,.......-.■.■ -..,..„__-^^ioafl sog 

uiaw.flW 53.W ^■,-. 

□p ThundaiMl IBU ..._^_„._„ -— „- | . | -. | - , .. ,,.,,, 10 99 ggg 

P-47 TniBlQefDan _. .. . 1BA9 ,.„.„ .HS9 ..639 

PipemQiile IB4fl . _,_..„„._ -.' ^ , - , .. |,.., . ,iO.^. . B.LIB 

Pro Ttriff-a TLJurnaniBnl 1B.Q9 . _ . . . | . - i ../, ... ,. _. ^ , , . .. ._ 

RalnM* fBJarWS 16 99 .^._^^..^_u-_^ „„„ „.10 6S BBS 

Bhadon SVmlDfl ..IH-M - — rT™™n,"n.,.„,.",..,„,..„.^_.„.u„,..i1t>.&9 flW 

SimCtly .22.09 — m- , - -,-. , . . , ™, ^.ua» . 

Thame P-flrt. r^rt1or> IB,M ■^■— ,— -, ^ 

TrBiiSurB iBlBrd Dizry *.*a , |. .i.,,..,, ,._.., -,^. SSS 

VendBlla _._ _. -„-___„,.^^.„_^._„^. 1009. . SS9 

WwdDroBmB 1B,H — ■ ,-„,„„.^_^.^.^._ 10.59 6 99 

W^flOul _ t*Mn ^^ : 

X-OiB ^A4M :.^^^ 10.99 ...e.» 

0»iBf tiHnanOtCBmfflBals&HVflilfltile Pieua wrlla ot r.ng (cir hsia Remmibar lq nm 

Vrfnli± tarmM i^U ragu^B It y^iu caji ( ^les wIibI yon wq*^ C'S^Sfl 'ii^g ^Die hg>Bla hfiTp 

Pno» mauiiB (Mttfla ami packi-hj tor UK Fer£ECplBm«BiJd£i.DOtieriL0m flmim 

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PlWHemflfcBcfiHqumapaElaliKdWflBayabWIpDtLTASTAPEhTERPniSeSLID W« 

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I 




ASK AND YE SHALL RECEIVE 

What a kind he-arted lot you are out mere in reader land' I 
asked for maps and Mps on TuffHan not so long ago and 
here *& are with Ions and tons of the sluffn Michael 
McDonnell asked for Fantasy World Dizzy lips and in came 
compleie solutions, tips, maps and all! Apolngled for no 
R^mbo^ Islands or E-Motion stuff last issue but things were 
Cfammed to busting, with a lot of the stuff you see this issue 
being held ov^r from Ihe previous. So much work So liftle 
space. 



TV SPORTS: 
FOOTBALL 

(Cm«iiia w arWM Irroraoft J 



Hut! Hut] Mutr Ace computer 
quarterback Poter D\ Mambro 

Of Dalkelin in Midlothian Ja 
on the scans and touching 
down with Ihese end-zon« 

tips for this blitzjng 

American Football aim. So I'll 

juMsay 'irsGoodlirafHJlet 
Pelertakeltawayll 

Here's how Id overags ot bait 
70 points per gome jit sNouUl 
be po^^ibJe to gel over 120!],.. 

OFFEf^CE 

\i h only netei-wry lo u$e the 
Shoigun formotion wifh ihe 
bottom- right taclit choice. 
Posirifwi bcrih Wide Receivers on 
rk(F leFt When fhe tall is 
snapped njn the QtiorlerlxKilt to 
llie iefl so Ke i» in □ vertioii tine 
wtlri the Wide Receli'Qrs, 

AdvQns;e lo \vi\ before tha tine 
of scrimmage ond two of ihe 
defertCe -will run towgrds you U 
is now rtial you rhrow the ball 
opfield Qi for as possible^ 

resulting in a "feuchdown! When 
within ten yards of ihe end-aone 
it may be easier running ihe ball 

in vourKlf. 

Occosionalfv ihs defence will 
Mite through the middle or ^om 
the left — in lhi% cose [usf dump 
the ball out to the fefr half back 
and you should gain at leo?t 5 
yords. 

This Orfence wifl wort ogoinsl 
ol4 compuTer feams a^ ft>sy ore 
so lacking in intelligence iJ's. 
increoiolelA liltle moon oboLrt 
the Lostobiliiy scare y^u gave ihe 
g-ome; 94% is a little high oi 
once you'tfc won Jfie CWFL Bow] 
you won't play it awin as it's too 
eosy <Eipecial|y wifri ihase hps it 

Isll-SobH). IbeotSanDrago 
ir» the Rjiol 98-3 and I drdn't 
bomer scoring again as there 
was pn)y ifoom for 2 dioifs or^ the 
boardi C-how &lfll| — Rob H 
again). 



\ 



KlOilHG 

Ejdra Points Obviou$^ — stop of 
lh« line half wuy \jp. 

Field Goals: Why settle for 3 

jinis when yiju ton hfflVQ 7? Buf 

if you must, only oMempt wrlhin 

the 30 y-ard line t>ftO do the 



aome OS Ihe above, 

PUPiH: Hil mo boll 3trak]ht owny. 
Don't h-y to odvonca a few yarc$ 

before kicking as ihjs will get you 
fDcUed. 

Blocking hjntt: Don't waste /our 
lime. Ju5f impede the opponenf$ 
two runners as this svill enobie 
your Defence lo goin on extra 
couple of yards . 



UFFhia 

It doesn't matter loo much 

whether Hie computer scores or 
not 05 yoip're guaranteed lo 
score more [Whol bio head!! 
— Rob H|, 

Always use 4-3 or 3-4 Defence 
with either Pais or Run Inside 
Option. 

I-Formorion 

Mgnfff-Man morti \hs Wii* 
Recetvar with the Uf! Corner. 
Either Double Cover the Wide 
Receiver or B!itz Left Safety, 
Leave the Right Corner 
Control Right 5afor^ yourwlf. 
Posi^ioo him in the middle about 
5 yords behind the lir^e of 
stnmmage. 

Shotgun 

With the corners Mgji-to-Mon 
the Wide f?e<:eivers. The Right 
5afely con either Double Covor 
or Blitz. 

The Lerf Sorely is under your 
control. Either tackle the Ko3f 

ftack when carrying the ball or if 
the Quorlgr tacit is passing 

stnnd in front of the HolfBocli w 
hs connot run upfveld. 

Pro-Set 

Mon-tO'Man the Wide Receiver 
with Right Comer Blitz fhe Left 
Comer. Leave the Right Sofolv or 
Double Cover the WTde Recenv. 
Use left Sofety to block a Holf 
Bock, 

NOTE: The Compijter Qucrler 
Bock doesn't run upfield carryina 
the boll! (Sounds Ihfrk to a»-= 
Rob HI 

ll»ins these tips you'\t bn 
undotwrtoUe by the connutorll 

Hail Maryll 



.^ 



ZZAP[ SEPTE^ktBER 1 990 



5-7 




HGiNarote 



FANTASY WORLD DIZZY 



|CcHl«iiMBt«rs] 



<s> 




O'^ 



*^ figy^*fc.* 



I think I efiould get more 
people lo write Into the Rrap 
asking far maps and II pa lika 
Michael McDunnell did when 
he asked tor help i,n Fsfitsiy 
World Dizzy, the latest In the 
ongoing egge-cltlng ser^ of 
tggB-<:eHent adventures rrom 
the Codemaaters yolkora 
{He's well gone thla Mme — 
Ed). Mrs G Smith of Carlisle 
(where we prEni ttils 
wonderful meg) In Cumbria, 
NP Hewitt of Brl9Xo\y RichiSrd 
McBlana of Pfeatwick, 
CriBpian Baistore, Duncan 
Wardle from up the road In 
Shrewsbury, Lawrence NutlaJI 

Of Aiderahot and somebody 

who remeJns nameless from 
Elmeslhorpe In Leics are all 
kin*<-yoiKecl eggs-perla in 
this game wtlh maps, tips 
and solutions galore sent in 
to help MJchaol {and many 
olhers judging by the pleaa 
for help). This ts aJmpty great 
and a-hows hiow caring ZZAP! 
readera are: more of the 

9am9 I aay, glva ttiem a 
round of appbuseT Now what 
■bout the same sort 9I stuff 
for other decent budget 

games? Come on, we're on a 
{egg) roll harelET 



THE FANTASTIC FANTASY 
WORLD DIZZV SOLUTION 

First, give the APPLE lo |he 
TROLL, take the JUG OF 
WATER and tip il on tho FIRE, 
Then get the LOAF and leave 
Vne room. Take the BOULDER 
naar the barrel jn the 
smjggler's cove and jump orlo 
^he top platform As the RAT 
fyns fightn rjr after h\m for 
about a second and drop the 
SREAD In its path. Get out of 
the way by going left. 
Drop the boulder in the 

entrance hall and go to the 

CROCODILE on the next 
screen, DON'T pick up the 




^ -. t i > If 1 



WHISKY or you'll tw drunk for 

the rest of The ganie! Instead, 

wslk past il 10 ih9 l9dgQ. Tfid 
croc opens tls moulh in a 
pattern, namely three times in a 
row before pausing. Jump onto 
him from the posillon nQtd lo 
the WHISKY BOTTLE wher he 

operhs hia jaw for 3 SECOND 
time. As soon as you lend on 
him^ lump rightl 3dT the 
BOULDER and come back to 
the entrance halJ. 

Diop the boulder and go 

upstairs and jjmp Left (careful 
about the firs on ihe waiif) Turn 
Ihe PORTCULLIS on and get 
on the table next to DEKZJL, 

jump lEft on the very edge of 
tiie table then jump right from 
wtiera you land. Vou stiould be 

Still in The room with Denzil but 

in the top left cocnar Novtf Jump 
onto Ihe next screert. 

Go to the East Wing and gsi 

Ihe KEY, takmcg cair© to avoid 
the spikes, Nouv gei the BONE 
from th& attic, go down lt> the 
entrance hall and drop the key. 
Go TO Armorog's Den and put 
Ihe bone ai the entrance 0I his 
C£ive. Quick.ly get the boulder 
and lump out of th& way of 

Armorog. Get one boulder from 
the entrance hall and go to the 
Dizzy Hawk, Jump left when he 
comes towards you and keep 
jumping. You're okay when you 
are under ihe CLOUD undorori 
Ihe left side. 
Walk up to the edge of the 

BRIDGE end drop both 
boulders In, Get the other 
boulder and do the sarr^e, Fall 
onto the middle bjt and jurnp 
onto the other side. Get the 
KEY and Jump orlo the BOXES 
on the ne*;t screen. Walk on 

top Of the boxes to the next 

screen and jump the HOLE in 
Ihe PIER Talk lo DOZY and 



tM --Spites.' 



get the SLEEPING POTION, 
Try and talk to him again and 
kick him in Ihe sea for a laugh. 

Go lo Ihe DINOSAUR past 
the croc and. when Ke lifts his 
head, run past the TREE and 
drop the potion. Get the key 
from the entrarcs hall and pick 

up the BAG from on Ihe wall. 
Put the keys In the the LIFT 
CONTROL and get Lhe KEY 
from the bottom of The 
VOLCANO which Is about fo^jr 
screens to the hghL 

TaJk to OYLAN on The way 

back arK] put the itey in the IfTe 

control. Climb on the wooden 
ptenks lo get to GRAND DIZZY 
and gal lhe CROWBAR . Get 
down again and ^T the COW. 
Put Ihe crowbar on Ihe top of 
the WELL and go down it. Find 

the SHOPKEEPER in the 
MARKET SQUARE and 
exchange the COW for a 
BEAhd. Get Ihe key frorn the 
Chapel and put that kn the liti 
control too 

Plant the bean in the 
MANURE- Go up the 
WOODEN PLANKS again and 
get the DOOR KMOCKER and 
the PtCK-AXE from near Grand 
Dizzy. Go lo [he entrance hall 
and from there go to the door 
where it says KNOCK AND 
ENTER" Drop the door 
knockar and ent^r to pick up 
the BUCKET. Go to lhe bottom 
of the volcano end step Into tie 
WATER. (Don't worry, it won't 
kill youl]. Fill Ihe bucket and 
drop it in the manure. 

Climb the BEANSTALK to 
the first cloud on the screen 



Mnn 
J-GflUvxbv 

N-lrwDu 

O-Ananpr^ 

P-fiihyODM 



Pqtov-tL* 

U-lk&ftH 

Vthdvytog 

w-a4U*Zr 



»«bi«. 



and jump up to the nejci cloud 
on the screen above (climbing 
the baan may be a bit tricky so 

be careful and lake your time). 
Go (0 lhe CLOUD CASTLE and 
gal lhe DRAG ON S EGG, ^ump 
all the way down back to the 
LOCK ROOM. Wfilk down Ihe 
hole and place the dragon's 
egg or the MEST (but riot too 
near the Dragon else it 

wofil do anything). When he 
lets you past jump up to Ihe 
second plattt>rm on the lefl and 
usa the pick- axe. 

Get Ihe RUG, climb Ihe 
clouds again and go rigfit up to 
lhe SPIKES in Ihe fl^oor in Xhe 
t^asite. Cover the spikes with 
lhe rug and jump onto them. 
Jump up to Ihe switch and turn 
It on to retease DAISY 60 and 
Ealk ID Daisy ^hen she reaches 
Lhe TABLE Watch the PRETTY 
HEARTS on the screen. Go 
anii find alt of the coins (vou 
need 30 Coir^s In all] and' go 
back to Daisy's HUT to 
complete the gamelM 

Wail done Dizzy and Daisy 
and may they both live an 
unscrambled. unpoacl>e^ and 

unfried life, sunny side up of 
course II I 



FANTASTIC TIPS 



* On the lid of the hoiiomless 
well \s a pouch you can i^ick up 
and use lo carry more objects. 

A If you're having trouble 
finding coins you can get an 



3a 



ZZAPI SEPTEA4BER 1990 



extra one by go\nq irEo tha 
mines, finding EhE> troll and then 
going back to the s[aft whe-re a 
coin fnagjcally appears. 

* The D\ziY bird wont get you 

if fl's over a cloud If you are on 
the left •*is!A jnlil he is over the 
lefL Cloud before moving; 
similsriy se with the right-hand 
sidB. 

THE corns AND THEIR 
LOCATIONS 

(Many thanks to Mrs G S-mith 
fof Ihe list of fri& coin tocetions) 

1. Entrance Kali — Second 

railing on the right 

2. EasT Wing — NexttOlha tiro 

3. West Wing — On the ledge 

4. Banqual Nail — Above 

Denzii 

5. Castle Siaircase — On the 

Stairs 

6. Meal and Portcullis — Under 
the tOrCJi 

7. Guard House — Next to the 
tree 

8. Crafly Cfouil — In the cloud 

9. Dock an<j Pier — Belweer 
the boxes 

10. Ama2in-g Illusion — In ttie 
rocks 

It. Bottomless Wall — Clump 

Of i&aves 

%2. Bottomless- Well — In the 
rail between 2 trees 

13. Base of Tree House — 
Next to tree 

14. un Gontml Hut — < In the rail 
near well 

15. Large Oak Tree — Clump 
oT leav&s in the tree or the M 
side 

ie. Near Volcano Top — In the 

c^oud 

17. Active Volcano — Top of 

Ih9 FOCk 

1B. Oenzil'E Pad — In the 

railing 

19 Daisy's Empty Hut — In the 

window 

20. Meeting Hall - Neflr the 
tree 

21. Dizzy's Parenl'a Hut — 
Uear the window 

25- Market Square — tn the 
rocks 

23. CompJax Cloud Route — In 
cioLid 

24. Inside the Church — Near 
the key 

25. More Orribie Ctbuds — In 
cJoud 

26. Dragon's Lair — Near the 
lift 

27. Daisy Pnson — Under table 
2B, Deserted ^^ine — Near the 
rocks 

29, Castle Dungeon — Where 
tha guard was standing 

30, Long jump cloud — In 
cloud* stand on the left of 
platform in the tree house, near 



RAINBOW 
ISLANDS 

(Ocean) 




Now thia Is weird: cute 
tanks? The leuela are 
gradually gelling longer wllh 
the third and fourth levels of 
each Island proving a long 
haul witti larger gaps starting 
to appear fofctng you to use 
ralTibows as platforma to 
cMitib the levela. 

Incorporated into the 
Amiga game are some nifty 
cheats which can be 
accessed Ihrough the title 
acreen. Prinied hare are a 
levtf of th« codes t^ut there 
mu st be loads more eo get to 
work you loll 1 need those 
cheats badly! 

To inpiil ihese cheats load 
up the game as usual and 
when the Rainbow Islands 
logo 5lBrt« to c:olQur-cyclc> 
quickly type \n anyone of 
the following codes 
(unfortunately orly one coda 
can be used per gairte). Now 
inpot up to the maximum 5 

credits (the Hints should 
appear at this point if you 

selected the Hint cheat-code) 

and then start the game. 
Depending on the code-cheaF 
you should start with an 

extra capability and even 
better you'll keep It! (Even 
after using a continue pley). 
Havi, what about a 64 
equivalent? 



SEFT-EM8ER 1 990 ^ 59 



london 081 882 4 



eterborpugiir 073 



6 cheshunt 0992 25323 



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Wicksd 2.99 

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Soko San 3,99 

Dynomfte Duk 4 99 

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The Three SlcKigBB 4,89 

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&wn&Jackll H.gg 

S-jper Sprint , ^.99 

Super Wontter Boy 4.99 

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AJierad Beast „ .„. 4 S9 

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D e)a- Vu 4.99 

North Slar .„ ... ,....2.99 

Gafv Cinekars Superskll[a 9,99 

Super Scramble Sirnulator 2.9$ 

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Artuta 2.99 

IntemaTlonBl Karate 2,99 

Top Fljfll Challenge 2.99 

Ace£08B 099 

The Empire StlKes Back S.99 

imtkgue 4.99 

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C64 DISC COMPILATIONS 



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tPossibJy the BoeI Sproadsheet 
ever for Hie Commodore &4) 

Simons Basic ..9.95 

Simora Basic Exlensiofi ..4,95 

i-ogo 9.95 

^nrroduclion to Basic Part 2 . .4.99 

Programers Lftlrllea 4,&9 

Easy Slock 9.99 

Macro Assomblsr E>g^lOper9.9G 

Sound Studio, ...,„„ 3,99 

Personaf Money ManaQor....3.99 
Commodore Sound 

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5 Octave Keyboards 49.95 

Programmers Toolbox 4.99 

Gbos Inc Geowrite Word Pro9.95 



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compl;te« cLJ^S5lcs (s games} .z.m 

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SPAGEACE (7GAMeS) 5.09 

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Soufheni BellB 2.99 

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as the level starts jump up onto 
the lower left platform and jump 
up firing a rainbow at heli-tdC6 
as ha draws near. Drop down 
and run across to the other 

Side of the screen and jump up 

to the right lower platform to 
escape his clutches (you car 

get a fsKW hits in oo him as you 

run but It's best that yOL do a 
small laap before- firing as a 

rainbow on the grc^und can 



pose problems until it crumbles 
away). When Ih© helicopter 
reaches the edge o( the screei^ 
it then moves down to the 
horizontal position where you 

were when fi reached the edge, 

so il's wise to jump up as the 
helicopter nears the wali. (Keep 
running ro- the right platform to 
hide if v^'-' dun't kill him in the 
lirat lev; seconds). 



TURRICAH 

(Rainbow Art* J 

And here's m© saying In ttie 

review a few Issues back that 
I'd be waiting manlh« for 
complflt4 mapeM Simon 

Blencowve of Banbury, Oxon 

ks. the ZZAPI Hero of xh* 
Month with these extremely 
detailed maps; this Is one 
B\G game! Inevlt-ably, these 
maps ero going to be apread 
over a good few Issues so 
we'll have the first few maps 
this Issue along wMh lips and 
follow it up with listings, th« 
cheat modes and more In 
future Issues. Thanks also to 
Robert Johnson, M Heui^elt, 
Alastair Heath for his great 
maps of the first few levels. 
'^nd^ew J McNaughton also 
and finally a great big thank 
you {I think) to Sieve of West 
KIrby, Wirral for hl« 
AonderfuMy detailed, tolally 
comprahQnsiv/e, 'massWa' 
map of the game 
(reproduced here In all Ua 
glory). 




TurHc^n; Ttt* Alt«^n*llV* 
Mapl 

Mapped' oji by Steva Kenyon 

(C] 1990 
TURRICANNYTIPS 

•* Hidden around each levsl 

are a number of invisible store 
blocks which can be revealed 

by laser firs gr by sweeping th-e 
lightning tiash around the 
soraen (the longer the beam. 

the better yojr chances of 

revealing one). They are well 
^orth going for as the^ give out 
power ups and even a few 
extra lives if you're lucky. It's 
harder to spot blocks on the 
tirst levels as they're all open 
levels; as you descend into the 
more difficult comple^ies it 
becomes easier as the rooms 
are smali and endosed. 



-tt On the harder levels you can 
make gun emplacements 
disappear by walking away so 
thay scroll off screen, walk tar 
enough and then baok and 
thay snould have gone! 
■* The most effec^ve weapon 
(other than [he NumbeF One 
Weapon — Ihe Lightning Blast) 

is a grenade: providing it hits 

something It can do a LOT o' 
damage and have a wide area 
effect as well (miss and you 
could be in troubla given that 
you get so few to start wJth), 
The mines are liiettsr used to 
get rid of barriers or aliens 
wf^iCh can'l get to yOu but 
up the power ups. Go right and 
paat the up/dcwn spikea, leap 
on the blocks anQ reveal the 

power Diock, Jump up onto the 
lift. The Irft will lake yau into a 

ohambflf high up where six 1- 

UPs await tyou'lf need to 
cdlact three on one side before 

collectFng the three on ths other 

Side), Once collected, fall down 
p^jshing right to land on a block 
before you- hil the spikes below. 
Move right, timmg your 
movement past the up>down 
spikes. To get past the falling 
debris just do a laige jump 
ac^OHa^ you can't stop the flow 
of debris but you car fack up 
the points by lightning-biasling 
it as It falls. Once past go dowvn 
and to the far right to get the 
hidden power-ups. Jurnp up 
and go thfough into the open 
chamber and use the 
gyroscope to get past the four 
blocks [if you shoot them Ihey 
start moving end draining your 
energy 3t 'a&l Speed SO 
DON'T!). Once past, nip 

through ifie up/down spikes 

and run over to reveal Lhe 
World 2 Piticer Alien. 'Vou can 
either stand on the right-hand 
side of the ledge neat the 
entrance and use everything on 
the Pi^ncer Alien or you can 
gyniisoope past it and hit it horn 
behind (the iHttsr is 

recommended as ttie Pincer 
Alien takes a lot of Nts and 
doesn'l slop moving forward 
until ^'s crushed -youj. Use the 
combination of grenades and 

energy lines first and then 
finish it off with the lightning 
Uast. Now Qo to Worid 31 



n& iN a fbte 



TURRICAN C64 CHEAT 



Mohammed Akhfaq from 

Acocka Green, Birmingham, 

Martin Nadin and Steve 
Keiiycn of West KIrby Wirral 
(eorry Mohafnmed and Steve 
If I spelt your aurnames 
wrong) are here (o make 

things a lot easier with thb 

nifty cheat for Turrlcan on 

the C64 (erihough It'a 

recommended that you have 
three hands to get this one to 
worhIM), 

When you start the game or 

any level, prass the Pause key 

(CONTROL or CRTL) and keep 
the pause held down. Mow 

press thd fire button and k«ep 
this hteid down as welt, With 
both pause and fire held down 
you r^an use any spare hand 
(or a friondlj to control the 
foyslrck and send Turrican 
loaming around the level with 
no aliens to bother him. This 
grves you the chanoe to 
OKplofe the levels and piolc up 
the masses of 1 -UP extra lives 
lying around. Unfortunately, 
you can't ^ire or use any 

weapons while in no-aliens 
mods (necessary to gel past 
any shootable block barriers], 
you won t be able to pick up 
■he lower ledge and leap Onio 
the small ledges above the 
apkes, scale- the cliff tece using 

lhe platforms and leap off onto 

the left h^d sjde platform. Run 
along this to the end (taking on 
the masaive laser bolt- spitting 
rabot if you want — otherwise 
use the Pause/FIra Button 
/Joystick cheat). There's two i- 
\^P& to pick up here but to 
collect the lower l-UP you will 
hav& to fall down the start 
again after picking it up, the 
choice is yours. Pick up the 
second, higher up 1-UP and 
then reap on the ledges 
progressrng up to the right and 
rfien up lefl lo the three 1-UPs. 
Now go back down and pick up 
the i-UP on the far edge of tiny 
platform.^' Leap off the edge 
and run riqht to the clift face 
ledges, pM up tha l-UP and 
then head nght and down (the 
three 1 UPs in the lop right 
comer are tricky to gel as you 
need to turn into a gyroscope 
to pick them up). Reveal the 
hidden block and pick up Lhe 
powar-uos before falling down 
to the Tower where there's a 
very small grey block to the 
right of the lower. Lightning 
blast it until it explodes: a 
platform Iher rises, }ump on it 
and you're taken into the first 
levet of v^orld 21! Yaaayl 
Level 1-1 
Walk left and olimb the oliff to 



collect the hidden 1-UP and 
reveal trie hidden power boost 

block nearby. There's nothing 
in the bOtlOm-letl ciavarn. Run 
10 the right, past the crashing 
boulders and leap the 
waterfalls (follow the arrow to 
sneekily avoid the last 
waterfall] Leap up to the rocket 

and climb up the platforms on 
the Inside and reveal the 
hidden block on top. Now run 

to the left ar>d, at the last 
second, leap off the edge and 
keep pushing laft i(fin0ers 
crossed you should land or the 
small ledge leading up lo fojr 

eid/a lives, tf not then leap back 

over the waterfaLI, climb the 
rocket and try again). To linl^ 

lhe leved, climb to the lop of the 

rocket and leap off lhe right- 
hand Side, pushing Hghi all th« 

way until you hil the ground. 
Now kill tha robot and axM the 
level. 

Level 1-2 

Reveal the hidden Bfone blocH, 
^6rk kiil [he frst and go up onto 
lhe melai towers. Use lhe 
hghtning to reveal each stone 
bk>ck but DONT blast them for 
the power- ups (you need the 
blocks as stepping stones 
leading to seven extra lives!) 
From the top you can either 
drop down to gel the two extra 
lives (one in the cave, one 
can-led by an alien jusi in froni 
of the waterfall) or you can hop 

from ledge to ledge high above 

lhe waterfalls and jump Off lo 
land on one of ihe platformis on 
the cliff face (tsiie care as you 
can easily you siip oft a ledge 
and fall into a waterfall). From 
the fop of the cliff go right and 
down through Ihe maze of 
ledges and pick up the three 
extra lives In the left-side 
cavern if you want. Avoid the 

Spikes at the bottom of the 
level and head to tha right lo 
the e^it^ 

Level 1-3 

A large level wEth a lot of 

Pedges so practise your jurnps 

here. Leap the waterfall and 

mo^^e rii^ht along the top ledge 

ever The spikes far below 
^there's a 1 -UP down there for 
any brave player). Run across 
cngger point l-UMs, you can t 
use the gyrosoope, time still 
runs out as normal and you 
work't be able lo take on the 
end-level guardians until you 
switch off no-aliens mode. Moat 
of the end-guardians bar 

further progress until killed so 

you'll need lo tackle ihem lo 
complete the game. To exit the 

inode just release the p&us« 

and press fire to continue as 

norrr^ai (watch out though, if 



ZZAPl 5ErTEMDER 1990 



e-i 




no ma rote 



m 



you fe-enler normal male then 
all aliens, ^ikes and guardians 
willreappaar— if you're in thepi 
posilior on screen ai the lime 
then down goes your energy!). 
Once past a guardian or barrier 
ju5l ra-enlBf no-aliens mode in 
Ihe noriral way and conlnnue 
Ailh ihe game. Nice one Sievei 



LEVEL 1.1 



TURRICAN- 
WORLD ONE 



\ 







LEVEL 1.3 



■ InWU vn HkIi 
® 1-UP— EflnUli 
,UliiLlpMBl 

l^ l»il-ririHH;i| bntr rMil IFitl htIii h 




Tnw [ViHt UhA lutrr B riHA VfaHff>4 



&:2 •■ ZZAPt SEPTEyvlSER '990 





I 



Level 

password 



01 

02 

03 

01 

U5 

06 

07 

08 

DO 

10 

11 

12 

13 

14 

15 

10 

17 

18 

19 

20 

21 

22 

23 

£4 

2S 

28 

27 

2a 

£9 

30 

31 
32 
33 

34 

35 

36 

37 

38 

3d 

40 

41 

42 



FHOG 

/EAR 

OUIF 

^ONG 

WORD 

FRED 

WINE 

GiRJP 

TRAP 

THUD 

FHAK 

VINE 

JUMP 

FOUR 

GftIT 

ZJMG 

jrwG 

UDO 

POOL 

HATE 

REED 

LIM£ 
OUIJD 
WING 
FLE£ 
GIGA 
HEAD 
LOOP 

SING 

JOUM 

PJNK 

GOGO 

LETS 

OUAD 

BRIL 

EGGS 

H£NS 

NAIL 

Soap 

FQAM 
MEEK 




In Issue 62 E-dward Nevens 
revealed fhe solution 10 
RQlnblrd'B (not Actlvislon's 
B8 1 put) much delayed H/e/rd 
Dreams, unfortunately, It 
saema Ed missed oui on Just 
one thing^ namely how Xu 
complete the fii>al screen 

after the House. To the 

rescue coities Jamea Jack of 
Grypskerk (wtiaraver Uiat Is). 
Take ilQway JJ^ 

Aftar the chicken monster In 



level B there's 3 clock. Walk to 
it and press JP. The dock wiJ] 
open and you'll gel a green 
sphere (like in levels 2 and G). 
Now go Through the right 9v\i 
and you'll enlar. 



Level 9 — Th6 BraJri 
This one's easiest of all. All you 
haue to Oo is hit aJI ihree balls 
and ihfi brain will eaCthsm. El 
voila mon ami, yoj've 
completed the gamellll 



,„.eB. JUGGLERS 



IMPOSSAMOLE 

tGremltn GraiihicS] ^^^^ ^^^^ nai^e SS ( 




version of Gi 
mole game. 

Gel a ' 



KUX 

(Doiniirk) 

A quick Amiga cheat here 
courtesy of Dutchman Wim 
van Hoek. 

Start Klax as normal and select 



LUMBJAK ■ FO- dc-bie i^ 




Ihe first wave. Press CAPS 
LOCK at any time during the 
game and depress SPACE. 
While holding Space down 
press 3 (to skip a level) or 4 (to 
start on level 100, the East 
l6vei)l 



COLORADO 

(Paiace/SilmaTil) 

The tale of Wild West gold- 
grabbing on the Amiga 
continues with frir Raccoon 
HsT paddling do\wn the river 
to arrive af the sacorid part 
of the Colorado lip;. 

THE BIG BEAR FOREST 

Take a right turn twice to fight 

ih e bear. 

Method 1: 1 d^namne + 1 

bullet 

Method 2: 1 complete powder 

chargiQr, 

Method 3 (Better): Et is t>etler to 

hQhl him uskng the hnife (it is 

quicker), advancing and 

retreating when the Dear lifle 

hi-s paw, you can also iry the 

crouching position. 

Go right for 2 passages, take 

the passage at Ihe back to 

Save. Come back and take the 
second passage (in front o1 the 

ire^ gn the riglTtJ. Cross the 
r^eld of rabbits. 

To combat a wolf: the best 
Ehing is to touch it inmediateiy 
with a low blow using the axe. 

Otherwise you will hAvm to go 

back a place In ordat to let the 
wolf pass in i'ont of you so you 

can give it a low blow wvith the 

axe. Vou can simply avokj it by 
not rtiOving in 9 Straight line. 
Continue right^ pick up Ihe 
nogget if the icon is free Cyou 
can pick up an icon by drinltingi 
the pofionj. 

THE GANG DOWN THE MINE 

Throw the dynamite into the 
pile of focka. Reload the gun 
then shoot ihe minof. Select 
rho knife or axe and strike as 
the miner who wiil run away — 
coniinua moving to the rlghL In 



the biinc alley: kill the miner 

Muck will get up Follow Huck 
through tho mine where a 
passage will open up. Note: It 
there is a free icon, you can 
pick up a nugget In the room to 
the righi of the secret passage 
room. 
Take the sscret passage — 

Che Istfodi. take the one at the 

back — be careful of the lump 

— the 2nd fork: take ihe door 
at the bottom — reload the 
gun. shoot and finish the miner 
oft — the 2nd fork: door at Ihe 
back - reload the gun — or 
Bntaring the room, lahe a tew 
steps and shelter in the recess 

— make the Old Tmer ahool 

then use the gun in the l^w 
position — take then read the 
parchment ^you can put it down 
again afterwards). Right — 
Throw Ihe dynamlie into the 

pile of rocks — go to the foot of 

the peak where you can Save. 
Return to Ihe first fork take the 
iowar door — kill the miner wifr 
the gun. knife oi exe — Next 
room; advance gradually, when 
you hear the vtraggon, take a 
diagonal step backwards into 

the tecess — Pick up the 

nugget if Ihe icon Is available 

— Right — Kill the miner — 
Right — Head of the miners: If 
you still have son^e dynamite 
use it to kill the boas minor 
(reJaasirg one loon) otherwise 
use the gun and knife or axe — 
Pick up the IsrgB nugget — 
f^elum to the forest — Return 
to t^e canoe. 

Ard that's your lot for this 
very issue. Can you lace Ihe 
Cheyenr>es single handfld. C^ 
yo^ handle the terror in the 
woods and what's in 
Powhatan's Cave? Find out 
real soon. 



2ZAPT SEf^EAdBER 1990 



&3 




R& /N a Fote 



PLAYER MANAGER 



(Anool 

Tm not that m-uch of 4 foolball 
freak but Dino Din^B 
masterpiecA has hepK th« 
anHre Z2AP! l9«m busy tor the 
last (ew weeks. I haven't had 
much succeaa wJih my 
Swansea City (earn, bitf Footy 
Phil's already managed to win 
(tie rirs-t division and the cup^ 
flJthougti not yat In ihe same 
year. Still, he reckons fie 
knows a bft about (ha game 
itid voluntaered to do sonie 
[|pe, I musS also ihank Anco'g 
Ann Gupta who helped with 
technical detfllCs. 

AH good IddiTTs are baaed around 
a good, solid defence. Try and 
buy at leasl four goofl Oefendurs 

raTher than one rn«ga-briliianr 
pla/er — ore man alone do&s 
not a dof^ce makel However, if 
you do fiBVB a soperslar' 
defendei, he'll probably be most 
effective in a centrol deleoslve 
poeiVDn. 

If you have afaiiiy slow defender 
uvFlh gor>d lackring skflls {usually 
a veferan), ihe beat position far 
him is sweeper — where he 
doesnl have to mn ao taf. 

Make a lis! 0^ all your players and 
their details on a piece of paper 
(a high-leoti Tip, this one) — ii 
makes it so mufh easier fo< 
compare ihairabhities. 

Agility is by far the most 
important physical allribute. It 
moderatGs aJI other abiUiias and 
delBrmires The whole way a 
player reads Iha game. 

Pace rs also an im-porlanl 
atlribute — rt's no good & flayer 
having the sltlfLs of Maredora If 
he can ne-</er ge\ to the belli 

If you have very fasi players then 
adjust yaur raciics so ihey run 
'urther, making more use of Iheir 
pace. Fast deferders are 
probably ppsi suited lo wido 
fullback posriions while speedy 
miflfiefders car do wonders on 
[he wings. 



Morale can hav^ a massive 
deEnrranral affect on a player's 
performance. If a playsr is 
unhappy >r may eMher be 
becajse he's not getiiofl a place 
in Ibe team — in which case let 
him play a match or two — or 
because of personal proDfgms. je 
acting ihe prima donna. A good 
*ay to deal with Ihe latter is ro 
pui him on ihe transfer list, then 
cancel the iransf-er a couple of 
weeks later Ihe chances are hell 
have sorted out his problems m 
Ihe mea^fFnier 



Playefs wilh low stamina aren'L 
useless — ihey can sMIl make 
good substituies. as can utilfty 
players llhose with good all- 
round skills) who can play in 
uarieiJS i»Silions. 

AlvKays have at leasi one hard 
tackling, aggressive midfielder to 
help wm possession from she 
opposrliorr. 

Al. the beginning of a new 
sea&on. carefuNy study each 
player's raLings and compare 
ihem to the previous y^^r's 
fwhich you wrote downl) to spot 
(rends. Players reach Iheir peak 
al 28. while dt 31 their physical 
ailribuleB lend to decrease 
drarnaiically — sspeeialiy 
stamina — aithoueh often rheir 
skill levels will Increase sllghlly 
Older players may sUII be useful 
rn .a diffeienl position, eg a 
fonwafd moving lo midfretd. 



If yoyVe pfaying a siamlarcf 5-3-2 
formation, pui| your weakest 
defender" at number 4 — ih&r^ If 
you swnch lo |ust four defenders, 
number 4 will move into midfleld 
whare he cen be substiti/iea by a 
mtdfieJder. Of course, (his can 
wort in reverse' in standBrd fouf- 
defonder formatians pul your 
weakest midfielder ai number 4. 



In "league fixtures before an 
imporlani cup maich H may be 
beat lo keep some of your star 
players on the benc^ — I'll never 
'orgei how Cardiff ruinad my 
chancQB in the lollowmg cup 
semi'linal hy r^obbirng my best 
playersl Apar! from pleasing the 
board a good cup run can re^Jly 
rake in the cash {E600K for 
winning the final aioina), 

AP Elarl of game ihe player 
manager has ^ huge influence 
over the overall skill levels of the 
team, but when you get 
promoted, "this siaris to AQne, 
The answer is to buy loa-ds of 
young players when Iri divisj^ri 
three As their skills can improve 
dremaiicairy, some of ihem will 
develop rnto staf pPayers When 
seareKirVg for good your>g players 
look for high physical abihiy 
ralings: ihBir ball skills will 

improve wiihaga. 
Life in division one is lough, but 
It's Bven lojgher when you're ir 
the lop half as the computer 
iniroduces nine new tactics to 
confuse you. In addilian, players 
are hkeiy to have massive 
misforiuhes such as gelting 
arrested or breaking a leg. Watch 
out! 



^■4 



ZZAPT SEf^FMB£R 1990 



FIGHTER BOMBER 



[ActJviaion) 

A good few issues ago I 
printed aor>ie tips on flying 
the Fighter Bomber fighter 
bombers, n«w IVe finaNy got 
rourid to finis hjng them off 
Mfth a correction to the 
BUCKAROO cheat on the 
Amiga veraion, a Mat of 
prevrioufily unrevealo-d keys 
for the Cea version, a real 
handy C&4 cheat and how to 
refuel In quite a few cqsv 
stepst! 

If you STILL havenH got a 
debugged version of the 
game oil Activision then J 
suggest you do n NOW as 
you oan't complete the game 
tvlthout one! 

C64 FIGHTER BOMBER 
QUICK AND EASY CHEAT 

David J Hughes of Stoke on 
Trent has spatted a nifty 
clieai to reduce the gante'« 
iBStebiNty to a few minutes (it 

needs ItE}, 

Use the KYLIE cheat to seJecl 
any mission. Choose the 
OFFENSIVE r^jssiorjs and 
select BROKEN ARROW, 
Once the game has loaded and 
yoij're in your plane sitting on 
[he runway, QUIT {CHTL and 
0} and return to the briefing 
menLi and Chen EXIT Now 
select RtFLY MISSION and 
the Ctjp Screen should load in. 
Dead Easylill 

Anottier way to complete the 

C64 game waa found by 

James fulayes. If you want to 
contplete a jnlselon without 

being attacked do the 
following. Take oft end fly 
etraighl and once in steady 

night pre 33 each of the hoy a 

In turn EXCEPT the ones 
sifited on the reference card 
and the ones revealed with 
these Ups, Once this is done 

you'll notice that the aircrafl 
handles better and that the 
camera angle ahols are 
faster. Now EJECT (CRTL 
and E) and go lo the mlasl-on 
report screen. It should then 
say Mlealon Complete' even 
though you didn't destroy 
anything. fJovir choofte elttier 
REFLV MISSION or NEW 
MISSION, allow the tape to 

continue and you'lJ see the 

end screen f Hurrah I J 

Here are soma extre keys In 
C64 Fighter Bombsf found out 
by Ben WiJiis from down at Ifie 
tip of Britain, nairialy Saltaah 



In Cornwall. Yapn the Bombmr 
manual sure la ri>bbiBh II || 
forgele to mflntlon these rather 
Important keys) 

RU^-STOP — PauseAJnpausa 
''I - Rear View 

(. — Left View 
K — Right View 
CRTL and E- Eject 

fl — Radar Scale 

CHTLandO — Quit 

Thanks go to Huss Johnson 
who worka for Gojdon 
Harwobd c<impuler» in 
Oerbyshirt for bringlrig lo my 
attention the fact that Vektor 
Gra-fix have quietly changed 
the Amiga cheat. 
The eUCKAROO cheai revealed 
lasl monlh does work with the 
bugged varsion but not Ihe 
debugged version. Now instead 
af typing BUG KAROO [when 
/oure a£ked to entoj" your piiot's 
lame at the sLarl) jjsl type in 
4439^4895534 and you are 
i-ewarded wiih the words Cheai 
Made On. LiKe the previojs 
::heai yoij can now access any of 
Ihe missions trbm Ihe slarl. I 
forgo! To mention il fast time bul 
durfrtg the flight If you press D li 

advances yoj to the nexi 
rtaypoini along. Very handy 
indeed. 



FILL 'ER UP WITH UNLEADED 
MATEI 

Use the Refuelling starhpoint 
opiion !o g&t |h& hang of what 
can be a very frustrating 
procedure particularly when the 
manual doesn t bother lo 
describe il. 

For the vast majority ol tha 
missions the flymg luel pump is 
al Ihe set height of 30,000 feet 
mainiainlng a racetrach' circuit of 
5 miles of so. Approach lo T2 
miles B*av and bring power 
down to 70% or so Line qph ihe 
Tanker in the centre of ihe HUD 
pnd bnng the- plane in to the 3 or 
4 mile mark You'll almost 
cenamiy Ije out ot aiJanment with 
the tanlie-r ar>d it'll lly [>iisl lo one 
Eide As It starts to slip p^st, turn 
with it to Keep IE central and then 
approach at Ihe ^50 kt mark. 
Centre the MUD lust a lad to tha 
right ol the tanker's fuselage end 
keep to 30,000 Teei. Slow down 
to 200 Ms or so lor the hnai 
contact Clhfl probe's 'coilialon 
d^ecuon' is pretty generous, just 
worry about your height) 

Now get your flight suit and 
bone-dome' on, we're going 
bombing M 



\ 




SOFT 
OPTIONS 



NOW TAKEN \^ISA 



SOFT OPTIONS 

6 HOPE STREET 

HANLEY 

STOKE ON TRENT 

ST1 5BS 

TEL: 0782 204269. 



SALE 



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wierd drlmsb 3.m 

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MWHELI - 3.19 

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TVSBLLH _........S.n 

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HJUHBOH IILUBS 5.89 

ChAaW iM 

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FUN SCHOOL Z 84 -,^99 

PlHSClilOLZ 

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POLUPIEME 1 n 

mDJkSFOOIlJUl 5.99 

PAUnGSHDT IM 

heartijuui 1 ,n 



SALE 

VEHDEHA aw 

MAhCHESTEn UNfTED ,.e.74 

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MICnOPHOSE SOCCEHI 9.99 

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{VIRGIWMAS} 0.99 

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HESULUS 1.M 

SHAO UNS RO 2.M 

UfECLEMAHS 3^19 



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CM SPECIALS 
CLASSIC flANGE 

GHOSTS 1 l^CaUhS 2.» 

STREH FIGHTER 2.99 

STARGLIKH ^ M 

G*UH1LET3 2.M 

bilQaVBOV Z.» 

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TOP GUN Z.H 

RAMPAGE ZM 

PIATOOH ?.M 

WONOEBBOI' 2.99 

SUPER SPfllHT 2.99 

SUPER HANG OH 7.B» 

IKAHIWMiniaRS 2.99 

IK4 2.99 

GREEN BERET ?-9B 

PASSING SHOT 2.99 

AFTEHBURNER 2.99 

LEADERBOARD ?-99 

QUARTET 2.M 

HdlUNG THUNDER...... 2. 99 

ADV. TAC.FIGHTER .-..,.2-99 
B IONIC CON MAN DO-. .2.911 

QOEOM 2.99 

niMaUNHER 1.99 



CB4 SPECIALS 

BALLISTIK 3.75 

BMK TRIALS 1.99 

CAUF0RHIAGUi1ES..,.Z.n 

CIHCU8 games: 3.99 

CHATrCAHS 2.99 



REDUCED 

WEIHQDRUU5 

3.99 

REDUCED 



HEAD OVER HEELS ?.0a 

MINI GOLF 2.99 

NAVr MOVES Z.99 

H1GHT HAIDER ?.99 

DLLIEALtSA 1.99 

HUHTHEGAU4ITLE1....3B9 

SHOGUN 1,99 

THf UNTOUCHABLES. .,3. 99 

RENEGADE 3 3.B9 

MIDMIGHT RESISTANCE 5.99 

3-D TENNIS *.M 

BLOOD MOttY G.99 

FLIMBO'SOUEST... 6,99 



C&4 EPE&^& THE aiZ 

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TPflCKEft 1,99 MEGA MIX 

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THUHDEHflLAM 3.» "JRWlO" N'N■'*■ 
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COMBAT SCHOOL. 




SALE TIME AT SOFT OPTIONS - CAN YOU AFFORD TO MISS THESE . ALL PLATOON, BARBARIAN, 

ORDERS SENT 1ST CLASS POST, P+P UNDER £5 LASTNINJ& TARGET 

75p, OVER eS P+P IS FREE. RENEGADE, PREDATOR 

IN STOCK ITEMS DESPATCHED BY flETURH, ACCESS + VISA ORDERS PLEASEADD SOp EXTRA. QNIV a.9a 



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C64 CASS COMPILATIONS 



SUPREME 
CHALLEHQE. 

FOOTBALL rMAUfiEH, 
HANDD^L MAR ADO NA. 
WORLD CHAMPIONS. 
PETER SEAR DS LEYS 
SOCCER SU PR EMEO 
ALLEOAMESS.OB 

SPECIAL ACTION 

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THE VINDICATDRh S.D.I, 
D.rS OLYMPIC 
CHALLENGE, 
ONLY S.99 

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flASKHMASTtn, 

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HATCHDAY3, 

NICK F ALDUS OPEN, 

CHAMPIONSHIP SPRINT, 

TRACKBFiaO. 

STEVE DAVIS Sr^DOHEH. 

ONLY T.Oft 



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WICKED 01 ANT 
aAMES 

PACK CONTAINS 50 GREAT 
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TOD MANY TO LIST. 
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a. 50 

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CASTLES 
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I 

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Please send me the tollowing titles 

rule Cass or Disk 



ZZC7 







Amount 






































pap (if applicable) 




Total AmounI 





LIMITED 

QUANTITIES BE 

OUICK! 



I 
I 
I 
1 
I 
I 

L 



Name.... 
Address. 



Telephone No, 




HGiAlafbte 



THE SOUND OF MUSIC 

Hie loMowJng are samples which can be used with the brilljant 
Jon Barry music sampler from The May 89 issue and all were 
round by music maniac Sluari Jehan. May '&^ is quite some 
time ago so just Tof you I 11 repeat tlifl Jon Barry llaflng and at 
the same Wme ask you lot to hack away ai any games with 
samples and send them in, the more the m-etri*f! Let's make 11 
a Mega-Sound of Music special I 
*** WAC: Back io normal '^ 

JON BARRY SAMPLE PLAYER 

Instructions 

This sample player allows you to play sampl©& from most games In 
at\y order and at any sample speed. 

1- Firsl load up ihe game you wanT <le Grand Prix Circuit) and 
reset the game with a. reset switch once it's loaded up at ihe 
indicated pgirl. 

2. Type in the SAMPLE REPLAY prooiam (Listing 1), Save « to 
lapGordiskand RUN It 

3. Once mis is done, lype In tha BEATBOX prMram (Usiing 2) and 
Save il to tape. ^ i a / 

4. Now line 100 is the DATA lina where you put the data for the 
samples thai you wB.nt Io play and lh^sis thesinjdute: 

L.H (from the following sampie lablesj. speed of sample (1 is 

fastest, ?55 is slowest, 20 norm al) 

If you want the sequence to carry on ad infiitHum, then put the - 

1 ,0,0 at the &nd ot the dale on line 100. 

Eg If you want lo replay the 'Hii the gas' aQmpl& from the TorAo 

OiJt Run iPan Two) sample list at its siowesi speed and you want It 

to repeat forsv^r iher make lin& 100 the tdlQwino" 

100 DATA 020,032,255,-1.0,0 

5. Now Run Ihe BEATBO; pnjgram and bop IO all those samples! 

SAMPLE REPLAY {Uating 1) 

1 REM ZZAPI SAMPLE REPLAY LISTING 

2 HEM BY JON BARRY (C) 1990 
3: 

5 FOR T=4096 TO 4145: HEA& A: POKE TA: NPfT 

6 POKE 56,16: NEW 

10 DATA 120,168,53,133,1,160,0,177^51 
20 DATA 41,15,1 41,24,212,166,254,202 
30 DATA 208,353,1 T7,251.7d,74,74,74 
4ODATAl41,24,21?,166,254,Z02,20e,253 
50 DATA 200.208.227.230,252,165,252 
80 DATA 197,253.208^19,169,55 
70 DATA 133,1.88,96 

BEATBOX (Uating Z) 

1 REM ZZAPI BEATBOX USTING 

2 REM BY JON BARRY (C) ITOO 

1(1 RESTORE 

2OREADL,H,D;IFL(^lessthfln))0THeNH) 

30 POKE 351 ,0: POKE 252,L 

40 POKE 253.H: POKE 254,0 

50 SYS 4096 

60 GET At: IF Ats"" THEN 20 

100 DATA 

Well, n&* that you've got the listings hare's the data for /K+ 
Grand Prix Cireu'l and the besi of the. best T^rbo Out Rvn. 




rK+ (System 3) 



Reset The game (wiiti a reset switch) when loaded afid run both 
Jon Bfirfy Sampfer programs. EiMer the number on Data tmes TOO 
■* and check out the sounds, 

SAMPLE L H 

Large OOf^!' 190 200 

Small 'OOFr 2&1 205 

Speed = 20 — NORM 



GRAND PRIX CIRCUIT (A..<».dwE.«,.,onic 

Ari«) 

Reset on Ihe title screen and run both Jon Barry Sampler 
programs. Here are more numbers for the Oala lines, 

SAMPLE L H 

DRUM 140 146 

GUITAR 147 152 

Speed = 40 — NORM 

OK. time for abo-ut the best sampJee In the universe you can 

extredl 

TURBO OUT RUN (US GoJd) 

(PABTIJ 

(These work on disk, t dont kno^ about the cassette veasionl) 
Reset or Ihe Title screen (the one with pictLre and "HIT FIRE' 
underneath) and run both programs by Jon Barry to enter the 
following numbers in Itie Data lines. 




SAMPLE 


L 


H 


'Hit met' 


051 


056 


'Yeahr 


05^ 


Ml 


GUITAR 


061 


078 


SCRATCH 


085 


090 


'OneJ' 


088 


092 


Two!' 


092 


096 


Three' 


096 


100 


HpI itr 


TOO 


104 


'Oul Run' 


104 


111 


Speed = 30-NORM 




TURBO OUT RUN 




(PART 2) 







Reset (jsing a reset switch again) on ihe title screeri two (the one 
with the twuncy writing) and follow the instructions lor title screen 
one above. 



SAMPLE 




L 


H 


'Hit ttio gasl' 




020 


032 


'Hit it' (1) 




032 


036 


DRUM 1 




036 


049 


DRUMS 




050 


061 


Hrt if (2) 




061 


065 


SCRATCH 'OME' 


065 


069 


TWO!' 




069 


073 


THREE' 




074 


077 


COME ON' 




077 


088 


'YEAH' 




084 


088 


Spfted = ao- 


-NORM 





It's fingers^crosseai-t(ine again as } hope for maps and tips on 



else»ornexlisEue. budget maps and stuff like Ihal would bj! 



for next issue and Ninja Spirit Could Well be Def Guided For 

l^L^ "^^r^l^^.^V ^ ^°^^ ''P^' ^^"^°" Blencowe wins a 
Specral E60 pnte for his superlative Turrican maps ^ 

H:™;^V.-!^!A*" "' ^^^ aa""^ Simon must have been at Jt 

ou 



U> use black inkbiro or dark pencil fcr Ihe maps: ii savea us 
havjng to trace over Ihem again at 4:00 am (it has 
happened!). The address for tips, maps, poises and the whole 



SvTuw' ^^^ ^^^^ ^''"'- ^^'"^^''^^- '-^<^'<'^' Shropshire. 



THE I990 ATARI ST 

PRODUCT GUIDE 



PERIPHERALS & ACCESSORIES 




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ST Product Guide from Silfcca Shop This *e page. M col- 
our guide Is packed with details of peripherals, ac- 
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compLtars. In laci. tfie- 1390 Atari ST ProduciGL^rde is Ihe 
mosi comprehensive pn^Jud hanflbook available for Ihe 
Acarl ST Not only does The Produci Guide provide an in- 
valuable soun^^e ol informetlon on the UK's largest range 
Dt ST products. II Is available absolulely FREE OF 
CHAflGEI Just compleie and returfl the coupon below for 
your FREE COPYI In addition to ALL Atari hardware, Ihe 
range of pn^uols^ featured In The catalogue includos: 

P£RIPHERALS: 



Robolics 

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Printers 

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Clocks 

Emulators 

ModeniB 

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Scanners 

Sound Eunpters 



Floppy Disk Drives 
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Modulators 
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Scientific Equip 
VidM Enhancers 



ACCESSORIES: 



Cabtes 
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SOFTWARE - eMTERTAINMENT: 

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520STFM Discovery pack e279 oo 

SHOSTE POWER PACK £369.00 

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COMMODORE 

AMIGA A500 BATMAN PACK £369 00 

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C64 WORLD CUP PACK £150 CO 

PC STARTER PACK-. PLEASE PHONE 

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STARLC-10 E1G9 00 

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lnlogram«a. Amiflfl £24.99 



The nuBBlan gBrn« Uiat 
senttha W«9l mad l9 
back wilh a vengeance. 
For Itifl unlnitl^lpa, Tetris 
Involved rnanlpu^allng talMng 
coloured shapes so1hstwh«n 
they tandifld tfifly might rorm a 
llnfl with other nhapes. The 
(pnc^pt o1 IFiv sequel is slmilAr, 
biil H has been expended. 
T>iis lime lli« play area 
conalsls of s aquare well' — 
with you looking down l.nlo It. 
As bofor^, oddly shaped pieces 
fall down one at .b timer These 
can be moved around 1h« four 
walla o( the welt and rDtated. 
Your a\m Is age^n to form 
atralghl I Inea from one aide of 
the welt to another Once a line 
Is formed II disappears wllh a 
sansfylng thunk. plQ'ces resting 
on the line move together, and 
you get lots of polnla. 

If you're slow forming Unea, 
then the weiG will Tltl up with 
pieces. And If a piece doesn't 
fall completely ihtO Che wall — 
Ib part of H sllcke out up the 
wall — tlien the wall flashes red 
and no pieces can t>e moi/ed 
serosa It unUI another three 
places have fell^n. Iri SM fOilf 
walls turn red th«n iX'i game 
overl 

To I>e9lnwliti the pleceafflll 
tfer\ slowly, but after 1& pieces 
an awkwardly shaped bonus 
piece falls aiKl Ifien the spaed 
V Uhm... MIchaeNan'Igolnglo be 



*cofte 



LEVEL 

LIN£^ 




A Aghl TWO waits ar* k6d(*d up, and Wli white piece la a(>ou1 to lock 
up anottierT 




\'m not sure bVs/ffr^ will have qjrie ir>e sams Impact a& 
lis predeces&ot bui irs jusi as addicirue The thre©' 
dimensicnar aspect makes fl ever* m&re puzzling, giving 
you many more options for Ihe poBitioning pr eacfi 
EhspQ Despite this, vrith ila simple rules the game is 
easy snotjgh to g-fl into straight away, anC ttie lowest spaed setting 
la a nice. Leisurely pece. As wnh the arigrnal, presontatlon Is the 
gsrne's weak point \vith purely lundional game graphics. metBocre 
pictures anfl irtegular out-ot-lupe lunes, H herdly pushes the Amiga, 
hui the game wilt surely push even the brainiest mmd to Xhe limit — 
yss, Given mine! 



able to complete any llr^ea with thla piece- 



NEXT 



f7:^3fe 



Wrtr^^ 




la lr>creasfld by one. Also, th« 
purely dccoraltve pfc^ra on the 
right of the screen changes 
wltti a short burst ol Russian 
mustc. 

There are five apeeds whJch 
can t>4 veV et the start, end 
three levsls with bigger more 
awiiward pieceB. 




I itever bougie Tefffa 
and so was never 
hocked- As for 
Vi^tns it deftnslely 
leeks Inslfinl graphic 
hmpaci. The deraxative ipictures 
□n IliG right are riice, but nd 
much more than that and the 
thankfuHy biiet Russian lunes 
require a bottle of vodka to be 
enioyed Evan Itw- gomepbay 
seems a fitde cJull orxJ eIow bb 
you tiegin. But after just a while 
il really stairts to grip. On the 
easissi level I was playing lantil 
my Tiand got crsmpl H realty te 
very satis^ing puHirrg all the 
pieces together, a contniiBFJy 
demandtr>g and rewarding expe- 
rience Unat is ^xlremeiy addi& 
tive, H'B a pfly the pictures 
warenl more nnteresting. hi;! 
*ho needs Ifiom? TKifs is a first 
class g-orne which compares 
very well with both Pipefj}e[}\a 
ard HJax. AHhough it lack& Itieir 
vanety of gan^epliy, ITS leSS 
fnjSl rating Highily recofn mend- 
ed. 




A C64i cerwer^W Is highly Ikely but 
prDgrarrming has yfll ID aitart. 



u p d 3 « 



PRESENTATIOH SO% 

Cnooae trom Ih-ei^ i«ivet5 ana five 

5pe«l5 Two conlfol rneUnrtt HhjM 

amessavea 

GRAPHICS 65% 

Simple. Dut •J^'y efleffiwe game 

giopltce sccDT^puiiwd witit mtne 

decorativB pics Citifw USSfl 

SOUND 56% 

Solrslving •■Bflf'Unti' ii«iian you 

i^ripJM^ » linfl BTVl RkflMH luiwlets 

wlip-n VDU remplste a level 

HOOKABIl-ITY 65"^^ 

One or WQ goBs aie all you nood to 
qel hi>DkBd 

LA5TABILITV81% 

ar*n -yrine rntauB p«C5 a'eni fmji.n 
Ql a reward lor pfogresa. I*qh t 
biiMy r™?.an5 youll ctme Dac^ ii 



'$ gains fl'io^iJti aimo-ifi 
tiCDome even more aildicUve 



1^ 



2ZAP[ S.trrEM«ER 19»0 



69 



Hewson^ A^iga E^A,^ 



« 



I 




i 



■ he fronTiEr world of 
Basymlh haa cowne 
under att-ack from The 
Tnmorg empire and an urgent 
caJl for help has gone out. Time 
is 3horT, and live freighters are 
i^aunch^d whh humnn skeleton 
crews aided by mainEanencc 
drcids. The cargo is a Aide 
rang e of aweaoaie banie 
droids. AH goes weII unhl rhe 
fleet reparl& \{ is being scarned 
frdm an LincharTed asteroid 
Meld. IVlinutes later a Iranllc 
capiafn sends a rti>r3om« 
rnessage — Ihe ship^s crevj has 
com-e under attach from Iheir 
own battle droids, they cam't 
hold nut tor long... 

Thfce diiy^ la lor a rescue 
ship arrivBS- B?.aming troops 

aboai'd ih« fT^frrht^r^ i& oulol 
Ifie question, the only hope Is a 
prololype Influence- Device. 
Thi5 remote con trolled device 
rioars a rriETre above Ihe 
ground, and although il cEimes 
s plasma gun, ils principal 
defence Is the ability lo Tak« 
over other ceroids Qrains, Your 
plan Is TO use this machine to 
desfroy all the fleet's drolds.,. 

The game has an overhc-ad 
perspective, with Ihe ship 
Oecka scrolling verticaMy, When 
the ID IS m motion, pressrng 
f Jre E^nds out a plasma bolt. If 
stationary, lire activates the 
jnflucncip spark — hold down 
fire ani;i ypu can move around 
whh 11. 

When Ihe spark contsi^ls 
ar>otlier droid you go knto Ihe 
Transfer Ganie, Thts haii <■ 
single acrcen wdlhFi Cenlral 
Control Biir splM fnto IJ 
scgiiH'nli. Milh wire5 from loft 
rinil r<flhl. Vou cnn pick which 
sJ[|<i 1o piny from Theairnlvto 
turo flmnuny of ihD cfiniial 
aegm«nls to your coloiii by 
flrirignllmltcdritiflihoi 

fdPpenrJlng on yuur liji rmil 
ritfiitt) of Puls,-irn dia^n Ihe 
iftUo^. If two oppOBi'ic| Pul&pm 
h^vRhefin tirtfa Jil Ihe •liniie 
aetj'ikent. Hit ono rued lji>il 
Ainft Thi!4fALiip|iori is il a wire 
Uiiu nil Auln-Pu^54ir onca hW 




The Tiansler Game, loutjh lo eicplain but great fun laplay. 



It sustams the charge so lliis 
dlwAys wiris the segment. 
There are also Splitter wiren 
(divide to hit two segments). 
Terminators (dead-enas), 
Colour-Switchers (lurn 
segmerlihe wrong colour), 
and Joiners {two wires going to 
a sdngle segment and requiring 
two Pulsars to work). At the 
end ol The limi> limlE it there's 
an equal iumbi-r o\ Segments 
per side Ihegam? i^ re pealedr 
tf you ha ^e most Segments you 
lah« control of the droid. If you 
have least, your current d:roid 
(or if none, your 10 unit) i5 
blown up' 

Each deck is dJ^kded up into 
fully furnished rooma Aiihough 
yoocpn see Ihe objects In 
another room, dfoids At6 
inutsible until the door opens. 
One ol Ihe most important 
Hems QHurmluFe are Ihe 
Entrgisers. which lechnrcie 
pELver. Unfortunately control ioO 
droids sloMrly butri out ihelr 
maximum power potential, unljl 
pvvniufilly Ihey acll dcairoct! 

Thort atv iilso Ufts, lo Uihe 
youi to ulhr'i Oecl<a, iind 
rompule'fi Lo^onto/i 
compiler find it'll nUnvt you Ji 
deck plan, ahip pfen mid how 
many droldFt'Smain i^rlJVET It 

you conliol a droid ii will al^o 
fihoA you plcliJiDS-and lofu 
Li>iii:eiiitng yoor droKl, and all 



▼ Coniulllny a cumputOF bring!i up nuperb p|cCuiei4 ul nil Hid dpTojdn 




the other droids tielow It in 
power There are 14 drords. 
ranging from the S^^iggis-h 
vacuum cleaner to mijitnry 
robots such a^ ti3\ek. lookalllces 
and tanhsl 

There a.re afso Raiders, 
aliens which are sent in if you 
don't Lake control ol the 
freighter m time If you i;ur:cEed 
you move to the r>ext freighierr 



The proof of a dasslc Js how 
well it stands the lesl of lirne. 
Loads of ^ings have thfin^ed 
since the release of 064 
ParadrohJ. then, Ceer were tup- 
pence Q pint.. But thankfutiv 
some Ihrn-gs nevB<r change: m its 
new form Par^dr^id '90 ia |ust 
as addlcttve as ever. The purely 
vertical scmlling was a QIe of a 
surprise after the multi-ffirectiorh 
al orrginal. but il doosnl affeci 
play I love the way the varied 
ard inlelhgonT rooots hide 
behind doors and tallies, ready 
to armbuflh you — the fa.ct thai 
you can't see robols beyond 
your ID'S view creaEes a tert&e 
almosphere, aided by suWIy 
shaded backflJ-ourids arxl a 
rrrassivB vanaiy ot superb sound 
FX. T>ie head of the game, 
Ihough, is the transfer system 
which is surely one of the great- 
est ^and simpiBsl) sub-games 
ewer Beauirfuily presenied wnh 
perked playabNity. Psradrokl '90 
is an ageless classic not to be 
massed. 



y^^AI-l SE ■■ I t:/w4l(| K 



1:1 



^-■'•WHH 






i^. 







— V 



"""-."i>f^,,.,. 



^y^77 



'^^^^7. 



uiuiiLji 



I 



rrr 



A The second freJghisr, and fhvre's more combal ilfDrda lo twjir 




^^^^^^//7/r//f?/^;^^^/^^/^^^^j^^^^^^^^^,^j/^^^^^^^^^^^^^^^^^^^^^^^^^^ 






^ A psychopaihj^ droKl Tries 
(0 Try -i^u Hitn (he shuttle 
engines. 



Wr 



C64 Paradroid was a Gold Meafll-wlnn-lrig classic. Though 
gj^aptiically simplistic H worked bo ftien that iT lakes a while to gel 
used to ihfl hiflhly deTaiied le-blt graphics The multl-dlrettiDnai 
scrolling IS now only vertica*, and Wie droJds arsr i as fast so ^u 
can'^ go zooming around bouncmg oM iHe walls By ^ay of 
compensation the unemy droids are much more iTiloHigent. reacting 
to Their own netecii-an Byslems an<1 evsn using the Bnergiseirs. 
Combal is alBQ very much DeTier You can dodge behind tables — 
*hich powerful drfflds can flesiroy — artd Gee indivulual bulleis fly 
ihroiagh the air 

The Amiga verskon also improves laBTabniiy with The &hips being 
dlsllncUy drflererkt in layout and loughross. rt no" parfii~" igrly varied 
graphically. Theres ^so the classic Paradrolfl fruatration of making 
a bad transfer ar»a l>eing desiroyed afler almoal firlsf»ing a dec!- But 
the amtNTlori and work thai has gone info ffils convarsion are almost 
without paraiiel. Cen anyone think ol a game ao thorough^ly rewrFrten 
in being corivened^ The wfiole gams has been Taken apart and 
i-edone, -and while ihe game concept can't push the Amiga to lis 
limits as a did on Iha C64. Ihis is an ajtample lo all those people who 
ao nothing more Than gloss-U'p The graphics arfl sooics. 



:if^ 



R06i 



I 



Paradfoid W is a bnlliant con- 
version, superbly capturing irte 
assanca of the onginaP and play- 
ing fl^n/ernely well Once you 
get inio The game you floni real- 
ly mind the lack ol ^oriEonial 
scroll. In Qflect youve goi two 
games in one wth the Iranster 
mtKJe on/off [Qflgle-. the game is 
beter wilb Ihe Transfer opHon as 
Ft allows tar more tacticai play 
Five stiips rnay noi seem a lot 
but It's di^uh enough coping 
wHh one dock, let atone one 
ship! 

One gn[>e, why noi a differeni 
sryle oi graphics wiih each new 
levet? ft's immens>Bly saiisfying 
to conquer a ship but I'd have 
Niied a t^t more of a reward; Thar 
lust a flJtferenT colour scfiame. 
What I do love about Paradroid 
'90 IS the humour pervading the 
geme The ablJity to try robots 
using the shuttle engines Is 
neal. ard The compulars coming 
on with a rthlatle' brings torth e 
smile. What cracksd ma up was 
when e dnnks carrying sefvanl 
robot entered the room where i 
(in Ihe form oi Ihe ulTimate 999 
robot) was. realfsed what It 
'ac*d and just as rapidiy shut 
the doof arHj leggeti jt, bnllianilV 
More sarrousiy, the varied ways 
the robots acT is a supeitf 
danionsTrabon ct aitHic^ai IntelEI- 
g^nce, taking out one Srriart 
robot was Nkea replay of ^4^/0^).' 



ION . 

^rjioalC'i Gflnn- ofi\\orH\. optiori ru 

resign iywiii umiellerrt arcud (ngiuruB 

but naaccne-saninE^inlral&nt 

GRAPHICS 07% 

Om^ vertical ■hC'o" r.Q -,,i i , i ,i ..ly 
<]i?lall&d ' : 

SOUND 84^ 

Ciut-k \'i\r\^ >.FLirii|li,iLk. mtrJll1.11 n \\y- 
Q^ma FX 

HOOKABILITY 9Z<Vi> 

►nSfUMlly fliia-Cl'yfi C^jtr-.l!!', j-.-.n 

iranntiji ijuir^i; uljUjfijJ 

LASTABILITY 90% 

f'*e iliipa pfLi/i[lt" B maa^iVii 
dlflllLirif]*' il 'ii.i| i3ii ■ I nrrrr r.=ii> 



^ niiff-Hiii irir Li'i LLirmyrnun g1 ,x 



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LHC MIcroBBteG, 1Zt Regente St„ 
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£379 



ALL PRICES EXCLUDE VAT COURIEfl £5. NEXT DAY SERVICE £10. 

E A OE. AJI prices correct at tfmo of going to press and aresubject to change wJthout notice. 

ION £ STOCK CLEARANCE 




TREASURE TRA 




Electronic Zoo, Amiga 1:2.4,99 

The aunk-en trvasure ship 
Esmerfllda has been 
round, and Its scattered 
cargo of gofd could m-ake you 
vflfv ■^'cl' indeo-d. So il's on w|(h 
the rubberwEire and bras$ 
helmet for some deep sea 
divJng.Thfi! ship has over 100 
rooms, all presenied In 
teOmetric 2-D. Necidleaa Iti aey, 




Tha Otzarre Intro, 
complete with a pad- 

dlesfiiD and magnifi- 
cenl so-undirack, 
really sets the 
ecare Speal^fng as e fan oltfie 
superiafrve Knigfit Lora and 
Aliei] 8 I have lo say ihe puzzles 
areri't speclacularf/ new. Our llie 
temiliar gameplay has b&an 
given 3 greBi new ur>dar$se 
Iwtei. Racing to get Ifie fastest 
50 bara etc is a good scorrng 
system, Iha dffteoni acoring 
systems maintain Interaai WHh 
diTiLi^ing gFapKlcs and FX. Ihis 
iSwelfworTfi Duylng. 



the Esmeralda Is packed with 
marine llfC) from friendly 
Slingrays (which allow you to 
ride on top of them) to lethal 
octopuses, BtBrftshand even 



homing mlnesl In an 
emergency you can releasa a 
B-man fteh. e naaty piranha 
which chomps up the baddies! 

You begin with six lives and a 
full tank 0' oKyQien — which 
oan topped up by picking up air 
cylinders. Differently ^hape^d 
keys tgn be collected lo open 
fccked doorS- Whenever you 





▼ While our rotund haro Dverinflitev hlmuff whh oitygmi, a 

'^man' fiah devgurv the baOdiea. 



1 lova the InTro. the concept of undarwater enploialion 
afxJ the jdaa of paying homaoa to a classic genre. I'm 
not lew sufe ebout setting rhe gems within the confines 

of a G.hro and slaying there, why couicfn't Our diving fnend 
eitpkire outsida the sfnp and provide a bli mce graphic 
variety? Us a t\ns game as it is bui profongod play rsveals Iritte new 
in the way o1 graphic styie "Hie game's certainly Tun. Though, and 
There's a lol o1 enjoyrnenl m gietting through individual screens. 



collect a multiple of 50 bars of 
gold there's an opportunity (o 
save lh« garriQ. 




rjQ plans for a CQ4 version 



update 



PRESENTATION &a% 

Great incro. dsmQ p'i4^, savtirluiid 
□piion tos^ rfiaujv beWsan mawnh cki 

IW^ rn.iJ'fiFnes Godd mflnijsf 

GRAPHICS 71*% 

frn^ilativB and Bnlorlainirrg. 

rtClLifljng a poftgy Tiain sprte amrj 
viCiQUS 9ni»l Aohi 

SOUND 90% 

MagniTiceni. vdni-'d .nrn. y*ri.(;i> aoes 
ori loi aEiPS Ln [jiirrrF- P- f. ^v- 0"iiy 

MOOKABlLfTV 74% 

ConlTDl aysiran ano 3 D laku^ a lirrle 

gellhnQ u^ed Id, bui gocm beconi^s 

addtcllve . 

LASTABILITV 77% 

■Aihile variant high scnie^ (iii'ii'-- 

anflbflrri} teefi you playiffl rhii, 

imgh c:l^ali?n9E' 



L iiuperbiy preKanled xiO very 
ijl^vatiifEUr^-jdeadveniire 




miuii 0AI niPB 



EJectrocoin Software, Amiga 
£24.95 

This SNK coin^p lakes 
place In the aftermath of 
a cock-Ljp, wilh the 
majority of a seven-man 
commando team captured 
soon after beginning iheir 
quest to stop Gylend, the 
mighty space dictator. In the 
coin-op Yohan end Ben survive 
to pfovtde simultaneous two- 
player action, but the Amiga 



and C64 conversions have only 
on* 5 jrvlvor whose 
companions fiave been 
scattered through five Ages. 
As ^Qu massacre Gylend'a 
mLnione objects are dropped 
which can improve your 
wa-apo-n with TrI -Shoot, 
Mtssiies and Lasers. A Big 
Bossar each level's end 
guards one of your colleaguos- 
Sh-ould the going gel lough, 
you can use a warp gete to hop 
ro another Age. 

y Our r/fTw 5af<^fer blasts tha enemy Kordei before the eyes of some 
buBty marble maldena. 





Whatever went wrong Mlh ihia conversion^ "me C64 
gams iacked the simultaneous twQ-player mode but 
madg up for ii wim some impressfve blitter- style 
guardians amongst olhet Things. Unbelievably the 
Amiga game facks even an allemate two-player mode 
— I thought irto-pi^yer aciion wa& a iiademark ol These tftari 

IVarrjorS style games! There 5 cerla>n|y a challsnge ml^ fpve worffls 
10 go Ihrouigh, a oily it drove us up Ihe wail irying fo gel ihrougf; 
ONE level wiih NO conlmue plays and MO deaperateiy needed 
enarigy pods Vou roaiiy du learn lo ioathe tihe mulTiroad. And this B 
supposed to be the rnost f ailhkj I conversion? Try again Eiectrocoin! 




r was disappoinisd 

with the ejflre-me 

diMicully ol (he CGA 
ciame and hoped for 
more ot ihe Amiga 
gams Unfunuraaiely it's even 

more ditfieuit. Them ish't a hvo- 
piayer mode and the graphics 
are disappchinting with a poor 
main sprtie and mediocre 
a mm alio n genera I iy Gameplay 
i£ incredibiv hard, and ma6e 
even more irritaiing by ihe 
pamrful delay tn reataiting Ehe 
Qome when you die it you've 
the paiience, the frve levels and 
grftphic variety might provide a 
satisfying cnallenge, but J got 
wry little onioyment out of this 



PRESENTATION 39<\> 

TiAti]«L- 
irrtfalirkt) , ' 

GRAPHICS 6«°^o 



SOUND 60% 
HDOKABILITV 37% 

Fairly Sur^y.t 1^. lJi'I n!^. ;ii,i , lt, 
lijgli airtkci^liv piDves very 

LASTABILITY 38% 

delarTtiiTBwJ cjampiDi'^V*" '"" 
■]«]»L3re(j fan 5^ iTiff tPin op rtrh 



Adisaapointing c-onverjinn 

av»rly dithcuH and unciciUiig 



74 



Z2APE SEETEA^BEH 1990 




L9QD 



EleclraifklC Arts, Afnig^ £24.gi5 



B 



eing neat and tidy has 
suddenly become 
very trendy, botfi on 
planet Earttt In Skidz and 
naw in Ihe fabiulous 
un da rg round caverns of 
Oulffy's world. And who is 
Quitfy? Wall Itiink of d ahort 
PNI King, with a bigger qu»f 
■of hair, and painted greer. 
Ho\ a pretty slight, but idls 
pudgy guy Is cur haro and 
we're stuck with him. Other 
dlff«fences between tilm and 
Phil are; he eats trash (Phi! 
creates it), he can t;\\n\b up 
walla and acroBa ceilings 
(Phil has to be helped up the 

stairs)r and he's a dab hand 
witti all manner o' weapons 
(Phil's ad&ptoniy with batis). 
Oulffy's world la made up 
of 4? levels, e-ach of which la 
completed a level by eating 
all the Irash before finding 
the end-of-ievei teie^rter 
Qujffy has to be quick about 
V Oultfy c rawBs down the mbH on 
cuiMlv) Psycho TeOdlcs! 



it too, because he Is pursued 
everywhere by the ghost of 
his chastising aunl. Stie 
appears a couple of seconala 
after Ouiffy arrives on a level, 
and follows his exact route — 
only slightly raaterl This Is a 
problem because she drains 
QuiFfy's energy with every 
contact. Another (iroOlem Is 
WBtar- most of the caverns 
have a tendency 10 rapidly fill 
up with tt. Ouilfy caTi dive 
balow the water, and swim 

about, but he can only bold 

his breath for so *ong„. 

Sadly, most of the other 
creatures in the game are 
perfectly happy breathing 
water and they're all after 
Quiffy, Leaping Psycho 
Teddies kill on conlact —as 
do Spirkling Fungi, static 
objects which muse be 
avoided. Jusi as dangerous 
are Doctor Oustys. which 
wear hard bars and love to 
throw around sticks ot 
eMploalveT By comparison 
Ihfl right, dropping grvnadvs on thv 



Don't be pul □?! tiy ih& jnimpresslvfl screenshoTS, 

Flood IS aTk eiftremely sdflictive game This cute 

arcade adventirre reminds ma of f^ew Zealand 

Story, especially wilh the Touches ot sick hurrwur like 

Ouiffy blowing himself up wllh a grenadeK I e^eciah 

ly like [tie vi;av Ihe hero can crawl along walls and ceilings Of 

course Ihe rising water level add^ an extra \ws\ with the 

omripressnt danger of drowning — and jomeiime^ you even 

have to dive deep underwater lo gel lo trash Add continue- 

plays and a simple password ^stem 1(> avoid fmatration and 

you've got one oT the most enjoyable cutesy ^ames around. 



slovenly snails, ricoctietlng 
Be^dy BaIIs. floating Lumpy 
Wanderers, sleepy Ptonkin 
Donkins and Vacuous 
Gbmbos^ are welcome. 
A.lthou9ti they all drain 
Oulffy's energy. 

It's |ual as well there are 
some weapons for Quiffy lo 
collect Including grenades, 
dynamite and e Huge 
Flamethrower which will 
torch juBt about everything. 
Dying nasties even leave a 
heorl of energy for Quiffy to 

catch. Other ot>|ect3 which 

can be picked up include 
Stout (extra life), Cocktails 
(brief invulnerability). 
Switches (discover secret 
(objects and uncover secret 
passages}, Plungers (briefly 
pauses flood) and Drc^plets 
(Speed IS up). There's also 
mines whiclh ttirow you up In 
the air, balloons for a more 
sedate ride upwards and 
parachutes for a calm 
descent downwards. Best of 
all Ihe re's question marks, 
which give you a password 
enabling you to start st that 
level from Itianon* 
Incredibly vicious (and not ht hll 





This IS greati TTie 
igraphics are a lltUs 
disappointing with 
: black backgn^iinds 
-and ttltie varisly In 
the plattonns and snemiesH 
but all the sprnes are imagina- 
live and very wall drawn. The 
vjaapons are superb, with 
excellern essplosions and 
some great samples — ©spe- 
cially the ratltn of a bouncInQ 
grenade. But il'S ihe gama- 
play thai matters, which is 
surprisingly varlaO. On some 
levels all ycu need is a quick 

mgger finger, oiNer times H's 
bralnache lime as yau puziie 
over which switches to press 
anC in what order, l especiaJly 
liked Ihe levels where you had 
to use droplets to raise the 
water level, Ihe lenae deap 
divmcj and welhing along the 
laser beaiTiS. My onlv real 
ccimplaini is Ihe price While 
thore & pleniy ol nefl designed 
gamepiay here, inete are only 
42 lewis and about a dozen 
gnemy cxaalures. Stilt, any 
game ihai gives you a gun 
bigger tT>an yoursell, throwing 
a flame longer than a screen 
ti well worth conaidenngT 



PHESENTATION 76% 

liifup'Oi^FTi^i^i? lIUlI fii ' II I ',1 n I 

lnhln]^'lll'lM'i vilifcl |i,(t.".wf]ri1 ^v■''' i'' 

,Thl \i\\-< rn[rn fjOTiil rji,ii nnri [fijiriii 

ri-'.r;iTl N'nj^il r>jili,,r4'i 

GRAPHICS T5% 

h .1' I- IilI' k'JIuLJMlVn II' 

'|i:i.i|i|jHiir»ring flndii'vel isnii'hn - 

iirOM L "1,1' WiKi'i:]. 1)Li! "IP CHlhTUiir'L^. 

SOUND 80% 

filiiMl inrri' ri]-ii' .in^l ['"i.^lkTrl 
.,|hi;.i| .._! j.f|(ir|r, 

HOO K AB I LI TV 84% 

Very pfl^v '" q*-! inlp 

LA^TADILITV 77% 

ihitl 4.-' k-u»jJn iif n,iripir iji-^m-jplniv, i1 
iicil qi,Tphic& p'lUvioE' J suD^ranliiil 
criHrl.">as 



OVER A I- 1- 



AAupcrb vcaae-idvvit\u:t! 



ZJfy^PT SEPTE^^BER 1 990 



73- 




Terr 

ElVILYN HXJGPiE 

INTERNATIONAL SOCCER 



Audiogenic, Amiga £24.99 

The World Cup may hi 
over bin there seems 
no end in sight to ttie 
flood oJ computer looiy 
games, h^early two years after 
Lhe release of me C&4 
version (90%, Issue 43) 
A>rnlga Emiyn Hughes makes 
Hs dabut. 

As in the original yoL can 
manage ^nd play for any of 

eEght internallonai sides, 

picking the team from a 
squad or eixleen players of 
vflflable skill and fitness. On 
the icrolUng side-view pitch. 



you take control of tti€ 

nearest pTeyer to the taall. The 
player in possess hot has a 

variety of Kicks {five possible 

angles en rf three elevations) 
at his disposal, achieved by 
holding do^n lire (for shot 
Strength) and pjsliing in a 

direction. Tackling la 

achieved either by running 
Into the ball or by pressing 
rire tor a sliding la cHie, 
though the ialter can cause a 

roui. 

Game options Include a 
league^ cup, one- or two- 
plsyer f riendiies, and two- 
players against tbe compu1e>r. 





Emtyn looks a little crude a\ firsl. but lurns out Eo ba 
surprisingly playable wUh a good ball conTrol system. 
It's pity there's no scanner showing you whal'5 hap- 
pening off screen, bjt overall it's easier lo play Ihan 
Ktck on and highly enjoyable, Aik] the wealth of 

options should ensure it'll kaap you playing for rnonlhs. 

although I hope you don't use Phil's akin coloured unifornis for 

Itiai unique, 'atteaker' etfeci. 




The C64 game 
was a classic. But 
almosi two years 

laier and in a 

crowded fooiy fie id 
the l6-bil version has insuffi- 
cient improvements to com- 
pete with the likes of Kick Olf 
II. What it does have, though, 
IS all the playabiliiy o1 ihe orig- 
inal. The control system »s a 
bil difficult at first fiul once 
fnaslered it offers gresi tlewi- 
bihty in play, allowing you lo 
do really intricate passing 
And I jusi love those chanimg 
crowd FX which raally help 
the fooly atmosphere. 



PRESENTATION B09^ 

A weal[h or opucnii "'nJudiriLj 

eiaOc^rdife learn 5l'ip Design f?^ 

aavefkiaa. \BaaiB and olaya' ^jII 

levels 

GRAPHICS 70% 

SiOeon viewififlQil lhrriii*d. tmffie 
players are ^uloq'j^QE^ ^nlnkBlHl 

SOUND 76% 

tfery Qooa fjwiT F>r oullvBnlic 

niYTAfl mumDlL! Choy rsieiiu lijr,e 

HOOKABILITY 94% 

i-^rv easy 'a gd inrc, wUi inlelligern 

LASTABILITV 75% 

A KUf) ana 3 \GAQut provme pifiniy 
or lagiing cnsJiong-^, ^nrM>{iri iKf> 
\:if\ Ola Ksnoer hrtm^ eisbtirrsie 

IdCEKZa 




Hardball..2 




i"^ 




Whil^ I h^avBn't played the ongmal, Ihe principles of 
baseball are lairly straighlforwani. Succ^ess in batting 
rests as much on hnowing when the Dall's 'no good' 
A^ actually hitting the thing. Its cenainfy lougti, and 
can be frusiraling gelling the timing just right. To 
begin with Lhe joyslicK conlrol is a liitPe odd, illuminaiing your 
Choice of pirch/srio) for alt lo see Sul rapidly pressing fire hides 
your decision wall enough In a match lAiih Phil (wliich I won, of 
course). I Sound it fun, lE a bit sluggish and crudely presented. 
Masses of options, bnclud^ng comprehensive sub&titu Lions » pro- 
vide la stability for hasetiall fans But I'm wailing for 
Cinsmaware'^ etrorl lo provide Lhe visual spectacle this lacks. 



Accotade. Amiga £24.99 



Spbr)5 games are 
always difficult to 
Blmulale, look at all 
the rtibblBh fooiy sims, bui 
Accolade got baseball Just 

aboi^t right in the C64 
original. Now a couple of 
years on, they've come back 
for another whack at the 
sporty surrounding lhe basic 
HardtaU gome witfi a wealth 
of options. Most, such as the 
leaguen are designed to 
increaae realism and 
lastablilty, with suoh 



management cfiahenges as 
making subaiitutions and 
changing fielding positions. 
But there's also plenty of TV 
gl^tz, such as insianl replays 
and differejit views ol the 
action. 

Tihe nnain pert of the game 
is the pj tetter- batter 
confrontation with bath 
players choosing from five 
typos of pitch/swing and 
aiming onagrtdof nine 
squares. If the baH is hit, the 
view switctiea to the fielding< 
screen wtlh tiny anintated 
players - 




I remember piayimg 
the original on llie 
Spectrum years 
ago, so I was sur- 
prised that, even 
on the Amiga, the sequel isr'L 
Lhat different. 11 pTays very 
much like its predecessor — 
it's still juM as dIFficuil to tifL 
Lhe damn ballf The graphics 
aifen't much cop either, very 
bEpnd and PC-is-h with a lack 
of detail. The game's playable 

enough, though, while the 

new tactical oplior^s, action 
replays and league offer exira 
realism. 



PRESENTATION S0% 

L^-rad5 cil <:prii>ri:'> miiudirg i4.aq.if 

GRAPHICS 42% 

SJuggiarianijEjianiT 

SOUND 46% 

PfUrf "'injiliu'i of Amp'tdin naEionai 
anErietn, baaicopoT FX and mi^ff]^ 

HOOKABILtTV 63% 

Tihe^ ,1 aIiiIp tu 5el iilr the LpliDns 
^4le nrttliig lhe ball inkffl |vaclit« 

LASTABILITY 67% 

Mh^'jp; C'l ir.£sn.i!ji?riii.'i^r tiji-iirmi lo 



A iDphlshcared haieball sim 1»l 
down liy poc»r qrophic.^ 



7fe 



2ZAPE SEPTE^IBER 1990 



HARLEY-DiWIDSON: 




Mindscape, Amt|Fa £24.99 

Thfi finy town o1 SlurgiSn 
tucked awray l>n t^e 
BEBCkHlllBOtSoulh 
Dflkota, may seem an odd 
deslinaiion lor a loud, greasv 
Kell a Angel Itke yours ell. but lt> 
August Sturgis becoTTie-i a 
Mecca for shout BO.oOD bkkers 
from all over the ^Norld. 

Of course ITiere^s only orb 
way to travel there: on your 
sturdy Hsrley-Osvldson 
lafleclionalelv known as a 
Hog 1). Though this can eaai^ly 
reach lOOmph, high speed Isnl 
always advisaDle. Speed cops 
patrol the highway, iasulng on- 
Ihe-spot fines !o oftcnders, ThB 

roaO IS jilso litlered with 
hazards Ihko rocks, puddlea and 
gther trafftc — too many 
crashes and you die. Vou'll also 
proba^bly want lo slow down to 
pick Ljp B beautiful blonde 
hitch! keH 

Starting out as a 'Wantia-Be' 
you'll have plenty ot time to 
upgrade your biker rank In 1?ie 
many towns along the way. As 
welF as an BssflnliaF gas pump, 
every town has a bik-e shop 
where you can buy lals ol stuff 
Id repair and customise your 
bike {'belter engines, tyres. 
l^nsnriASioi^ ay&tAm£ eic) and 

upgrade your Image {a var^ty 
of lackels, helmets, boots, 
animal pctls, surtglii&si-a and 
«ven Uttoos). 



All of these COST money, 
earned by entering one of Five 
types or Oiker event; 
Slow-Rrde Conlesi Ride around 
the road con«s In the slowest 
time pflsfiltole. 
Drdg Race A straight speed 
race agalnsl anoitie: biker, 
Hill Climb Rjdc up s steep hill In 
the fastOBt time possible. Go 
too last end you'll tip 
backwafds: loo alowandy-ou'll 
fall off. 

PoherRun The strangest card 
game e^re^i^ve^lE(l Vou 
compete with another biker, 
col lading playing cards ott 
bIKera standing at the roadside. 
At the finrsh the best poker 
hand wins. 




A One of the attractione of hitting 
pump attendant. 

Weenio Run A bit weird, this 
one. Your pklllon paseeoger (a 
gorgeous blor^de bimbo, of 
course} must try lo bite as 

man/ of the IranKfurters w^hlth 

hang from strings sbove the 
roadi 

You can also gel (o mingle 
with other blhera {and improva 
your Image) at parties. Jtks 
guys might even Invite you to 



Igwn — a superbly digillied patrol 

camp out for the night — a 
great way to reduce rider 
fatigue. Who knows, by the 
time you get (o Slurgls you may 

even be an UilirrtSta BikOf 
Godl 





MinfJscaRe have nuFTieroiis race games heading loi- 
feleas&, &iji they're atl drffereni — Hafley most espeoaJ- 
ly, with some sleazy edvenlure elements. The actual 
to^/O s^liQ>n IddKe okay, hifl i1 gets a bil repetitive dodg- 
ing DbstacSes in Ihe read, passing cars and slopping for 
hiichikera. Of course, you can spaed things lj? l3ut it's a pily ihere'5 
no chase, one© the cops see yotP. yen- ^mic maiteelly pull over fgr itie 
fine Wlierk you do hit town you can have fun cuslomii^ng seff and 
bike at ihe shap, ogling the digitizetl petrol pump lady and participal- 
ing in one of [he euenls These add ^/afiety, but suffer from PC-style 
graphics The overall quest ensures the game has more iaslatHlilY 
than most, biff gra.phics and sub-games lack oomph tor this onjoy- 
able game to tKr a big hit 

N B. Our copy glitche<) *t\\h a one meg Amiga, Q\^\ worked fine wnh 
tha upgrade remove. 



The driving scef>e, with our grizzled hero slop plr^ for aspeedtng ticket with a babe riding pill ion. 




Despila the roar oE 
the bikes and Lhe 22 
Top style intfD 

music, Harley 

Davidson isn't so 
heav^ It's realiy a hghi-heaned 
mirtiire of enjoyatilB suh-gamsB 
Jmhed by a road section wfiich 
gels ie<Jioti5 i^iHn Ihe long dis- 
tances between towns. There 
are some nice lOLfChes though, 
II ke giving a girl a lift en the hack 
□f your bike and customizing 
both ysu' bike and your Image 
— a liFly Ihen thai these 
changes don'i show up on the 
actual ndin^ screens. Dioo 
youVe tried all five events, how- 
ever, ihare's little else to see 
3pprt irom some iJisappoinling 
Single -screen party scenas. 



PRESENTATION B4%> 

OiqiEized ^creon^ mv unEjrH^^ive us 

i'ij>!juixl Piijvhf''l';njri''firriiai ti^raon 

^kill Ib^wIi and An aniu^irig, inforina- 

liy- rr^rfriikil 

GRAPHICS 77% 

fhi' (liiLf y'ii[]liii:i, die effotUve 

re]l>ei ITidn impiBsaivfl Side giapti- 

tcB move ftirtl, bin hoctfon graplm^ 

[lOOf 

SOUND «9% 

Good ZZ top siyie inno rriu^ic, 

rn ^^nie limiim la gooii snqini- nd;^ 

A"ii B irEiifptf l'iT litribS iinrioLinr jng 

5ub-<ranin& 

HOOKABILITY 70^ 

fjrjuiih ■LLiJitii'l ^citjn beto'iiH^ 

Hacixii] riii|im», buE larh nf arcade 

Appeal limitB instsinl ^daiiitiDn 

LASTADILITV 79% 

Ouer ihiB long i&ni QoninQ lo Siu'LjrB 
isa lorifiinaMKLnfllianye rcimie 
moift Bnicy^blLi Ir^ plerity ot 5ub 
garnea Mevei really i:i3ri|[iiil5ive 

emprliiinn»prii b»]l a garrie ip roiTbB 



ZZAP! SEt^E^^SER 19-90^ 77" 




A ThB rsd croaB flhowq how far you've got, wHh an optlone-l digitized 
svquflnce providing graphlcat frillA. 

4THE LOST PATROL 



^^^ Ocean. Am^ga E24.99 



wh«r« yon can salecl which 
dlr«cti-on to march In, HJIIb and 
rtvors slow progfe»s down, but 
tollowkng weti trodden trails 
makes you a sitting large! rot 
the VC. Yoii can also decide the 
pa£« a1 which y^u mSrCh, hCw 
fast you consume ratforxsand 
how often you rest, as well as 
how long you sledp ai nIghL 
Periodically atailc scrseiiB 



Th« Vietnam War was a 
parti cuJerLy ijofnllesa 
exarc^aej America 
dropped moat of Us bomb-s, 
mor«1tian were used In WWII, 
on the country It was 
su^poaedl^ defending — South 
Vlemam. Th9 Lost Patrol 
doesn't nta.Uy d«al with that, the 
Gis are still the good fluys. but 
at least It's about survival 
rather Ihan victory. Set Ln 1966, 
Ihe game starts with the crash / 
of a helicopter Inaome remote ' 
highlands, ^ 

As Sergeant Weaver your] 
Is to lead the other siJi 
survivors rr a trek acrcss 57 
miles of jungle and swampland 
to th« nearest US base. Booby 
traps, Vfst Cong troopa and 
snipers will ensure It's an 
Interesting trip. 
Tile matn screen Is a map 

T The battle scene, with the wa^l Bcrol ling down for you to use your M-1fi and grBnades. 




com» up sh<iwlr>g whars 
happening and occasion alty 
there's a sho<rt d'lgitized 
aequencfi. 

Your trek is afso Interrupted 
by numerous arcade 
saquenceSr One of /our scouts 
might run Into a VC soldter. 
resulting In a simplistic Hand- 
To-Hand combat scenCr You 
might also come under Sniper 
Attack. Kere ihe screen shows 
a static picture of svillegQ, as 
Bhols rmg out tiny mijizl$ 
flashes can be spotted through 
your tel«scoplc rifle sight 

A aharp eye I& also required 
for ^e Battle SequencB, whJch 
has you pmned Inside a ruined 
farmhouse. As you hide behind 
a whJI VCslanduptotaheaim: 
pressing the right button has 
you standing up to fire back Of 
throw grenades. 

Somewhat similar Is the 
GrEHtide Section wllh a VC 

sniper h ruling In 3 held of 
Arhea4. Pres&Ing fire pulls the 
grenade pin out, leaving you a 
few seconds to select the 
alrength ol your throw. The 
overhead -vie A Mlnelield 
Sectl-i^n has one man crawling 
ahead ol the rest, using a 
bayonet to uncover mines. 

There are bIso conf rofitatlona 
with villagers who can ofter 



I was fsliewed 10 Find thai, unlike- most slralegy games, 

Loot FairoS is surprjsingly easy 10 geE into, The game is 

well presented with easy-to-use merus and aimospheiic 

pictures. J parthcjiarly llksd the AiRy the men m your 

comjnarrd betiave as individuals, Dccasionaliy dispuiing 

your leadership or even stabbing you in the backl Some ol the 

arcade seculars are also vpry playable — ttie Solper Attack 

sequence is particularly tense with a neat telescopic slgFit eFTect. The 

□Ply trouble is that alter a few goes the games simple appeal starts 

10 wear otf and endiOBSl^ trudging through Jungle becomas 

repafitlve. 




vital food supplies a 
<juBatlonBd correctiy. But for 
Ihat un^ue My Lai touch, 
there's an option to massacre 
entliTfl villages. 




The heart of the 
game is strsteQict 
picking your route, 
paca, rations and 
fost perloda^ 15 
^ntlcal 10 mahmg significant 
irogresE. Providing grap?iic3i 
jlrtz are nutnerous static 
screens and occasional di^mzeti 
iequervcea. The former ais well 
drawn, although ttie paletie is 
?tten a bii pale, while the latlor 
are only okay TTie soundtrack is 
also disapporntingly t>^nd. yel 
ihe-rBB no denying [he overall 
tmpacl is streeTs afiead of moat 
Strategy gam^s The aitade 
secuons are cKay, bu| rone are 
outslandtng. A more serious 
problem \s the RAM save 
option, why no disk save? — 
possibly because The 57 miles 
Isn't that long for a game It's 
cerlainly not easy Ihcugh. and 
going back id the staiT only to 
end up hitilng the same booby 
traps again is Irustrating A few 
more missions wnulti've ii>ade It 
belter value for mcsney. 
Nevertheless this Is art 
innovaEive artd intaresiing game 
whfch Vietnarrr t)uH5 ai least, 
might Tind very compulsive. 




"ITiere are no plans Idf h C6fl vBf- 



u l> d a t 



PRCSENTATION H^*^^ 

0>:i»li- -■- 

ihRfri ,P 

FinHFIfllpMM Vi'h" I 

'.r ff^iPM* ^Iff" IJIlTHP I '■ iV ,1, 1 n-nnii] 

GRAPHICS 00%> 

/, .^1.,,. I i.|i, J I,.. |„,| ,,| iiiAi w •!,< 
I iil^Mfr'h -i|'"'l I PlkA,iy4 "JMVI"' "t\ nil' I 

' ' I'l |*i(ty Imf 
"H'lV iJi" h| ii'ihinii 

SOUND 77*^ 



Vlirllixrilf IH4 1l'Mrii|l4^> IIO1 1lli| i|r|. I 

auMi «||iil F 4 

HOOKABILITY 7e% 



'hr'j'mi li I .■■ 'Im .1 iiFr, »*i|m(i(n.(i 

I I' I .' I ' 'HI 

LASTAUILITV Saf^ 

' il I Ml il |,kj II. ifiji.H ,tfi'l ll,< 

I I |l ilhFNr I ill 4 r4iJiitr,', i,i|Hi|i|iq,| 
'. .,i| ,iri I lltr^'NlJli 1''i«f '\"\l fjn'iMv 



70% 






78 ZZAPT SEt-T£ii«4HER 1 990 





Ocean, C64 £9^99 caswite. 
£14.99 disk: Amiga C24 99 

An O'ienraJ demon has 
arrived m New York arxt 
recruited a maflalue 
■rmy ot street thugs to 
dominate the crty. Only you can 
Btoti IhHm. And who are you? 
V/eJI, long ago uvhen Japsn was 
divided by warring stales, \hs 
Shadow Ws,rriorfi Secret Wr\\9 
Society was formed. 
Membership of the society Ifi 
proved not by a spec)a.l tie or 
weird hBndshHke, bul by 
knowing Ih6 Five Secret 
Nlnihau Techniques: the Triple 
Blow CombJnat^n, Flying Neck 
Throw, Hang Kick. Phi>enlx 
Bvckfllp and Tlghirape 
Technique, 

Each Shadow Warrior has 




four Uvea, -each of which 

comprises five energy unlts^ 
One or two players (one anty 
on C64) can ia^e on the street 
things ftn sIk Ameftcan 
nelghbourhoodfi before the 

rinel Demonic comfrortlaOon, 
The first level i£ set In a fairly 
typical streeln v^ith some 
tightropes to walk. aloTig. Level 
two haa th-e ninja crossing busy 
roade with hll-and-r jn drivera 
zoon^lng along. Thflffl'saiso 
marl bikers rBcln9 across the 
pavement on ttieir Harleys. The 
next level lakes p^ace in neon'^ 
m Las VogaE, then It's the 
Grand Canyont All of the levels 
have the Iradrtlonat 
superbaddJe or two al the end, 
so it's as well ilhere'e live 
conlinue-playe. 




Although the Amiga yersitin has Che u^uai pele Teqje 
palette, it's r^ol too bad this lime, with plenty of variety 
and detail or ihe levels. More importantly the combat 
moves are nevtr and imaginative, the Ryrrig Neck Throw 
Deing particularly impressive. In short, mis is an 
excellent coin-op conversion which beat- em-up fans will love, 
Ottiers may leef there isn't quite enough new stuff lo get Ihaf eycltad 
atiojl, but there's no denying this ls a ^ery waW sriecuted and 
enjoyable game. 

The G64 version is rntjch less technically Impressive. ml\\ Ihe 
enemy sprites biochv ond simplistic. The background graphics start 
of! cmde as well, bul improve signiflcanBy wilh an efmosptieric New 
York City on level two — albeit laokLr>g cars GamepJay Is eiifirem&ly 
toL;gh wrth strict colflsion detection makmg landing a punch 
irritalingiy iiarfl. H seems impossiDle until you master the flitficull 
throw technique (down and tire, despite what Ihe instructions say). 

The Q&ttt& iher becomes po^Shble, but i^ ^ccepitabld rather than 

enjoyable. 



^ WItfi cne red-garbed warrior Injurod his blue comrade fights 



on. (Amiga) 

Besides the unusual corr>b8t 
moves. Shadow Warrhrs is 
distinguished by Ihe players 

bfing able to leap onto ledges 
end Db|ec1s such as tetepfianfl 
booths, barrels and hoi dog 




II s a chock-a-block 
games marf^et when 
It cnmes to beat- 
'em-Lps and 

Shadow WairiOfi 
needs to be pretty spectacular 
to compete wth the likes of /K4, 
Expfading Fisi etc, etc. Aside 
from some fairly good 
Ddclidrops f'm struggling to fiDd 
^nylhing good to say about the 
CS4 game There's HHle m Ihfl 
way of enemy spnte variation, 
colli'Slor detection is overly 
precise end only the throw move 
works moderately well 

The Amiga game works 
considerably bener, with lots of 
Goin-Dp style presentation, an 
excellent title tune and very 
good graphics, Despita the 
limited numbar of effective 
moves its highly playable and 
the two-player mode *orks a 
treai. ^alihough Phil kept 
thumping nne by 'accidant'f} 

Good fun, but lavel thce^ is 

pOEsJbty loo lough. 



W The er^ of level one with the superbaddie leaping into action. tC64] 




stands. If you throw a rnan Inlo 
these ob|ects they're 
destroyed, revealing Icons for a 
Bwordp extra energy, Uvea and 
points. Tht sword is pnetty nifty 
to use, but getting tilt results In 
It vankahlng] 



PRESENTATION «3% 

QipflT inUO. 'tFplK^mg copn op 

slnH. up, pint Oi«tcile'ii '.onMiito pJnv 

strflfln and irH&rlovfcl pjcTurea 

ORAPHICS 64% 

laa p^tf in tn.- \c\io-! u^iuori 
SOUND B5% 

ujnillrcii,kg lui euLii Il-wi, ioi>ele<i> 
Tor nomiinue-piav. iJ3n>e >;»«' eEi 

HOOKABILITV BT^ 

New riMiVitii (hJiJy Uin- .1 L OLipk? 0' 

LA5TABIUTYfiO% 

cttaUtjEiLT^ VrfTh iia£h level I mm*^ it'. 
own style 



Vo 



1 he 6di,1 Anngrt tuMi' epiiunna 
l(»nq wfitk' 



PRESENTATION SS'Va 

I ,v\'\<f 'i|>i-<'ilv iMilNliiiiiil Mpl 11 '. 



yijij (H'l Ufi'" Nil Hjnlinijpi {'^•'f- 'n 
1 ,l I ili-,ih ' uti-i'. 

GRAPHICS G2% 

I libitFiiJ'piMlpnij i»i»i^iiiy 'rpiiLu'. pbili' 
kitil Ihlrir.ky. t"'l tfin H»,iiLl"|lrjii*i'l , 



SOUND 6cr% 

r . , . , , . 1 -. I, 



.1 ti^iM Ujii4>I(l1ti \niki"j hiFiil ,irii'l ''••-• 

HOOKABILITV S2% 

llillii 1,!^ ! . ■. In |i-J W- n !■! I I 

i"i1,i1iFipn [,\,r ii'i^-i' yiJiJ vij li\-i-Ai-lL"i 
III" inrrp* []rrjr|ri]-Vh f*'in*rnF".|-'''^i 



I-ASTABILITV 58% 

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^EPTEN^BER 1990 



7-9 




^ Marly cBlch«« a rida In 
Back To Th9 fulurg U from 
UlrrarBOH, rce4) 

BACK TO THE 

FUTURE II 
(Image works) 

It'B your kIdB. M&rtyl 
:5onieihing'« gotte be done 
about yaur kIdaL' Wlih 
perfe&l llmEng come^s 
4nia9«workt' first big film 

ilc»nce, |ust In lime for It a 

release on video while Part 

J/fhlia the cinema. 

Sack to the Future 2 \e a 
five-part game starting with 

Marty in tlie future on a 
hoverboaird (Incorporating 
Zaxxon-st^ie sgroiting) as 
Marty triee to a a cape future 
Biff and Co. in the race l-o the 
town hall. Marty and Doc 
then go to future Marty's 
house to rescue Marty's 
girlfriend. Jennifer, in a 
brain-bendlng puzzle game. 
Cornpiete this and if s off to 
1985 but it'9 Alternate 1935 
and Marty haft to change 

time by fighting iiia way 

through Hill Valley to reach 
BFff^a akyscraper Then it's 
off at 88 milea an hour to 
1955 to the Enchantment 

iJnder The Saa dance where 

Marty la falling 1o pieces 
(merailyl) in a sliding block 
puzzle game (complete with 
animated graphics and 
'Johnny B Goods' piaying 
away). 

Finally Marty has to 
recover the sports aimsnac 

off Biff in another Z^rxon- 
alyle hoverboard section. 
Even then this isn't the end 
aa Part tit beckona. 

Imagas are handUng the 

productlan o( Part II on all 
formats for irnminent release 
But already Parr /// ta being 
worked on, with Probe 
Software and Hugh Riley 
converting the lale ot the 
Wild Weftl and Time Travel 
for Xmaa time. 






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